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Full-Text Articles in Digital Humanities

Landscapes Of Light And Text And Layer: A Projection Poetry Performance, Jason Nelson Dr. Jul 2020

Landscapes Of Light And Text And Layer: A Projection Poetry Performance, Jason Nelson Dr.

Electronic Literature Organization Conference 2020

A digital poetry performance in seven locations. This online performance mixes pre-recorded video of projection poetry in seven places/landscapes around SE Queensland, Australia with a live digital poetry reading.

The theme of this performance is landscapes of change, exploring places in SE Queensland impacted by bushfires, deviated by floods, altered by drought, damaged by weapon testing, trees thousands of years old, home of non-human creatures and the revealed geology that roads carve.

Using pico/portable projectors, digital poet Jason Nelson, will add a poetic light-based skin to these landscapes, recording the results, replaying them during the performance. As the projection videos …


Pedagogies Of E-Literary Practice For (Un)Continuous Times: Lightning Talks, Caleb Andrew Milligan, Sarah Whitcomb Laiola, Erin Kathleen Bahl, Élika Ortega Jul 2020

Pedagogies Of E-Literary Practice For (Un)Continuous Times: Lightning Talks, Caleb Andrew Milligan, Sarah Whitcomb Laiola, Erin Kathleen Bahl, Élika Ortega

Electronic Literature Organization Conference 2020

In response to Debbie Chacra’s charge to “celebrate and foster education, maintenance, analysis, critique, and, above all, caregiving” in maker cultures, this roundtable imagines pedagogies of e-literary practice that combine creation and caregiving in ways restorative to the ongoing tradition(s) of e-lit (“Beyond Making”). E-lit regularly confronts theoretical, cultural, and material challenges endemic to the field, as genres of previously accessible work are being lost to technological obsolescence and new developments are moving increasingly off the screen and out of practical reach. One way to counter such challenges of these "(un)continuous" times is through an integrated, applied, practice-based model of …


Memorias | Electronic Literature + Live Coding Performance, Jessica A. Rodriguez Miss, Rolando Rodriguez, Alejandro Brianza, Luis M. Guzman Jul 2020

Memorias | Electronic Literature + Live Coding Performance, Jessica A. Rodriguez Miss, Rolando Rodriguez, Alejandro Brianza, Luis M. Guzman

Electronic Literature Organization Conference 2020

Memorias is a web-based artistic project by Jessica Rodríguez developed through the Estuary platform —an online platform to host live coding languages. It is based in six autobiographical writings connected to the way she “hears”, “writes”, “watches”, “reads”, “sees” and “listens” to the word. Through these texts, six code works were designed and programmed, hybridizing natural and computing languages by parsing three existing live coding languages: Tidal Cycles, Punctual, and CineCer0.

Together, Memorias’ languages collide different materialities as well as visual and sonic approaches, going from voices in English, Spanish, Cello and Paetzold samples, audio and visual synthesis, and pre-recorded …


Tweet Your Shared Adventure: An (Un)Continuous E-Lit Jam, Sarah Whitcomb Laiola Jul 2020

Tweet Your Shared Adventure: An (Un)Continuous E-Lit Jam, Sarah Whitcomb Laiola

Electronic Literature Organization Conference 2020

ABOUT:

For this virtual engagement session of ELOrlando, participants will create and play a collaborative work of e-lit on Twitter, modeled after Choose Your Own Adventure-style hypertext fiction. This e-lit jam will run the course of the conference, from Thursday July 16-July 19, on the hashtag #TYSA (T[weet] Y[our] S[hared] A[dventure]). All Twitter users in the ELO community are invited to join.

HOW THIS JAM WILL JAM:

On the first day of the conference, the session’s organizer (Sarah Whitcomb Laiola, @DrSarathena192 on both Twitter and Discord) will tweet out on #ELOrlando and #TYSA the beginning of an adventure story. …


Bury Me, My Love: (Non)Choosing Reading Paths, Eleonora Acerra Jul 2020

Bury Me, My Love: (Non)Choosing Reading Paths, Eleonora Acerra

Electronic Literature Organization Conference 2020

This contribution falls within the domain of children’s and young adults’ digital literature and, in particular, in that segment of the field aimed at exploring both the potential and the limits of reading digital literary works at school. In order to describe the actual reception process (and eventually to accompany the formal introduction of e-lit creations in the French literature school programs), a selection of literary apps was presented to eight groups of young readers, across different school levels: two adaptations of contemporary picturebooks were read in four primary school classes (I can’t wait [France Télévision, 2013] and With …


