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Full-Text Articles in Entire DC Network
Meeting Minutes, Wku Staff Council
Meeting Minutes, Wku Staff Council
Staff Council
Minutes of the December 1, 2004 meeting.
Nelig Meeting - November 19, 2004, New England Library Instruction Group
Nelig Meeting - November 19, 2004, New England Library Instruction Group
New England Library Instruction Group
NELIG quarterly meeting.
Articulating Knowledge From The Vikings To The Digital Age: Designing Digital Artifacts In Research., Dagny Stuedahl, Andrew Morrison, Ole Smørdal
Articulating Knowledge From The Vikings To The Digital Age: Designing Digital Artifacts In Research., Dagny Stuedahl, Andrew Morrison, Ole Smørdal
DRS Biennial Conference Series
This paper discusses the design approach for participatory design of digital systems and routines for qualitative, cultural-historical research and reconstruction of a Viking boat. The digital system involves recording, digitalizing, editing, categorizing and archiving audio-visual empirical material.The design work involves adaption of heterogeneous technologies to help the researcher in his methodological and analytical work. Concepts on negotiaton from actor-network theory and on activities are used to suggest theoretical approach for participatory design of heterogeneous systems in research.
Specialisation In The Profession Of Industrial Design In Finland., Anna Valtonen
Specialisation In The Profession Of Industrial Design In Finland., Anna Valtonen
DRS Biennial Conference Series
Industrial Design in Finland has changed a lot during the past ten years. Ten years ago most of the Finnish industrial designers worked in small or middle-sized design agencies. There was very little specialisation; one office could do everything from toys to trucks. There were very few designers employed directly by the industry. Today the biggest offices have a clear focus and even the design process has become a well-marketed commodity – only in order to make the use of strategic design as easy as possible for the customer. Today many industrial designers are employed as in-house designers in large …
Mobile Wireless Technology: Research And Design Of Interfaces For Individuals With Cognitive Impairments., Vicki Haberman, Michael Jones, James Mueller
Mobile Wireless Technology: Research And Design Of Interfaces For Individuals With Cognitive Impairments., Vicki Haberman, Michael Jones, James Mueller
DRS Biennial Conference Series
Using mobile wireless technology as a platform, a compensatory aid is being developed to support community re-entry for persons with cognitive impairments resulting from acquired brain injuries (ABI). A human-centered design approach is combined with research in other disciplines including computer science and rehabilitation engineering to help resolve the central concern: the design of a user interface that is both understandable and operable by individuals with significant cognitive impairments. It is expected that much of what is learned through this project will also be beneficial in enhancing usability of mobile wireless technologies for users without disabilities.
Design Methods For Cross-Cultural Collaborative Design Project., Kun-Pyo Lee
Design Methods For Cross-Cultural Collaborative Design Project., Kun-Pyo Lee
DRS Biennial Conference Series
As ‘globalization’ becomes hot buzzword, designers begin to deal with culture in serious manner than ever. However, in design field, major topics in cultural design have been limited mainly around identifying aesthetic stereotypes such as national shape or color preferences. Furthermore, major methods of cultural design were limited only in designer’s personal intuition or pencil and paper survey that requires time and effort. Considering these background and needs of the study, the study sets the objective as ‘to develop frameworks of design methods for cross-cultural collaborative design project.’ At first, culture was defined as one having structure with multi-layers including …
Design As A Device., Sidney Newton
Design As A Device., Sidney Newton
DRS Biennial Conference Series
This paper will describe the collaborative research project as a case study in how design and other disciplines intersect. Critically, it will argue that what design brings to such a situation may have less to do with design as a particular methodology, and more to do with design as a new device for understanding and engaging with the material content of the project. The paper will argue that significant qualities otherwise (and typically) attributed to ‘the nature of design’, can in fact be accounted for through the phenomenological concept of ‘introducing’. This alternative account has clear implications for the future …
Desire Of Design Knowledge. Notes On Cnpq Doctoral Education Program In Brazil., Maria Cecilia Loschiavo Des Santos
Desire Of Design Knowledge. Notes On Cnpq Doctoral Education Program In Brazil., Maria Cecilia Loschiavo Des Santos
DRS Biennial Conference Series
This paper seeks to provide an overview of the CNPq program and the challenges of creating doctoral education in design in our country, especially considering the short history of design education in Brazil, the strong need of design intervention and the desire for academic design knowledge.
