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2017

Serious games

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Serious Gamification: On The Redesign Of A Popular Paradox, Steffen Roth Jan 2017

Serious Gamification: On The Redesign Of A Popular Paradox, Steffen Roth

Dr. Steffen Roth

We challenge the idea of the paradoxical nature of the concept serious games and ask how researchers and designers need to conceive of serious games so that they at all appear paradoxical. To develop and answer this question, we draw on a theory–method that considers all forms of observation as paradoxical. We then use the tetralemma, a structure from traditional Indian logics, to resolve the paradox of serious games into this larger paradox of observation. Consequently, serious games may only be consid- ered a paradox if we presume realities and define games as deviations therefrom. The increasing gamification of society, …