(Un) Continuity In E-Lit In Portuguese And Spanish, Vinicius Carvalho Pereira, Tina Escaja Jul 2020

(Un) Continuity In E-Lit In Portuguese And Spanish, Vinicius Carvalho Pereira, Tina Escaja

Electronic Literature Organization Conference 2020

The creation of digital literature in Portuguese and Spanish has shown a constant engagement with fluidity and change. Whereas the topics developed in e-lit in Portuguese and Spanish have shown a continuum as manifested by the use of metaphors to represent popular culture, high culture and gender issues, the media used to express those concepts has shown (un)continuity by relying in new digital means that open up new possibilities of expression, representation and dissemination. The two papers in this panel explore how e-lit provides a new medium to present the myth of the labyrinth in digital poems that challenge our …


Poetry For Seers Or The Peruvian Visual Poetic Tradition In Front Of New Media, Michael Hurtado, Pamela Medina, Enrique García, Michael Prado Jul 2020

Poetry For Seers Or The Peruvian Visual Poetic Tradition In Front Of New Media, Michael Hurtado, Pamela Medina, Enrique García, Michael Prado

Electronic Literature Organization Conference 2020

Since the first decades of the twentieth century, Peruvian poetic tradition has been characterized by experimental uses of language. Among these possibilities, some records tensioned this medium from the link with the plastic arts, as in the case of the poetry of José María Eguren, while others opted for the playing with the spatiality and visuality of the blank sheet, such as in the case of the work of Carlos Oquendo de Amat. However, it is not until the appearance of the poetry of César Vallejo, specifically with a poems like Trilce in 1922, that these breakages force us to …


Falproject, Mohsen Hazrati Jul 2020

Falproject, Mohsen Hazrati

Electronic Literature Organization Conference 2020

"A fāl or Bibliomancy is good or bad, the profit or the loss whose occurrence is predicted by hearing a word or a voice, seeing the movement or the expression, opening or reading a book, or observing a specific motif or image." Mohammad Vojdani

FAL Project is a VR-AR Prediction Machine based on an Old Iranian Bibliomancy tradition.

This project is about generating a virtual environment of a prediction using unlimited online data based on the Persian Mysticism and tradition into a VR artwork. As there are so many people who get matched results based on their niyats(Intent of prediction) …


Glitch Reading: [Re]Mediation And The Protocols Of Reading, Jacob Reber Jul 2020

Glitch Reading: [Re]Mediation And The Protocols Of Reading, Jacob Reber

Electronic Literature Organization Conference 2020

In this paper, I outline a methodology for reading poetic works that operate between media environments, noting the subtle shifts and failures that mark the material changes. The space between mediums and processes of remediation produce residue from the various material substrates and protocols of reading that adhere to works moving through networks. The attention to the residue can be understood as glitches, which proliferate the possibilities of reading and reveal the construction of imbricated reading environments. This is a practice I want to consider through the framework of glitch reading. Drawing on Rosa Menkman's theorization of glitches and Tan …


Digital Orihon (デジタル折り本): The (Un)Continuous Shape Of The Novel., David T.H. Wright Jul 2020

Digital Orihon (デジタル折り本): The (Un)Continuous Shape Of The Novel., David T.H. Wright

Electronic Literature Organization Conference 2020

In ‘The Aesthetic of Bookishness in Twenty-first Century Literature’, Jessica Pressman (2009) proposes that the aesthetic of ‘bookishness’ is as old as the book form. The Tale of Genji (源氏物語) by Murasaki Shikibu is often considered the world’s first modern novel. The text is presented as an ‘orihon’ (折本): a ‘long strip of paper that is pleated into a stack, with a cover pasted at each end of the stack’ (Atwood, 10). ‘Orihon’ is a combination of the Japanese word for ‘fold’ (折) and ‘book’ or ‘source’ (本). The orihon is often also referred to as an ‘accordion’ book.

Digital …


Twine And The Challenge To Reading, Stuart Moulthrop Jul 2020

Twine And The Challenge To Reading, Stuart Moulthrop

Electronic Literature Organization Conference 2020

The article considers the Twine story-game platform in relation to important critiques of earlier forms of electronic literature (specifically hypertext) from which it descends. Arguments for the significance of Twine are made based on aesthetic approaches (the fusion of literature and game culture) and the refinement of writing itself.

