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Instructional Media Design

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Full-Text Articles in Education

A Deep Look Into Languages And Research, Martha Isabel Diaz Ramirez, Francy Elena Martinez Franco, Rafael Leonardo Cortes Lugo, Marcela Diaz Ramirez, Rosa Delia Acosta, Helva Luz Palacios, Norma Constanza Durán Narváez, Gloria Milena Castellanos Mendoza, Angela Andrea Ariza Higuera, Ana Milena Morales Sossa, Adriana Paola Bendek, Adriana Carolina Torres Escobar, Alejandro Fernandez Benavides, Maria Elena Garassini Chávez, Hugo Mauricio Aldana Zárate, Diana Marcela Fúneme Estupiñan, Janneth Mercedes Mora Yate, Jhonatan Vásquez Guarnizo, Finn Ale Álvarez Contreras, Paola Ximena Romero Molina Dec 2022

A Deep Look Into Languages And Research, Martha Isabel Diaz Ramirez, Francy Elena Martinez Franco, Rafael Leonardo Cortes Lugo, Marcela Diaz Ramirez, Rosa Delia Acosta, Helva Luz Palacios, Norma Constanza Durán Narváez, Gloria Milena Castellanos Mendoza, Angela Andrea Ariza Higuera, Ana Milena Morales Sossa, Adriana Paola Bendek, Adriana Carolina Torres Escobar, Alejandro Fernandez Benavides, Maria Elena Garassini Chávez, Hugo Mauricio Aldana Zárate, Diana Marcela Fúneme Estupiñan, Janneth Mercedes Mora Yate, Jhonatan Vásquez Guarnizo, Finn Ale Álvarez Contreras, Paola Ximena Romero Molina

Ciencias Sociales, Humanidades y Ciencias Políticas

RESUMEN: Investigue va más allá de las estadísticas y los números aislados. La investigación implica una indagación sistemática con una reflexión profunda para resolver problemas o enriquecer los conocimientos disponibles, en este caso las Humanidades incluyen una variedad ilimitada de ramas agrupadas en cinco áreas como son las artes, los idiomas, la literatura, la religión y la historia . Las humanidades ayudan a las comunidades a comprender el mundo en el que estamos inmersos y fomentan la formación de ciudadanos críticos. De hecho, las lenguas brindan herramientas para preservar la identidad y mejorar la calidad de vida en varias culturas …


Ambientes De Inclusión Para El Desarrollo Del Pensamiento Numérico Con Población Con Síndrome De Down, Luisa Valeria Escobar Buitrago, Ingry Yuliana Torres Garzón, Juan David Firigua Bejarano Dec 2022

Ambientes De Inclusión Para El Desarrollo Del Pensamiento Numérico Con Población Con Síndrome De Down, Luisa Valeria Escobar Buitrago, Ingry Yuliana Torres Garzón, Juan David Firigua Bejarano

Educación

La importancia de tratar sobre una educación inclusiva es hacer que la humanidad obtenga la aceptación hacia la diversidad, donde se encuentre un mundo lleno de posibilidades reconociendo todos los tipos de población entre ella las personas con Síndrome de Down, lo cual consiste en que la educación esté centrado en el respeto y la valoración de la diversidad, haciendo un enfoque general en las necesidades que esta población tiene, desarrollando habilidades para su desenvolvimiento tanto personal como laboral en determinada sociedad, por lo tanto el objetivo principal de este trabajo es desarrollar el pensamiento numérico de los estudiantes de …


Instructional Systems Design And The Diffusion And Adoption Of Technology: (Volume 1), Miguel Ramlatchan (Author & Editor), Mark Parsons (Author), Meghan Soldani (Author), Josie Joswick Mendoza (Author), Maria Satre (Author), Brittany Spitz (Author), Jasmine Bundy (Author), Amanda Kline (Author) Nov 2022

