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Why Might A Video Game Developer Join A Union?, Johanna Weststar, Marie-Josee Legault
Why Might A Video Game Developer Join A Union?, Johanna Weststar, Marie-Josee Legault
Management and Organizational Studies Publications
This paper contributes to the union renewal literature by examining the union voting propensity of workers in the high-tech tertiary sector of videogame development toward different forms of unionization. We used exclusive data from a survey of videogame developers (VGD) working primarily in Anglo-Saxon countries. When looking at the factors related to voting propensity, our data indicated that the type of unionism matters and that industry/sectoral unionism is an increasingly salient model for project-based knowledge workers. This is an important policy dimension given that the legal structures and norms in Anglo-Saxon countries still tend to support decentralized enterprise-based unionism. It …
Videogame Developers Among 'Extreme Workers': Are Death Marches Over?, Marie-Josee Legault, Johanna Weststar
Videogame Developers Among 'Extreme Workers': Are Death Marches Over?, Marie-Josee Legault, Johanna Weststar
Management and Organizational Studies Publications
Purpose: The videogame industry is a work environment that is emblematic of O’Carroll’s (2015) encompassing model of a 24/7/365 working time model of flexibility. We use O’Carroll’s model to challenge two myths about videogame developers (VGDs): the long hours of work are in fact unpredictable hours, and flextime HR programs do not allow for real control over working hours.
Design/methodology/approach: We use a mixed methods approach (international online survey and 100 Canadian interviews) to analyse the case of VGDs - a different, but similar type of worker to the IT workers analysed by O’Carroll.
Findings: We can generalize O’Carroll’s model …