A Compare Study On The Construction Principles Of Chinese Characters And The Product Semantics., Ya-Chen Kuo, Dengchuan Cai
A Compare Study On The Construction Principles Of Chinese Characters And The Product Semantics., Ya-Chen Kuo, Dengchuan Cai
DRS Biennial Conference Series
Both product semantics and construction principles of Chinese characters are techniques using for form creating. Product semantics was used for interpreting product meanings by product designers and was prospered since 1980s. The construction principles of Chinese characters were a set of methods for creating Chinese characters which were generalized by Xushen around 100 AD. Product semantics includes five principles: metaphor, simile, metonymy, allegory, and analogy, while the construction principles of Chinese characters are: physical resemblance principle (Xiang-Xing), indication principle (Zhi-Shi), implication principle (Hui-Yi), principle in combination with shape and pronunciation (Xing- Sheng), principle in combination analogy principle (Zhuan-Zhu), and substitute …
Towards 100 Actions For The 100 Languages Of Children: The Use Of Ethnographic Methods And Participatory Design To Enable An Investigation Into Children's Learning Using Tangible Media And Digital Technologies., Frank Feltham
DRS Biennial Conference Series
This paper takes a look at the opportunities Ethnographic methods including Participant Observation and Participatory Design offers for a context based research into children’s creative learning using tangible media and digital technologies. The intent of this paper is to discuss the study design in terms of its method and intended outcomes. This paper will also discuss some of the issues that have arisen as a result of the study of design of products and services in the information age. The title of the paper refers to the book “The 100 languages of children” (Edwards, Gandini et al. 1993) which documents …
Development Of Complex Products: Design Guidelines For Product Designers., Mark Goellner, Sarah Wakes, Christopher T Shaw
Development Of Complex Products: Design Guidelines For Product Designers., Mark Goellner, Sarah Wakes, Christopher T Shaw
DRS Biennial Conference Series
The paper discusses the development of generic and practically aimed design guidelines for product designers working with complex products. Research has been undertaken to investigate the usefulness and usability of these guidelines. A pilot-study with student- and academic-designers in New Zealand reveals that the product design guidelines in form of a checklist are generally of great interest to support complex design projects, but also that the format and usability of the generic design guidelines needs to be improved to become a useful and powerful tool for the designers.
Generative Design: A Paradigm For Design Research., Jon Mccormack, Alan Dorin, Troy Innocent
Generative Design: A Paradigm For Design Research., Jon Mccormack, Alan Dorin, Troy Innocent
DRS Biennial Conference Series
Generative design offers new modes of aesthetic experience based on the incorporation of system dynamics into the production of artifact and experience. In this paper, we review a number of processes that can be explored by designers and suggest how design as a discipline can benefit from this research. These processes include self-organization, swarm systems and ant colonies, evolution, and generative grammars. We give examples on the application of these processes to creativity and design.
Variation In The Experience Of Teaching Design: The Community Of Practice Dimension., Linda Drew
Variation In The Experience Of Teaching Design: The Community Of Practice Dimension., Linda Drew
DRS Biennial Conference Series
This paper explores conceptions of teaching held by academics in departments of design and explores links between those conceptions and the communities of practice associated with the subject context. This paper explores the qualitatively different ways that teachers of design experience their teaching. The study focuses on teachers of practice based subjects in design. Much of the work which has examined teachers’ conceptions built on research frameworks that also explored students conceptions and approaches to learning. Studies of conceptions of teaching have ranged from the phenomenographic (e.g. Martin and Balla, 1991; Prosser et al 1994) to those studies of belief …
Hermeneutic Phenomenology As A Method For Reflection In User-Centred Designing., Stella Boess, David Durling, Cherie Lebbon, Christopher Maggs
Hermeneutic Phenomenology As A Method For Reflection In User-Centred Designing., Stella Boess, David Durling, Cherie Lebbon, Christopher Maggs
DRS Biennial Conference Series
This paper seeks to contribute to the development of tools through which design can reflect on its own efforts and effects. User research and the carrying out of a user- centred design task had raised questions on the self-conception of a user-centred designer vis-à-vis those he/she designs for. Hermeneutic phenomenology was adopted as a methodology for critical reflection on a designer’s own activity of user-centred designing. This paper discusses hermeneutic phenomenology as a methodology for reflection on user-centred designing, laying out some of its elements and discussing its applicability to design. It is hoped that this discussion might lead to …
Indigenous Knowledge And Visual Philosophy., Norm Sheehan
Indigenous Knowledge And Visual Philosophy., Norm Sheehan
DRS Biennial Conference Series
This paper presents Indigenous Australian knowledge as a visual philosophy founded in a relational patterning ontology that is enmeshed at all levels within the mutual, living knowledge of the world. Visual design methodologies related to Indigenous Philosophy are then applied as an explanative visual ‘text’ that examines the nature of the appearances of things to visual perception. Then the visual artefacts of Aboriginal Australia are positioned as the philosophic texts of these many diverse and individuated yet related cultures. Visual Philosophy is then applied to contemporary understandings of design and human perception as a basis for further possibilities.
