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Full-Text Articles in Education

Peer Feedback To Facilitate Project-Based Learning In An Online Environment, Yu-Hui Ching, Yu-Chang Hsu Dec 2013

Peer Feedback To Facilitate Project-Based Learning In An Online Environment, Yu-Hui Ching, Yu-Chang Hsu

Educational Technology Faculty Publications and Presentations

There has been limited research examining the pedagogical benefits of peer feedback for facilitating project-based learning in an online environment. Using a mixed method approach, this paper examines graduate students’ participation and perceptions of peer feedback activity that supports project-based learning in an online instructional design course. Our findings indicate that peer feedback can be implemented in an online learning environment to effectively support project-based learning. Students actively participated in the peer feedback activity and responded positively about how the peer feedback activity facilitated their project-based learning experiences. The results of content analysis exploring the peer feedback reveal that learners …


Mobile App Design For Teaching And Learning: Educators’ Experiences In An Online Graduate Course, Yu-Chang Hsu, Yu-Hui Ching Oct 2013

Mobile App Design For Teaching And Learning: Educators’ Experiences In An Online Graduate Course, Yu-Chang Hsu, Yu-Hui Ching

Educational Technology Faculty Publications and Presentations

This research explored how educators with limited programming experiences learned to design mobile apps through peer support and instructor guidance. Educators were positive about the sense of community in this online course. They also considered App Inventor a great web-based visual programming tool for developing useful and fully functioning mobile apps. They had great sense of empowerment through developing unique apps by using App Inventor. They felt their own design work and creative problem solving were inspired by the customized mobile apps shared by peers. The learning activities, including sharing customized apps, providing peer feedback, composing design proposals, and keeping …


Learning Analytics: Readiness And Rewards, Norm Friesen Oct 2013

Learning Analytics: Readiness And Rewards, Norm Friesen

Educational Technology Faculty Publications and Presentations

This paper introduces the relatively new field of learning analytics, first by considering the relevant meanings of both “learning” and “analytics,” and then by looking at two main levels at which learning analytics can be or has been implemented in educational organizations. Although turnkey systems or modules are not yet available for review, specific technologies for analyzing online student activities have been implemented and piloted. As a result, this paper recommends an incremental approach to institutional preparedness.


Development Of A Scale For Fantasy State In Digital Games, Beomkyu Choi, Jie Huang, Annie Jeffrey, Youngkyun Baek Sep 2013

Development Of A Scale For Fantasy State In Digital Games, Beomkyu Choi, Jie Huang, Annie Jeffrey, Youngkyun Baek

Educational Technology Faculty Publications and Presentations

Digital games appear to motivate players intrinsically. Of various game features, fantasy in particularly plays a crucial role in enhancing motivation and is a key factor in immersion in gameplay. As with its inherent value, fantasy also plays a vital role in distinguishing digital games itself from other media. Despite its significance, fantasy has received little attention, and this concept is still ambiguous to define with any certainty. This study thus aims to create a framework to explore a dimension of fantasy and to develop a scale to measure a state of fantasy in digital games. As a result, four …


Collaborative Learning Using Voicethread In An Online Graduate Course, Yu-Hui Ching, Yu-Chang Hsu Sep 2013

Collaborative Learning Using Voicethread In An Online Graduate Course, Yu-Hui Ching, Yu-Chang Hsu

Educational Technology Faculty Publications and Presentations

Collaborative learning enables participants in a learning community to externalize and share knowledge, experiences, and practice. However, collaborative learning in an online environment can be challenging due to the lack of face-to face interaction. This current study examined twenty graduate students’ experiences of using VoiceThread for a collaborative activity in an entirely online course to explore students’ perceptions of using multi-modal communication for collaboration and knowledge sharing. The results of this study revealed that graduate students had very positive experiences toward using VoiceThread for collaborative learning. The participants found VoiceThread easy to learn and use, and reported that audio and …


Using A Learner-Centered Approach To Develop An Educational Technology Course, Mariam Abdelmalak, Jesús Trespalacios Jul 2013