Instructional Systems Design And The Diffusion And Adoption Of Technology: (Volume 1), Miguel Ramlatchan (Author & Editor), Mark Parsons (Author), Meghan Soldani (Author), Josie Joswick Mendoza (Author), Maria Satre (Author), Brittany Spitz (Author), Jasmine Bundy (Author), Amanda Kline (Author)

Distance Learning Faculty & Staff Books

Instructional designers, instructional systems designers, and other educational technologists are, by their nature, innovators. These professionals apply and extend the applied science of learning, systems, communication, and instructional design theory to help students learn. Technology in some capacity is used to make the connections between subject matter experts, teachers, instructors, and their learners. It is common for instructional designers to seek new tools, techniques, and innovations for the improvement of learning, access, quality, and student satisfaction. However, the adoption and diffusion of new educational technology and innovation is a complex process that depends on many variables. Understanding these processes and …


Instructional Message Design: Theory, Research, And Practice (Volume 2), Miguel Ramlatchan, Elisa L. Shaffer, Marissa A. Jimenez, Spyridoula Tsouganatou, Yolanda Montague, Maria Satre, Brittney Heath, Bradley Sanders, Jim Shifflett, Meghan Soldani, Shuree Altantsetseg, Melissa Hatfield, Casey Kohler Nov 2022

Instructional Message Design: Theory, Research, And Practice (Volume 2), Miguel Ramlatchan, Elisa L. Shaffer, Marissa A. Jimenez, Spyridoula Tsouganatou, Yolanda Montague, Maria Satre, Brittney Heath, Bradley Sanders, Jim Shifflett, Meghan Soldani, Shuree Altantsetseg, Melissa Hatfield, Casey Kohler

Distance Learning Faculty & Staff Books

Message design is all around us, from the presentations we see in meetings and classes, to the instructions that come with our latest tech gadgets, to multi-million-dollar training simulations. In short, instructional message design is the real-world application of instructional and learning theories to design the tools and technologies used to communicate and effectively convey information. This field of study pulls from many applied sciences including cognitive psychology, industrial design, graphic design, instructional design, information technology, and human performance technology to name just a few. In this book we visit several foundational theories that guide our research, look at different …


The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan Jul 2022

The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan

Distance Learning Faculty & Staff Books

The message design and human performance technology in video games, especially early video games have always been fascinating to me. From an instructional design perspective, the capabilities of the technology of the classic game consoles required a careful balance of achievable objectives, cognitive task analysis, guided problem solving, and message design. Raiders on the Atari is an excellent example of this balance. It is an epic adventure game, spanning 13+ distinct areas, with an inventory of items, where those hard to find items had to be used by the player to solve problems during their quest (and who would have …


Experiencias Profesorales. Gestionando El Aprendizaje Desde El Medit, Víctor Hugo Londoño Aguirre, Francisco Conejo Carrasco, Andrés Tabla Rico, John Alexander Viracachá Reyes, Andrés David Nieto Buitrago Mar 2022

Experiencias Profesorales. Gestionando El Aprendizaje Desde El Medit, Víctor Hugo Londoño Aguirre, Francisco Conejo Carrasco, Andrés Tabla Rico, John Alexander Viracachá Reyes, Andrés David Nieto Buitrago

Institucional

Este libro expone las últimas experiencias profesorales en el marco de la innovación educativa en el MEDIT (Modelo Educativo Digital Transmoderno) con la sistematización de acciones orientadas hacia un mejor desempeño del aprendizaje de los estudiantes de la Universidad de Cundinamarca. Por ello, la base y eje transversal de cada una de ellas es el propio Modelo Educativo Digital Transmoderno para asumir una postura sobre la priorización de la formación para la vida, los valores democráticos, la civilidad y la libertad. Frente a lo anterior, el profesor se presenta como un gestor del conocimiento y el aprendizaje, dando el protagonismo …


An Exploration Of Factors Influencing Faculty Engagement With Open Practices At The School Of Education: A Pilot Study, Preeti Kamat, Jessica Kirschner, Hillary Miller, Sergio Chaparro, Jose Alcaine, Nina Exner Jan 2022

