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Articles 1 - 6 of 6
Full-Text Articles in Business
Gamelead: A Gamified Application To Engage Learners, Jayarani Tan, Nachamma Mrs Nachamma Sockalingam
Gamelead: A Gamified Application To Engage Learners, Jayarani Tan, Nachamma Mrs Nachamma Sockalingam
Research Collection Lee Kong Chian School Of Business
This submissiondescribes the use of gamified learning to engage learners using a mobile/desktopapplication called “GameLead” in higher education. GameLead is easy to accessand use, and it encourages cognitive and social learning, to engage learners.
Incorporating Microblogging (“Tweeting”) In Higher Education: Lessons Learnt In A Knowledge Management Course, Thomas Menkhoff, Yue Wah Chua, Magnus L. Bengtsson, C. Jason Woodard, Benjamin Gan
Incorporating Microblogging (“Tweeting”) In Higher Education: Lessons Learnt In A Knowledge Management Course, Thomas Menkhoff, Yue Wah Chua, Magnus L. Bengtsson, C. Jason Woodard, Benjamin Gan
Research Collection Lee Kong Chian School Of Business
This paper features a competency-enhancing social networking application which provides a solution for the dilemma of non-participating (non-engaged) students in class: ‘pedagogical tweeting’. Twitter’s micro-blogging service enables both instructors and students to send and read messages (tweets) of up to 140 characters, incl. links to blogs, web pages, photos, videos, etc. As Twitter can be accessed from a website, via applications on PC/Mac, iPhone, Android phones, etc., it represents an effective tool to engage students, e.g. by taking up questions during in-class and out-of-class discussions or by providing advice on assignments etc. Students in turn can generate their own learning …
Computer Supported Collaborative Learning: A Business Simulation Activity Using Social Media, Siyoung Chung, Hichang Cho
Computer Supported Collaborative Learning: A Business Simulation Activity Using Social Media, Siyoung Chung, Hichang Cho
Research Collection Lee Kong Chian School Of Business
Social media are dramatically changing the way welive and make social relationships with others. While students areso immersed in social media in their daily life, social mediaadoption in classroom has been slow. Educators who wish toexperiment with social media for CSCL struggle to find ways toincorporate the expected benefits and advantages of social mediato teaching lessons. This paper reports on the experiences ofusing social media for a business case simulation activity in ahigher learning context. Drawing on a qualitative feedback andsocial media log data of 27 teams of 135 undergraduate students,this paper discusses the advantages and disadvantages of socialmedia as …
Gamification To Engage Students In Higher Education, Jayarani Tan, Nachamma Sockalingam
Gamification To Engage Students In Higher Education, Jayarani Tan, Nachamma Sockalingam
Research Collection Lee Kong Chian School Of Business
According to the 2014 Horizon report, gamification is a significant development in higher education. Gamification refers to the application of gaming mechanics in non-gaming contexts such as education to increase participants’ engagement. Given that gamification in higher education is still nascent, there is a lack of literature on this. This paper attempts to narrow this gap by documenting the use of gamification in the teaching of a foundational course called “Leadership and Team Building (LTB)”, from the LKC School of Business at Singapore Management University. The objective of introducing gamification was to engage students in learning beyond the classroom, in …
Singapore: From Knowledge City To Start-Up 'Hub', Thomas Menkhoff, Hans-Dieter Evers
Singapore: From Knowledge City To Start-Up 'Hub', Thomas Menkhoff, Hans-Dieter Evers
Research Collection Lee Kong Chian School Of Business
No abstract provided.
Within & Without: Singapore In The World; The World In Singapore, Eng Fong Pang, Arnoud De Meyer
Within & Without: Singapore In The World; The World In Singapore, Eng Fong Pang, Arnoud De Meyer
Research Collection Lee Kong Chian School Of Business
Contents: We, the Citizens of Singapore by Priscilla Chia, Trenton James Riggs; Birth of a Nation: Ways of Celebrating by Celine Alexandra Fogde, Diana Khanh Nguyen, Paul Antoine Victor, Shu Chong Chen, Teo Yi Heng; Building Cross-cultural Bridges by Vani Shriya, Timoteo Marra, Svenja Nicole Schulte, Seow Guan Wen, Niklas Miro Utrobicic; Faces and Facets of Singapore by Felix Brockerhoff, Elizabeth Fong Lin, Kevin Ng Boon Kiat, Racheal Wong Shu Yi, Tam Zhi Yang; Missing the Forest for the (Super) Trees by Nick Chiam Zhi Wen, Teo Yi Heng; Singapore: The Country Where You Cannot Chew Gum? by Felix Brockerhoff; …