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Articles 1 - 10 of 10
Full-Text Articles in Architecture
Interior Materiality, Kutay Guler
Interior Materiality, Kutay Guler
NPP eBooks
The knowledge of materials and finishes is the bridge that links conceptual design to real-world application. It is among the core content of virtually all interior architecture/design curricula, moreover, access to up-to-date information on emerging technologies and trends is a key exigency for the contemporary designer. Accordingly, this book is authored to form a comprehensive resource for the “hows” and “whys” surrounding the functional and aesthetic contributions of a wide selection of materials and finishes used in multiple spatial design contexts. The knowledge base presented here is not only useful in shaping spatial experience, ensuring occupant well-being, and employing sustainable …
Esports Entertainment Of The Future: Esports Integration With Different Archetypes, Jerry Jiang
Esports Entertainment Of The Future: Esports Integration With Different Archetypes, Jerry Jiang
Hospitality Design Graduate Student Capstones
The video gaming industry has become an innovative aspect in the advancement of technology and the entertainment industry, providing the audiences with an immersive and interactive entertainment experience. Video games are becoming one of the most popular recreational activities in the United States, among a diverse population spanning every age, gender, and ethnicity. Games have evolved over the past five decades, from single standalone games into collaborative and competitive multiplayer games (Banyai et al., 2018). However, games have become much more than a hobby, it has flourished into a professional competitive gaming industry called Esports. Millennial and Gen Z have …
Investing In Entertainment: Creating A New Las Vegas Gaming Space Through A Stock Exchange Informed Design, Roger Dey
Hospitality Design Graduate Student Capstones
Las Vegas is constantly reinventing itself, and this year the whole world has had to reinvent itself. Had this thesis not been developed during a global pandemic, some of its ideas might be considered radical for the hospitality industry. However, given the evidence of the gaming world's ability to rapidly adapt to the ever-changing landscape of gambling and risk-taking in the tourist and hospitality industries, Roger Dey's work reads more as a play book for possible next steps in merging integrated resorts with electronic trading. It promises to reach millennials among other populations not already connected to the entertainment capital …
Flexible Architecture: Immersive, Interactive, And Responsive Resort Spaces, Skylar Michael Fontana
Flexible Architecture: Immersive, Interactive, And Responsive Resort Spaces, Skylar Michael Fontana
Hospitality Design Graduate Student Capstones
Millennials, born between 1980 and 2000, now number over 75 million, eclipsing the current size of the baby boomer generation. Their generational values and cultural endeavors are going to define the built environment throughout the century as the preferences of older generations steadily move out of focus. Las Vegas' resort properties have been built up since their inception on the allure of gambling, but the city as a whole is now seeing a diversifying shift of entertainment and cultural options to respond to new generational preferences. The purpose of this research is to illustrate how Las Vegas resorts can thoughtfully …
Archaeology Of The International Space Station, Justin Walsh, Alice Gorman, Wendy Salmond
Archaeology Of The International Space Station, Justin Walsh, Alice Gorman, Wendy Salmond
Art Faculty Data Sets
The explicit goal of the International Space Station Archaeological Project (ISSAP) is to provide an understanding of material culture as a key component of life in space, on par with the research by biomedical and psychological scholars that has been ongoing since the 1960s. We take as our inspiration a phrase first used in the National Academy of Sciences report Human Factors in Long-Duration Spaceflight, which described a crewed spacecraft as “a microsociety in a miniworld” (Lindsley 1972, 23). One of our primary methods is the cataloguing of people and elements of material culture (objects and built spaces) from photographs …
Online Collaboration Exercises Replacing Face-To-Face Student Interaction, Candice Wilcken
Online Collaboration Exercises Replacing Face-To-Face Student Interaction, Candice Wilcken
UNLV Best Teaching Practices Expo
Despite the default to online learning in 2020, the demand for online learning has increased over the last 3-5 years. This brings to light the acknowledgment that the traditional higher-education model is seriously challenged. With this challenge, curriculum requires integrating multiple means of engagement, interpretation, and articulation to help meet the students’ needs. The key element to meeting these challenges is collaboration, and for students, the best learning can often happen from one another.
Nouveau: Coworking Space/Art Gallery/Bistro, Daniele Guimaraes
Nouveau: Coworking Space/Art Gallery/Bistro, Daniele Guimaraes
Interior Environments-Commercial Spaces
The final presentation of this thesis book met the interior decorating field standard and was presented to a client in a digital format. The book has a strong and professional appearance. The project starts with the research phase; that includes the history of the site, demographic, cultural values, and client target market. The second phase includes space planning, elevations, conceptual sketches, material, and finishes. The final phase includes digital and manual sketching, rendering of plans and elevations, and perspective drawings.
The Distillery Historic District, Sa Eun Song
The Distillery Historic District, Sa Eun Song
Interior Environments-Commercial Spaces
The final presentation of this thesis book met the interior decorating field standard and was presented to a client in a digital format. The book has a strong and professional appearance. The project starts with the research phase; that includes the history of the site, demographic, cultural values, and client target market. The second phase includes space planning, elevations, conceptual sketches, material, and finishes. The final phase includes digital and manual sketching, rendering of plans and elevations, and perspective drawings.
Covid-10, Healthcare Interior Design + Provider Experience - How Does Your Space Work For You?, Ruth E.P. Deibler
Covid-10, Healthcare Interior Design + Provider Experience - How Does Your Space Work For You?, Ruth E.P. Deibler
Graduate Research Posters
The lack of research on healthcare staff experience and interior design of the spaces they work in is evident. A focus on staff perspective is needed, particularly staff who navigated the COVID-19 pandemic. This research seeks to capture those stories to develop further research in order to improve staff experience. The initial phase of this mixed-methods approach is a survey. Hypothetically, by placing providers at the center of qualitative research related to healthcare interior design, we can better understand existing healthcare spaces. Ideally, we can develop additional evidence-based, human-centered solutions to transform interior environments in healthcare.
The 20-year Women’s Health …
Contemporary Parisian Elegance, Nicole Pugh
Contemporary Parisian Elegance, Nicole Pugh
Interior Environments - Residential Spaces
This project is made up of final presentation boards that were presented to a client. The digital boards have a professional appearance and meet the decorating practice standard. The project includes a concept collage board, floor plans, elevations and materials, and a perspective drawing.