Designing The Process., Ype Cuperus
Designing The Process., Ype Cuperus
DRS Biennial Conference Series
Design has many meanings and even more interpretations, practical if applied to the built environment, or cultural if applied as a means of cultural expression. This paper looks at the first option, design as a method to improve the built environment by intervention and transformation. Observations in the world of architectural design show that designing the ordinary and planning the design process is alien to the young designer. This paper discusses ways to create this awareness. It first describes design as exploring the possible, yet unexpected future: the expected future does not need to be design anymore (we already know …
The Utility Of Design Vision: The Crisis Of The Artificial., Mark Roxburgh
The Utility Of Design Vision: The Crisis Of The Artificial., Mark Roxburgh
DRS Biennial Conference Series
This research explores the effect on visual communication design of the differences between what is observed (seen), how that is recorded (documented) and what is subsequently projected to viewers (designed).
Conditions For Research Funding., Paul Van Der Lem
Conditions For Research Funding., Paul Van Der Lem
DRS Biennial Conference Series
This paper is based on published evidence of such funding of design research activities. It seeks to describe principles that have generated abilities to establish and increase streams of funding from governmental sources and the private sector with a stake in design research. Dipping into such streams of research funding, or creating them, is possible through mixing appropriate tactics and strategies of research approaches and methods. Ideas for such approaches are influenced by levels of realisation of the different needs of agents involved in creating worthwhile research. Prime movers for this process are of course the individuals concerned, but obtaining …
Designing A Methods Platform For Design And Design Research., Hans Kaspar Hugentobler, Wolfgang Jonas, Detlef Rahe
Designing A Methods Platform For Design And Design Research., Hans Kaspar Hugentobler, Wolfgang Jonas, Detlef Rahe
DRS Biennial Conference Series
Because of well-known deficiencies in design processes, design has been driven into a mostly executing role within the strategic process of corporate and social value creation. As both a consequence and reason, design is usually not included in the front-end phase of new product development processes, communication and corporate design, and its connectivity to other disciplines is weak. Nevertheless, we (still) believe that theory and methods, or: a knowledge-supported approach, are able to improve the quality of the process and the outcomes of designing as well as design's connectivity with other disciplines.
The Azure Sky, The Design Made., Peter Downton
The Azure Sky, The Design Made., Peter Downton
DRS Biennial Conference Series
Research is undertaken to produce knowledge. Typically, research is divided into two classes – applied research intended to result in a useful and probably commercial outcome, and basic research which normally endeavour s to extend the horizons of the known in the quest for knowledge that may one day have a purpose. Sometimes basic research is curiosity-driven; it is exploration of new or poorly-known territories, a path that design may also take. On many accounts, design is excluded from the domain of research – although it is inherently present to the extent that experiments are designed. The real presence of …
A Pilot Study Of Establishing An On-Line Design Audit Platform., Tung-Jung Sung, Chia-Hou Chen, Manlai You
A Pilot Study Of Establishing An On-Line Design Audit Platform., Tung-Jung Sung, Chia-Hou Chen, Manlai You
DRS Biennial Conference Series
To identify gaps between current and desired performance, audits of organizational activities have been developed in many areas. However, past studies take little account on a holistic inspection of the design activities of an enterprise in a practical way. Furthermore, the audit approach is evolving from the traditional manual process of paper documentation to a paperless, electronic, and online one. To continually inspect design activities, this study aims at developing an online design audit platform (ODAP) for application in an enterprise.
