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Returning To The Third Place: For Mental And Spiritual Well-Being, Angela M. Creason May 2026

Returning To The Third Place: For Mental And Spiritual Well-Being, Angela M. Creason

Masters Theses

This study investigates the impact of Generation Z’s (Gen Z’s) digital immersion and post-COVID lifestyle patterns on their interpersonal relationships. The literature shows that anxiety, continuous online connectivity, and pseudo-relationships developed through social media hinder their ability to form and maintain face-to-face connections. Using case studies, visual analyses, and research-grounded graphic design, the project examines how Gen Z utilizes coffee shops as a hybrid space for work and selective social interaction. The analysis shows that this generation is open to in-person engagement when environments feel convenient, low-pressure, and aligned with their values. These findings inform the development of Percolate, a …


Engaging With The Score: Wadada Leo Smith, Graphic Notation, And The Performer’S Perspective, Kennedy Taylor Dixon Dec 2021

Engaging With The Score: Wadada Leo Smith, Graphic Notation, And The Performer’S Perspective, Kennedy Taylor Dixon

Masters Theses

As a Composer/Performer, my work exists in both realms. This thesis reflects the principle that my experience as a violist influences my compositional process and vice versa. Since identifying under both artistic skill sets, it has become evident that the two areas that exist as a creative and presentational output, thrive off one another’s success.

In June 2019, I had the chance to play Wadada Leo Smith’s String Quartet No. 3: Black Church, The First World Gathering of the Spirit (1995) at the Nief-Norf Summer Festival. This encounter was the first time I interacted with graphically notated scores as a …


The Relativity Of Value, Lai Xu Jun 2021

The Relativity Of Value, Lai Xu

Masters Theses

My practice is an inquiry into the fluctuation of value. To deconstruct the simplistic consumer tropes of mundane/luxury, simple/complex, or hidden/obvious, I experiment with speculative forms of hybridization using interactive media platforms to create an alternate temporality. Microscopic moments open the door to design opportunities. Through field observations, image sequences, data, and archives of artifacts, I roll out the simple signifiers of symbolic value to pause attention while also exposing the paradox of our consumptive behaviors.


Elsewhere: Impressions Of Sense & Nonsense, Madeline Woods Jun 2021

Elsewhere: Impressions Of Sense & Nonsense, Madeline Woods

Masters Theses

I’m not going to give it all away up front, but here are a few things you’ll find inside: a flower that tastes like peppermint, a book that smells like sunscreen, a silver orb that purrs, a woman becoming a tree, a shy rainbow, and a hat that is also a disguise. There are lists, letters, dreams, and notes. I hope there aren’t typos, but I’m only human, after all. There is sense, and there is also nonsense.

If you decide to join me here, we will wander elsewhere — across different kinds of terrain, into sensory experiences, between mediums, …


A Game Of Skill: Video Game Enthusiasm And Confidence With Computers, Rebecca L. Sevin Dec 2014

A Game Of Skill: Video Game Enthusiasm And Confidence With Computers, Rebecca L. Sevin

Masters Theses

This study explores the relationship between recreational involvement with video games and an interest in computer science as well as confidence with computers. Multiple works have acknowledged that the content in video games and the video game culture is presently very hostile towards women. Simultaneously, the number of women pursuing computer science has been decreasing since the 1980s. Past studies have suggested that playing video games can increase confidence with computers and may lead to an interest in computer science. Using data collected from 1,124 college students, this study addresses this issue by using a variety of measures to gauge …