An Exploration Of Factors Influencing Faculty Engagement With Open Practices At The School Of Education: A Pilot Study, Preeti Kamat, Jessica Kirschner, Hillary Miller, Sergio Chaparro, Jose Alcaine, Nina Exner

Graduate Research Posters

Background:

Open practices in academia are emerging as affordable tools in widening research access by removing many barriers in the scholarly research and learning process. While faculty engagement with open practices is increasing, there remain some barriers to widespread participation. Though research to date suggests faculty perceptions about promotion and tenure (P&T) policies influence faculty engagement with open practices, many studies limit their focus on a few influencing factors. Answering calls for more research, this pilot study aims to explore the influence of various factors on faculty engagement with open practices, with a focus on promotion and tenure (P&T) policies …


The Myth & Legend Of E.T. The Extra-Terrestrial On The Atari 2600: The Fan’S Quick Start And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan Jan 2021

The Myth & Legend Of E.T. The Extra-Terrestrial On The Atari 2600: The Fan’S Quick Start And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan

Distance Learning Faculty & Staff Books

As an instructional designer and technologist, my goal with this book is remarkably simple, to consolidate and create a job aid for a complex and often frustrating/misunderstood quest. Rather than hunting all over the Internet, the map, tips, and information about the game are all gathered and summarized here. Also, rather than being an obscure Easter Egg in Amazon (like an Earnest Cline/James Halliday egg, especially on the hidden Pacman arcade game), I want to make this guide easier to find. Along with the nostalgia, classic video games and the technology and applied message design behind their creation are fascinating, …


Synching Up On A Satisfaction: A Mixed Methods Study Exploring Synchronous Online Classroom Learning Satisfaction In The Corporate Training Environment, Andrew Burklund Dec 2020

Synching Up On A Satisfaction: A Mixed Methods Study Exploring Synchronous Online Classroom Learning Satisfaction In The Corporate Training Environment, Andrew Burklund

The Interactive Journal of Global Leadership and Learning Infographics

Despite rapid evolution and innovation, “online learning” is no longer a universal term. There is a need to expand the existing research base to include subsets of online classrooms and include more diverse populations of learners. The overarching question for this study focused on synchronous online classroom satisfaction in a corporate setting. The researcher analyzed four years of historical learner- satisfaction data from post-class Level-1 satisfaction surveys from a Fortune 100 company. In total, 15,577 learner responses were collected, analyzed, and converged with data collected from employee focus groups related to synchronous online classroom satisfaction. The statistical analysis of learning …


Ceteal News, May/June 2020, Ceteal May 2020

Ceteal News, May/June 2020, Ceteal

CeTEAL Newsletter

  • CCU Faculty and Staff Shift to Academic Continuity Plan, Bringing Creativity and Concern for Students to the Task
    CeTEAL Staff
  • Reality Check
    Steven Hamelman, professor; English; Edwards College of Humanities and Fine Arts
  • Moving Theatre Online: The Challenge of Teaching Performance Classes
    Kris McIntyre, lecturer; theatre; Edwards College of Humanities and Fine Arts
  • Excuse Me While I Brag about the M.A.T. Students
    Suzanne Horn, associate professor; graduate and specialty studies; Spadoni College of Education
  • Moving Online: Making a Plan and Collaborating with Colleagues
    Alison Hamilton, teaching associate; finance and economics; Wall College of Business
  • Challenges of Advising in an Online …


Innovation In Pedagogy And Technology Symposium, 2019: Selected Conference Proceedings, University Of Nebraska Online, University Of Nebraska Information Technology Services Mar 2020

Innovation In Pedagogy And Technology Symposium, 2019: Selected Conference Proceedings, University Of Nebraska Online, University Of Nebraska Information Technology Services

Zea E-Books Collection

Advancing Technology in Education at the University of Nebraska, May 7, 2019

Welcome Address • Susan Fritz, Ph.D., Executive Vice President and Provost, University of Nebraska 6

