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Full-Text Articles in Game Design
Art/Cs 108, Introduction To Game Studies, Section 2, Spring 2017, James Morgan
Art/Cs 108, Introduction To Game Studies, Section 2, Spring 2017, James Morgan
ART 108: Introduction to Games Studies
Course syllabus.
Art/Cs 108, Introduction To Game Studies, Section 1, Spring 2017, James Morgan
Art/Cs 108, Introduction To Game Studies, Section 1, Spring 2017, James Morgan
ART 108: Introduction to Games Studies
Course syllabus.
The Immersive Medium: Art, Flow, And Video Games, Christopher M. Yalen
The Immersive Medium: Art, Flow, And Video Games, Christopher M. Yalen
Oglethorpe Journal of Undergraduate Research
In this article, the question of whether or not video games could be considered art is explored, as well as what this means for video games as cultural products. Using an interdisciplinary approach, I suggest that there are some games we can consider “art”, and that these games are not only different aesthetically speaking, but are also different from a media-effects standpoint. The article consists of three main sections, an aesthetic review, a content analysis, and a pilot study. In the aesthetic review, I employ different perspectives from aesthetic philosophy in order to come up with criteria for what an …
Secondary World: The Limits Of Ludonarrative, David Dannelly
Secondary World: The Limits Of Ludonarrative, David Dannelly
Electronic Theses and Dissertations
Secondary World: The Limits of Ludonarrative is a series of short narrative animations that are a theoretical treatise on the limitations of western storytelling in video games. The series covers specific topics relating to film theory, game design and art theory: specifically those associated with Gilles Deleuze, Jean Baudrillard, Jay Bolter, Richard Grusin and Andy Clark. The use of imagery, editing and presentation is intended to physically represent an extension of myself and my thinking process and which are united through the common thread of my personal feelings, thoughts and experiences in the digital age.