A Study On The Mode Of User Interface For The Elderly., Wang-Chin Tsai
A Study On The Mode Of User Interface For The Elderly., Wang-Chin Tsai
DRS Biennial Conference Series
The purpose of this study was to investigate the mode of user interface of consumer electronic appliances for the elderly. For this purpose, a digital clock was chosen with five different interface modes in this experiment. Forty elderly subjects (above 65 yrs) and forty middle-elderly subjects (45-64 yrs) participated in this study. Each subject had to operate three different tasks such as time setting, alarm time setting, and date setting. We investigated how problems encountered when performing these tasks, and collected data such as operation time, total number of input, and subjective estimation. The findings of this study indicated that …
Beyond Regularity: Questions Concerning Usefulness., Terry Rosenberg
Beyond Regularity: Questions Concerning Usefulness., Terry Rosenberg
DRS Biennial Conference Series
This paper advances a motion that ‘usefulness’ is a regularity (Foucault) that haunts the programme of design and severely restricts it. It will highlight the way design practice is, in the main, constrained by narrow determination of its use(s), generally, and notions of ‘usefulness’ in particular. It will move to explain the way that design(ing) is flattened ontologically by embedded notions of ‘usefulness’ and that these embedded notions have set for design and its discourse a deontic straitjacket. That is, a set of obligations and duties that set a regular delimitation of design and thus rigid intentions for outcomes in …
Ecological Sustainability Integration In Australian Industrial Design Education., Mariano Ramirez
Ecological Sustainability Integration In Australian Industrial Design Education., Mariano Ramirez
DRS Biennial Conference Series
Industrial designers play a significant role in seeking out alternative solutions to the wasteful lifestyles of contemporary society. But how has the design education community responded to the challenge? Is ecological sustainability now sufficiently integrated within industrial design academic programs? Do studio projects engage students into long-term visioning into the environmental implications of their design outcomes? Does mainstream studio thinking include the minimization of ecological impacts of the products and systems that are created? Are academics and students adequately informed of strategies for ecological product development (ecodesign), and if they are, do they apply those in their design endeavours? Are …
Circa (Computer Interactive Reminiscence And Conversation Aid): The Collaborative Research Process In Context Challenge., Gary Gowans, Jim Campbell
Circa (Computer Interactive Reminiscence And Conversation Aid): The Collaborative Research Process In Context Challenge., Gary Gowans, Jim Campbell
DRS Biennial Conference Series
There are estimated to be more than eighteen million Alzheimer’s Disease (AD) sufferers worldwide. Other dementia related clinical condi tions would significantly expand this estimation, and with human populations progressively becoming older, the incidence of age-related cognitive impairment is set to grow proportionately. Quality of reminiscence therapy can vary enormously depending upon many variables e.g. availability of resources, location, type of care environment etc. Current practice often relies upon physical props, e.g. old photo-albums.
Embodied Interaction - Designing Beyond The Physical-Digital Divide., Pelle Ehn, Per Linde
Embodied Interaction - Designing Beyond The Physical-Digital Divide., Pelle Ehn, Per Linde
DRS Biennial Conference Series
The physical and digital worlds are wide apart. Each has its own design professionals: product designers and human-computer interaction experts. However, as computers are becoming ubiquitous, embedded in our everyday objects and environments and embodied in the way we experience them in our everyday lives, this divide becomes problematic. This dilemma is accentuated by the parallel threat of demassification, the potential loss of material and social properties when artefacts become digital. In this paper we argue for embodied interaction as a useful stance for designing beyond this physical-digital divide. This term has been coined by Paul Dourish in the phenomenological …
Socially Responsible Branding., Debra Satterfield
Socially Responsible Branding., Debra Satterfield
DRS Biennial Conference Series
This research examines the relationship between branding elements, product identifiers, and other design elements and the consumers’ ability to make accurate product selections. It will consider the role of design variables such as form, color, position, proximity, unity and variety in helping consumers discriminate between brand-related products.
A Framework For The Visual Representation Of Spatial Information On The Web., Chun-Wen Chen, Manlai You, Sang-Chia Chiou
A Framework For The Visual Representation Of Spatial Information On The Web., Chun-Wen Chen, Manlai You, Sang-Chia Chiou
DRS Biennial Conference Series
Map is a natural way to represent spatial information. Nowadays it’s also very popular to get map service on the Web. Although such maps are mainly to provide information about places for people’s daily life, they may not be well designed to fulfill the functions. Most electronic maps on the Web, or so-called Web maps, follow the forms of traditional topographic maps, not like the pictorial maps in our daily life. For the limitation of screen resolution and file size on the web, it’s not even feasible to transfer large high-resolution illustration-like map to the Web. We would like to …
Design And Morals In The Globalized Context., Robert Nelson
Design And Morals In The Globalized Context., Robert Nelson
DRS Biennial Conference Series
The paper sets out to: • describe globalization in the context of product design, visual communication and multimedia; • describe the elements of design that matter in a moral sense and those that do not; • assess the vulnerability of design to pressure to become a promotional organ of global vanity; • explain the reluctance of authors to adopt a critical stance with regard to the vanity of many products; • identify the problems besetting design discourse, which cause it to be largely mute in the evaluation of design in the context of cultural life; and, • investigate the methodological …
Notions Of Practice: Design As Facilitation For Interactive Social Systems., Penny Hagen
Notions Of Practice: Design As Facilitation For Interactive Social Systems., Penny Hagen
DRS Biennial Conference Series
This paper introduces the notion of ‘design as facilitation’ identifying some of the places it features in current research, and how it informs design of interactive social systems, such as multi-user communication technologies. This research is motivated by the shift in focus from the technical to the social in technology. A parallel shift in the notion of design practice is suggested in the move to understand interactive systems in relation to users as seen in design theory and interaction design research and methodology (Dourish 2001), (Preece et al 2002), (Winograd 1997). By examining the commonalities that exist in four different …