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Wargames: Non-Linear Experiential Modes Of Historical Knowledge, Maxim Klose-Ivanov
Wargames: Non-Linear Experiential Modes Of Historical Knowledge, Maxim Klose-Ivanov
Senior Projects Spring 2018
This project is on wargames, a type of board and digital game concerned with the practice of war, leadership, command, strategy, tactics, and decision-making. The goal of the project is to explore whether wargames, as non-linear experiential forms of historical knowledge have any value in understanding how the public views, understands, and relates to the historical past. Moreover, the goal of the project is to help historical academia understand what wargames are as they have not been studied in any substantial way and open the door for further research projects regarding wargames, or in fact use wargames as a research …