Play this paper in Twine


Electronic Writing As Hypermaterial Playground, Michael B. Heidt Jul 2020

Electronic Writing As Hypermaterial Playground, Michael B. Heidt

Electronic Literature Organization Conference 2020

The text examines e-lit’s potentials for reframing the question of digital materiality through playful poetic practice. To this end, the discussion reconstructs the genealogy between concrete poetry and electronic writing:
Digital structures, such as source code, programmable logic devices, neural networks, databases, and sensor readouts, accompany us continuously, yet remain annoyingly hard to fathom. Although we ceaselessly interact with them, it is hard for humans to relate to these materials, to shape or see them. However, as long as we allow the material reality of these structures to slip through the cracks of the collective imaginary, it remains easy for …


From Ai With Love: Reading Big Data Poetry Through Gilbert Simondon’S Theory Of Transduction, Andrew Klobucar Jul 2020

From Ai With Love: Reading Big Data Poetry Through Gilbert Simondon’S Theory Of Transduction, Andrew Klobucar

Electronic Literature Organization Conference 2020

Computation initiated a far-reaching re-imagination of language, not just as an information tool, but as a social, bio-physical activity in general. Modern lexicology provides an important overview of the ongoing development of textual documentation and its applications in relation to language and linguistics. At the same time, the evolution of lexical tools from the first dictionaries and graphs to algorithmically generated scatter plots of live online interaction patterns has been surprisingly swift. Modern communication and information studies from Norbert Weiner to the present-day support direct parallels between coding and linguistic systems. However, most theories of computation as a model of …


(Un)Continuity In African Literature: Facebook Memoir And Suicide As Excape In Akachi's Sixteen Notes On How To End A Life, Onyekachi Peter Onuoha Mr Jul 2020

(Un)Continuity In African Literature: Facebook Memoir And Suicide As Excape In Akachi's Sixteen Notes On How To End A Life, Onyekachi Peter Onuoha Mr

Electronic Literature Organization Conference 2020

Facebook nonfictional creative of Chukwuemeka Akachidiscontinues and continues our perception of autobiography in the twenty first century. Depression is a clinical condition if not diagnosed on time, could lead to suicide. This paper, through application of Psychoanalytic and Trauma theories, observes that suicide is a product ofaccumulated memories that find meaning in individual memory, resulting in self-help. This paper observes that, mental illness is influenced by self-perception of Akachi’smemory in relation to his identity: economic, cultural and socio-political being as received by others and self. It submits that suicide is a burden of memory, which either makes the individual or …


Exhibiting, Disseminating, Teaching: Digital Literature In Danish Public Libraries, Malthe Stavning Erslev Jul 2020

Exhibiting, Disseminating, Teaching: Digital Literature In Danish Public Libraries, Malthe Stavning Erslev

Electronic Literature Organization Conference 2020

Danish public libraries have since 2010 exhibited, disseminated, and taught digital literature. This paper lays out the general trajectory of their work, and introduces the notion of a post-digital literacy: a theoretical lens through which to conceptualize and articulate the importance of teaching digital literature in K-12.

In fruitful dialogue with a variety of other parties and institutions, including Aarhus University and the ELO, a handful of public libraries have developed considerable and impressive expertise, grounded in practice-based experimentation. Their efforts, which have taken place in the course of six projects, are the case into which this paper inquires. …


The Borders Between Linear Narrative And Interactive Forms, Eric S. Miller Jul 2020

The Borders Between Linear Narrative And Interactive Forms, Eric S. Miller

Electronic Literature Organization Conference 2020

This paper traces the boundaries between linear narrative forms and interactive forms. The paper starts with a glossary of relevant terms and then attempts to untangle issues that tie these forms together and separate them. It attempts to answer questions such as:

  1. Where are there major overlaps between these forms?

  2. What are the specific affordances of interactive forms?

  3. What are the specific affordances of linear forms?

The paper draws from multiple sources, such as Computers as Theatre by Brenda Laurel, Narrative as Virtual Reality by Marie-Laure Ryan and Half-Real by Jesper Juul. Agency is the core attribute of interaction, though …


Designing For Truth In Counterfactual Games, Mark Sample Jul 2020

Designing For Truth In Counterfactual Games, Mark Sample

Electronic Literature Organization Conference 2020

This paper brings together two distinct and seemingly irreconcilable threads: first, the place of interactive narratives and games within the broader context of documentary media; and second, the value of counterfactual narrative as a documentary form. I will weave these two threads using my own counterfactual documentary game as the guide. Currently under development in Twine, the game is rooted in archival research about the past yet is about a version of the past that didn’t happen. The game asks the following counterfactual question: what if gene editing technology like CRISPR had been invented in the 1920s and 1930s, the …