Opening Remarks • Mary Niemiec, Associate Vice President for Digital Education, Director of University of Nebraska Online 6

Keynote Presentation: Shaping the Next Generation of Higher Education • Bryan Alexander, Ph.D. 6

Featured Extended Presentation: Redesigning Courses & Determining Effectiveness Through Research • Tanya Joosten, University of Wisconsin-Milwaukee (UWM), Erin Blankenship, Ph.D. (UNL), Ella Burnham (UNL), Nate Eidem, Ph.D. (UNK), Marnie Imhoff (UNMC), Linsey Donner (UNMC), Ellie Miller (UNMC) 7

5 Ways to …


Ceteal News, March/April 2020, Ceteal, Coastal Carolina University Mar 2020

Ceteal News, March/April 2020, Ceteal, Coastal Carolina University

CeTEAL Newsletter

  • Instructional Technology: Transformative Learning with VR Has Arrived Alex Fegley, lecturer; graduate and specialty studies; Spadoni College of Education
  • Digital Accessibility: A Must for Student Success Kelly Parnell, online learning systems administrator; Coastal Office of Online Learning
  • Boosting Instructional Efficiency through Video Austin Hitt, associate professor, graduate and specialty studies, Spadoni College of Education
  • Revamping My Courses with Instructional Videos Cari Borisuk, lecturer; management and decision sciences; Wall College of Business
  • The Transformational Effect of Instructional Technology George Warriner, instructional technology trainer, CeTEAL
  • Utilizing Open and Inclusive Course Textbooks Ariana Baker; scholarly research librarian; Kimbel Library


Infographics As Data Visualization Class Assignment, Kim Nehls Feb 2019

Infographics As Data Visualization Class Assignment, Kim Nehls

UNLV Best Teaching Practices Expo

Data visualization is commonplace. UNLV students need to be prepared.


Center For Student Innovation: Creating A Cross-Disciplinary Hub For Active Student Learning In Booth Library, Jenny Renn Key Jan 2019

Center For Student Innovation: Creating A Cross-Disciplinary Hub For Active Student Learning In Booth Library, Jenny Renn Key

Library Publications

No abstract provided.


Innovation In Pedagogy And Technology Symposium: University Of Nebraska, May 8, 2018, University Of Nebraska Oct 2018

Innovation In Pedagogy And Technology Symposium: University Of Nebraska, May 8, 2018, University Of Nebraska

Zea E-Books Collection

Selected Conference Proceedings, Presented by University of Nebraska Online and University of Nebraska Information Technology Services.

University of Nebraska Information Technology Services (NU ITS) and University of Nebraska Online (NU Online) present an education and technology symposium each spring. The Innovation in Pedagogy and Technology Symposium provides University of Nebraska (NU) faculty and staff the opportunity to learn from nationally recognized experts, share their experiences and learn from the initiatives of colleagues from across the system. This event is offered free to NU administrators, faculty and staff free of charge. Tuesday, May 8, 2018 The Cornhusker Marriott, Lincoln, NE

Technology …


Learning To Teach: Observing And Reflecting, Nancy Nager Apr 2018

Learning To Teach: Observing And Reflecting, Nancy Nager

All Faculty and Staff Papers and Presentations

This video series, “Learning to Teach,” provides a platform for professional development in early childhood education. It introduces viewers to compelling early childhood classroom footage accompanied by facilitated discussions about observations and teaching practices. You will get a hands-on look at how beginning teachers learn to closely observe children and engage in reflective conversations about children, materials, the classroom environment and themselves.


An Inquiry Into Creating And Supporting Engagement In Online Courses, Robin Hummel, Genevieve Lowry, Troy Pinkney, Laura Zadoff Jan 2018

An Inquiry Into Creating And Supporting Engagement In Online Courses, Robin Hummel, Genevieve Lowry, Troy Pinkney, Laura Zadoff

All Faculty and Staff Papers and Presentations

In this chapter, authors offer what they have discovered about creating and facilitating structures that support active engagement that promote social construction of knowledge in online interactions.


