Open Access. Powered by Scholars. Published by Universities.®
- Discipline
- Institution
- Publication
- Publication Type
- File Type
Articles 1 - 6 of 6
Full-Text Articles in Game Design
Simulating Destruction Effects In Sidefx Houdini, Ethan B. Elkins
Simulating Destruction Effects In Sidefx Houdini, Ethan B. Elkins
Undergraduate Honors Theses
As movies, television shows, and other forms of media have progressed over the last century, the use of destruction sequences as a form of entertainment have seemingly grown exponentially. From ginormous explosions to cities collapsing, more destruction sequences have drawn people’s attention in ways that are quite captivating. However, as content producers continue to push the limit of what is possible, the reliance on practical effects starts to dwindle in comparison to the usage of computer generated scenes. This thesis acknowledges the trend and dissects the entire process of how a general destruction sequence is made, from the research and …
Vr Technology In Medical Training, Heather Cleveland
Vr Technology In Medical Training, Heather Cleveland
Publications and Scholarship
The presentation begins with a research question to understand the market and leads into a plan for a game or simulation, including gameplay vision, technical goals, visual direction, audio treatment, financing and more.
Game Specific Approaches To Monte Carlo Tree Search For Dots And Boxes, Jared Prince
Game Specific Approaches To Monte Carlo Tree Search For Dots And Boxes, Jared Prince
Mahurin Honors College Capstone Experience/Thesis Projects
In this project, a Monte Carlo tree search player was designed and implemented for the child’s game dots and boxes, the computational burden of which has left traditional artificial intelligence approaches like minimax ineffective. Two potential improvements to this player were implemented using game-specific information about dots and boxes: the lack of information for decision-making provided by the net score and the inherent symmetry in many states. The results of these two approaches are presented, along with details about the design of the Monte Carlo tree search player. The first improvement, removing net score from the state information, was proven …
Secondary World: The Limits Of Ludonarrative, David Dannelly
Secondary World: The Limits Of Ludonarrative, David Dannelly
Electronic Theses and Dissertations
Secondary World: The Limits of Ludonarrative is a series of short narrative animations that are a theoretical treatise on the limitations of western storytelling in video games. The series covers specific topics relating to film theory, game design and art theory: specifically those associated with Gilles Deleuze, Jean Baudrillard, Jay Bolter, Richard Grusin and Andy Clark. The use of imagery, editing and presentation is intended to physically represent an extension of myself and my thinking process and which are united through the common thread of my personal feelings, thoughts and experiences in the digital age.
World Of Golf: A Socially Relevant Simulation Game, Ramin Tadayon, Winslow Burleson, Ashish Amresh
World Of Golf: A Socially Relevant Simulation Game, Ramin Tadayon, Winslow Burleson, Ashish Amresh
Ashish Amresh
Socially Relevant Simulation Games: A Design Study, Ramin Tadayon, Ashish Amresh, Winslow Burleson
Socially Relevant Simulation Games: A Design Study, Ramin Tadayon, Ashish Amresh, Winslow Burleson
Ashish Amresh