Using A Learner-Centered Approach To Develop An Educational Technology Course, Mariam Abdelmalak, Jesús Trespalacios

Educational Technology Faculty Publications and Presentations

The article explores the structure of a graduate educational technology course that used a learner-centered approach to prepare students to be independent responsible learners. Key features of this approach were the balance of power between the instructor and students, involving students in decision-making about their learning, sharing the responsibility for learning between the instructor and students, and using students' needs and interests in the course content. The article describes how the decision-making power was shared between the instructor and students, as well as how students responded to the course structure. This work has implications for creating learner-centered environments in which …


Leading A Multiple Project Mobile Learning Initiative: The Approach At Boise State University, Susan E. Shadle, Ross A. Perkins, Doug J. Lincoln, Michael J. Humphrey, R. Eric Landrum Apr 2013

Leading A Multiple Project Mobile Learning Initiative: The Approach At Boise State University, Susan E. Shadle, Ross A. Perkins, Doug J. Lincoln, Michael J. Humphrey, R. Eric Landrum

Educational Technology Faculty Publications and Presentations

Many colleges and universities have launched wide-ranging, device-specific mobile initiatives or invested substantial resources to make services mobile friendly in a platform-neutral manner. For others, a more measured approach toward integration of mobile devices can be a reasonable and pragmatic way forward. Faculty and staff from a number of units within Boise State University convened in Fall 2010 to develop a series of specific recommendations that would allow for the development of one or more innovative, technology-based projects across campus. In 2011, the task force submitted a proposal titled “Mobile-Learning for Boise State: A Proposal to Catalyze Transformation in Teaching …


What Was Your Best Learning Experience? Our Story About Using Stories To Solve Instructional Problems, Joanna C. Dunlap, Patrick R. Lowenthal Jan 2013

What Was Your Best Learning Experience? Our Story About Using Stories To Solve Instructional Problems, Joanna C. Dunlap, Patrick R. Lowenthal

Educational Technology Faculty Publications and Presentations

“Theory? What does this have to do with anything we’re doing?” Sound familiar? Students may not always verbalize this, but they often think it, especially in courses where the emphasis is on the development of technical skills and the application of those skills to the building of products. Presenting theory in a way that is relevant and engaging can be challenging under these circumstances. This article describes how we addressed this challenge by involving students in an analysis of their “best learning experiences” stories, and then helped them apply their discoveries to the products they built.


Rethinking Fantasy As A Contributor To Intrinsic Motivation In Digital Gameplay, Beomkyu Choi, Youngkyun Baek Jan 2013

Rethinking Fantasy As A Contributor To Intrinsic Motivation In Digital Gameplay, Beomkyu Choi, Youngkyun Baek

Educational Technology Faculty Publications and Presentations

Playing digital games is a part of life for current natives. Games make people engrossed, and are optimized environments where fun prevails. Of making people motivated in gameplay, fantasy is a paramount element. Research has discovered that fantasy plays a critical role in enhancing intrinsic motivation. This chapter thus revisits the role of fantasy while playing digital games, focusing on what brings a state of fantasy in a gaming world. Specifically, the purpose of this chapter is to probe factors creating fantasy state while gameplay. To this end, 153 junior high students aged from 11 to 13 were participated in …


Scholarship And Literacies In A Digital Age, Norm Friesen, Lesley Gourlay, Martin Oliver Jan 2013

Scholarship And Literacies In A Digital Age, Norm Friesen, Lesley Gourlay, Martin Oliver

Educational Technology Faculty Publications and Presentations

There is growing interest in the impact of digital technologies on meaning-making practices and identity in education, which has been explored via the related concepts of ‘digital scholarship’ and ‘digital literacies’. However, to date, much published work in this area has been descriptive, identifying possibilities or promoting specific kinds of intervention. Far rarer is work that develops concepts, links to research outside of the field of learning technology or work that uses new data to challenge existing orthodoxies.