Best Practices For Online Tutorials In Academic Libraries, Kari Haynes Apr 2017

Best Practices For Online Tutorials In Academic Libraries, Kari Haynes

Undergraduate Research Symposium 2017

In a world that is increasingly dependent on technology, libraries must find ways to harness this tool to stay relevant to the communities they serve. For example, Briggs Library offers onsite training as well as online tutorials to reach all types of users. The purpose of my literature review and research was to identify the best practices for online. This was achieved by locating academic sources that described how other university libraries created effective online tutorials. I came to the conclusion that effective online tutorials meet diverse student learning needs by using similar teaching strategies. Furthermore, the various universities made …


The Multimedia Developmental Process, Joel Gardner, Carolyn Levally Oct 2016

The Multimedia Developmental Process, Joel Gardner, Carolyn Levally

Learning Showcase 2016: A Celebration of Discovery, Transformation and Success

Multimedia is becoming an increasingly important part of elearning and online learning. Over the past several years, many different tools for creating multimedia have become available and easily used. However, without good process, grounded in research-based instructional principles, multimedia often falls short of its potential to increase student learning and success. At Franklin University's International Institute for Innovative Instruction, we have developed and refined a streamlined, collaborative process for developing high quality, effective multimedia. In this poster session, we describe the process we use to conceptualize and develop targeted multimedia for our online and face-to-face courses. We also share specific …


Hybrid Learning Design, Younghee Jessie Kong Oct 2016

Hybrid Learning Design, Younghee Jessie Kong

Learning Showcase 2016: A Celebration of Discovery, Transformation and Success

Many researchers have compared the characteristics of online and face-to-face learning to find out best learning approach over last decades. This research led to a new learning concept-hybrid learning - that combines the best features of both approaches and overcomes many of their limitations. The major benefits of the hybrid approach are that the students can directly interact with their instructor and classmates in the face-to-face setting, while they have more time for thoughtful reflection and participation through asynchronous written communication in the online setting. With the benefits of hybrid learning, there has been a large increase in the number …


Gourmet Gamification: Creating Meaningful Classroom Simulations As A Student Project, Brenda Jones, Daniel Bell Oct 2016

Gourmet Gamification: Creating Meaningful Classroom Simulations As A Student Project, Brenda Jones, Daniel Bell

Learning Showcase 2016: A Celebration of Discovery, Transformation and Success

Engaging students and providing meaningful learning experiences that connect to professional contexts is a challenge met in part through the use of simulations and games. Students from Interactive Media Design {IMD) created interactive learning games for Communication (COMM) and Public Relations {PR) courses.


Curriculum Design Framework In The Digital Age, Xiaopeng David Ni Oct 2016

Curriculum Design Framework In The Digital Age, Xiaopeng David Ni

Learning Showcase 2016: A Celebration of Discovery, Transformation and Success

Constant technological changes, especially the adoption of learning management systems, have been significantly altering higher education curriculum environment and practice. Research on effective design frameworks and principles for technology-based instructional environments is crucial to meet the growing needs of online curriculum and to maximize corresponding investment. The purpose of this poster is to propose a design framework to help curriculum designers and developers plan their curriculum in ways that embrace new technologies and cope with the design complexity.


Statistical Strategies: Meeting The Needs Of Struggling Math Students Through Self-Guided Interactive Multimedia, Nimet Alpay, Natalya Koehler, Carolyn Levally, Tawana Washington Oct 2016

Statistical Strategies: Meeting The Needs Of Struggling Math Students Through Self-Guided Interactive Multimedia, Nimet Alpay, Natalya Koehler, Carolyn Levally, Tawana Washington

Learning Showcase 2016: A Celebration of Discovery, Transformation and Success

As part of the MATH 215 redesign, we developed weekly web-based interactive multimedia lectures, based on the 12 principles of multimedia learning (Mayer, 2001). The goal of our research study was to determine, using formative evaluation, if these multimedia pieces were useful and if they should continue to be used.


