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Full-Text Articles in Arts and Humanities

Good Game Well Played: An Esports Documentary, Gabriella Clare Devia-Allen Mar 2017

Good Game Well Played: An Esports Documentary, Gabriella Clare Devia-Allen

Theses and Dissertations

This film explores the operations and cultural practices of the esports community with an emphasis on Twitch as the dominant community platform. Explored sub-communities include Counter-Strike: Global Offensive, Duelyst, and League of Legends. A focus on Duelyst allows us to explore the characteristics of an accessible esports culture while also referencing League of Legends and Counter-Strike: Global Offensive offers an objective look at two of the industry’s most developed esports scenes. This documentary tracks the production of broadcast content, the lifestyles of professional players, and the narratives of the industry’s most involved employees. In doing so, the research draws conclusions …


Gettin' Weird Together: The Performance Of Identity And Community Through Cultural Artifacts Of Electronic Dance Music Culture, Andrew Matthew Wagner Apr 2014

Gettin' Weird Together: The Performance Of Identity And Community Through Cultural Artifacts Of Electronic Dance Music Culture, Andrew Matthew Wagner

Theses and Dissertations

The growing popularity of Electronic Dance Music (EDM) on nearly every continent has given rise to the transition of EDM music from underground raves to large scale, multiple-day music festivals. Attendance at EDM events, whether at concerts or festivals, is primarily dominated by today's youth generation. The number of youth attending these events continues to grow as elements of EDM are being mixed into other mainstream music genres. This increase in the popularity of EDM has been an area of research interest in the past decades for a variety of disciplines, such as psychology, sociology, marketing, and tourism. The present …


"Take A Sad Song And Make It Better": Exploring Rewards Related To Liking Unfamiliar Sad Music, John Hogue Aug 2013

"Take A Sad Song And Make It Better": Exploring Rewards Related To Liking Unfamiliar Sad Music, John Hogue

Theses and Dissertations

This thesis tested some of Levinson's (1997) ideas on why people like music that makes them sad. A path model of this effect was interpreted from Levinson's theory, and 5 of the paths were tested. These paths were that music would directly create a communion with the song, that happiness and sadness would mediate this effect, that absorption would moderate the direct path, that absorption would moderate the songs' ability to evoke the emotions, and that satisfaction would moderate the emotions' influence on liking the songs.

A pilot study was conducted to determine if the songs evoked their intended emotions. …