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Full-Text Articles in Education
Children And Technology: Why Technology Is Important For Our Children, Jill Mactiernan
Children And Technology: Why Technology Is Important For Our Children, Jill Mactiernan
Student Theses
Many people get scared when they hear about how much technology runs the world today. They tend to get frightened when they go to a store and have to use a selfcheckout instead of a cashier. Parents are scared of the dangers of the internet and how it will affect their children, so they tend to try to prevent/limit their children’s usage of the internet and other technologies. However, that may not always be the right move. Technology can not be avoided; it is a part of our everyday lives. With proper guidance and teachings, children can learn how to …
Standards For Educational, Edutainment, And Developmentally Beneficial Computer Games, R. Peterson, I. Verenikina, J. Herrington
Standards For Educational, Edutainment, And Developmentally Beneficial Computer Games, R. Peterson, I. Verenikina, J. Herrington
I. Verenikina
The results of a comprehensive review of the body of research concerning the developmental and educational value of computer gaming for children is reported. Based on the review, design criteria are proposed for educational and edutainment computer games. In addition, a hierarchy of educational, edutainment, and entertainment game categories is introduced. It is argued that a standard educational labeling system is needed to assist parents and teachers with selecting computer games. A gap in the research is highlighted with regard to the affordances of computer games to facilitate the development of young children’s higher order thinking. It is recommended that …
Improvization And Strategic Risk Taking In Informal Learning With Digital Media Literacy, Renee Hobbs
Improvization And Strategic Risk Taking In Informal Learning With Digital Media Literacy, Renee Hobbs
Renee Hobbs
The city provides a rich array of learning opportunities for young children. However, in many urban schools, often it can be logistically difficult to get young children out of the building. But when elementary children are encouraged to view the city as a classroom and use digital media to explore and represent their neighborhoods, they can be inspired by the unpredictable events of daily life to ask naive, critical and sometimes troubling questions. This paper presents a case study of a teacher in an informal media literacy learning environment who worked with a group of 9-year-olds in Philadelphia. It documents …
African-American Children’S Active Reasoning About Media Texts As A Precursor To Media Literacy., Renee Hobbs
African-American Children’S Active Reasoning About Media Texts As A Precursor To Media Literacy., Renee Hobbs
Renee Hobbs
No abstract provided.
Emergent Literacy Skills Of Young Children With Autism: A Comparison Of Teacher-Led And Computer-Assisted Instruction, Jason Christopher Travers
Emergent Literacy Skills Of Young Children With Autism: A Comparison Of Teacher-Led And Computer-Assisted Instruction, Jason Christopher Travers
UNLV Theses, Dissertations, Professional Papers, and Capstones
Young children with autism often are identified as experiencing problems in language, social, and behavioral development. Current research typically focuses on these three areas with little attention paid to the academic learning of these children. Because of this, young children with autism often do not engage in typical early literacy experiences (e.g.., emergent literacy activities). This can result in these children being at risk for developing poor literacy skills. It is important that researchers begin to explore systematic literacy instruction for young children with autism to not only increase literacy learning, but also facilitate the inclusion of these children in …
Standards For Educational, Edutainment, And Developmentally Beneficial Computer Games, R. Peterson, I. Verenikina, J. Herrington
Standards For Educational, Edutainment, And Developmentally Beneficial Computer Games, R. Peterson, I. Verenikina, J. Herrington
Faculty of Education - Papers (Archive)
The results of a comprehensive review of the body of research concerning the developmental and educational value of computer gaming for children is reported. Based on the review, design criteria are proposed for educational and edutainment computer games. In addition, a hierarchy of educational, edutainment, and entertainment game categories is introduced. It is argued that a standard educational labeling system is needed to assist parents and teachers with selecting computer games. A gap in the research is highlighted with regard to the affordances of computer games to facilitate the development of young children’s higher order thinking. It is recommended that …