Open Access. Powered by Scholars. Published by Universities.®
- Discipline
-
- Arts and Humanities (2)
- Art and Design (1)
- Computer Sciences (1)
- Digital Humanities (1)
- Education (1)
-
- Film and Media Studies (1)
- Graphics and Human Computer Interfaces (1)
- History (1)
- History of Religion (1)
- Instructional Media Design (1)
- Interactive Arts (1)
- Interdisciplinary Arts and Media (1)
- Jewish Studies (1)
- Labor History (1)
- Other Education (1)
- Other Film and Media Studies (1)
- Other Social and Behavioral Sciences (1)
- Physical Sciences and Mathematics (1)
- Political History (1)
- Public History (1)
- Religion (1)
- Social and Behavioral Sciences (1)
- Systems Architecture (1)
- United States History (1)
- Women's History (1)
- Yiddish Language and Literature (1)
- Publication Type
Articles 1 - 3 of 3
Full-Text Articles in Entire DC Network
Artificial Games, Jake Johnson
Artificial Games, Jake Johnson
Theses
This thesis project is an attempt to create an integration of augmented reality (AR) technology and tabletop board games, with a focus on tackling the challenge of maintaining engagement and capturing the attention of modern audiences who are often drawn to more interactive forms of entertainment like movies and video games. Specifically, the project explores the concept of augmenting older tabletop games with a combination of futuristic digital graphics and overlays with original physical game elements. The project sees and recognizes the problem, which is that the disparity between the level of engagement offered by traditional tabletop games and the …
Expressive Marks: Art In The Age Of Augmented Reality, Carson G. Levine
Expressive Marks: Art In The Age Of Augmented Reality, Carson G. Levine
Dartmouth College Master’s Theses
Augmented reality (AR) and non-fungible tokens (NFTs) introduce new considerations for the long-standing debate of what it means for digital art to be “real.” However, the ability to create AR experiences is limited to those who are technically skilled or who can afford to consult someone else. This paper addresses the need for an accessible tool that enables artists of all technical backgrounds to expressively create marks in AR. The solution includes a mobile application called CrayonAR. The system was designed to be modular, minimal, and physically engaging, and was developed in Unity using ARFoundation and Firebase Storage and Realtime …
Case Study Two: Jewish Time Jump: New York, Owen Gottlieb
Case Study Two: Jewish Time Jump: New York, Owen Gottlieb
Articles
Gottlieb presents an early case study of his mobile augmented reality game Jewish Time Jump: New York design on the ARIS platform for the iPhone and iPad (iOS). The game is set on-location in Washington Square Park in New York city. Players in 5th-7th grade take on the role of time-traveling reporters, landing on site on the eve of the Uprising of 20,000, the largest women-led strike in U.S. History. Based on their GPS location they receive media from over 100 years in the past, interactive with digital characters as they work to gather a story for the fictional Jewish …