Design Implications Of Changing Student Demographics, Andy Igonor, Natalya Koehler Oct 2016

Design Implications Of Changing Student Demographics, Andy Igonor, Natalya Koehler

Learning Showcase 2016: A Celebration of Discovery, Transformation and Success

Many non-traditional higher education institutions have built their cyber security and computer science programs {CSCS) to cater to the needs of adult, working learners. Focusing on this demographic has implications for course and program design. Design approaches have therefore focused on strategies aimed at translating knowledge into learning nuggets specific to the adult learner, enabling day one job-readiness upon graduation. Recently, there has been increased focus on CSCS education at the high school level. The computer science for all initiative was announced recently by US President Obama, and there have been increased creativity on the part of higher education institutions …


Results Of A Successful Redesign Of An Introductory Statistics Course: Improved Student Performance, Retention, And Course Satisfaction, Nimet Alpay, Natalya Koehler, Carolyn Levally Oct 2016

Results Of A Successful Redesign Of An Introductory Statistics Course: Improved Student Performance, Retention, And Course Satisfaction, Nimet Alpay, Natalya Koehler, Carolyn Levally

Learning Showcase 2016: A Celebration of Discovery, Transformation and Success

No abstract provided.


Student Usability Analysis Of Bluequill Lms, Tawana Washington Oct 2016

Student Usability Analysis Of Bluequill Lms, Tawana Washington

Learning Showcase 2016: A Celebration of Discovery, Transformation and Success

  • The purposes of this usability evaluation are to address the lack of student input and guide future enhancements to BlueQuill.
  • Franklin University invested in the design, development, and maintenance of its own learning management system (BlueQuill).
  • It does not appear the university conducted an analysis of students' needs concerning an LMS (formative) nor the usability from students' perspectives (summative).


I'M Engaged! Maximizing The Online Learning Experience, Joanna Williamson, Matthew Barclay, Jacinta Banks Oct 2016

I'M Engaged! Maximizing The Online Learning Experience, Joanna Williamson, Matthew Barclay, Jacinta Banks

Learning Showcase 2016: A Celebration of Discovery, Transformation and Success

How do we engage learners online? In this poster, we present design and teaching solutions to help engage students in online learning.


Accessible Game-Based Learning: A Method For Establishing Educational Games Across A Broad Variety Of Subjects, Brad Birmingham, Richard Shoop Oct 2016

Accessible Game-Based Learning: A Method For Establishing Educational Games Across A Broad Variety Of Subjects, Brad Birmingham, Richard Shoop

Learning Showcase 2016: A Celebration of Discovery, Transformation and Success

A reusable game platform was developed that accepts a question and answer format. This format provides access to a variety of game types including: true/false, multiple choice, and terms/definitions. The result is a subject agnostic foundation on which numerous game ideas and themes can be added.


Realigning A Graduate Program, Rob L. Wood, Joel Gardner Oct 2016

Realigning A Graduate Program, Rob L. Wood, Joel Gardner

Learning Showcase 2016: A Celebration of Discovery, Transformation and Success

No abstract provided.


Instructional Technology And Media, Ru Story Huffman, Gavin Bernstein Apr 2016

Instructional Technology And Media, Ru Story Huffman, Gavin Bernstein

Education Grants Collections

The following grants collection uses the grant-supported open course Instructional Technology and Media from Georgia Southwestern State University:

http://oer.galileo.usg.edu/education-ancillary/3/

This Grants Collection for Instructional Technology and Media was created under a Round Two ALG Textbook Transformation Grant.

Affordable Learning Georgia Grants Collections are intended to provide faculty with the frameworks to quickly implement or revise the same materials as a Textbook Transformation Grants team, along with the aims and lessons learned from project teams during the implementation process.

Documents are in .pdf format, with a separate .docx (Word) version available for download. Each collection contains the following materials:

  • Linked …