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Full-Text Articles in Management Information Systems
Developing A Grounded Theory Model On Collaboration In Learning, Michelle J. Boese, Hong Sheng, Richard H. Hall
Developing A Grounded Theory Model On Collaboration In Learning, Michelle J. Boese, Hong Sheng, Richard H. Hall
Business and Information Technology Faculty Research & Creative Works
The Purpose of This Research is to Develop a Grounded Theory Model to Explain the Factors Influencing Collaborative Learning in Higher Education, the Role of Technology in Facilitating Collaboration, and the Outcome of Collaboration. We Assigned 28 Participants to Small Groups to Work on Course-Related Questions; Half of the Groups Were Face-To-Face Groups and the Other Half Groups Were Collaborating in a Simulated Virtual Environment with the Aid of Information Technology. Interview Data Was Collected and Analyzed Following the Grounded Theory Approach. Congruent with Distributed Cognition Theories, the Results of Our Study Suggest that Both Social and Technological Factors Were …
Uc: Ubiquitous Collaboration Platform For Multimodal Team Interaction Support, Veton Z. Kepuska, Sabri Gurbuz, Walter Rodriguez, Stephen M. Fiore, Deborah Carstens, Patrick D. Converse, David Metcalf
Uc: Ubiquitous Collaboration Platform For Multimodal Team Interaction Support, Veton Z. Kepuska, Sabri Gurbuz, Walter Rodriguez, Stephen M. Fiore, Deborah Carstens, Patrick D. Converse, David Metcalf
Journal of International Technology and Information Management
A human-centered computing platform that improves teamwork and transforms the “human- computer interaction experience” for distributed teams is presented. This Ubiquitous Collaboration, or uC (“you see”), platform's objective is to transform distributed teamwork (i.e., work occurring when teams of workers and learners are geographically dispersed and often interacting at different times). It achieves this goal through a multimodal team interaction interface realized through a reconfigurable open architecture. The approach taken is to integrate: (1) an intuitive speech- and video-centric multi-modal interface to augment more conventional methods (e.g., mouse, stylus and touch), (2) an open and reconfigurable architecture supporting information gathering, …