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Open Access. Powered by Scholars. Published by Universities.®

Technology and Innovation

Purdue University

2019

Articles 1 - 2 of 2

Full-Text Articles in Business

Is Your Library Ready For The Reality Of Virtual Reality? What You Need To Know And Why It Belongs In Your Library, Carl R. Grant, Stephen Rhind-Tutt Oct 2019

Is Your Library Ready For The Reality Of Virtual Reality? What You Need To Know And Why It Belongs In Your Library, Carl R. Grant, Stephen Rhind-Tutt

Charleston Library Conference

VR is no longer just gaming. It’s increasingly being deployed across academic campuses and is becoming indispensable in fields ranging from the humanities to engineering to anthropology. A recent survey indicated that 100% of ARL campuses were using VR, with 40% of libraries actively supporting it. This paper discusses practical examples of how libraries are helping their institutions build out virtual reality, utilizing 3D objects and explains why the library is the best place to do so. It provides a basic grounding in VR and related areas, showing what it is and why it's important to libraries. Specific attention is …


Developing Employee Intercultural Competence Through Virtual Reality Simulated Training, Isaiah Thomas, Andres Santiago Aug 2019

Developing Employee Intercultural Competence Through Virtual Reality Simulated Training, Isaiah Thomas, Andres Santiago

The Journal of Purdue Undergraduate Research

No abstract provided.