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University of Central Florida

Electronic Theses and Dissertations

2012

Educational games

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Investigating Gender Differences In Student Preferences For And Achievement With Educational Games, Damon A. Regan Jan 2012

Investigating Gender Differences In Student Preferences For And Achievement With Educational Games, Damon A. Regan

Electronic Theses and Dissertations

The purpose of this study was to investigate the choice behavior and achievement of male and female high school students who are given an option of taking a 36 week American History course in either a game-based format or a web-based format. It was hypothesized that (a) males would enroll more frequently in the game-based course than females, (b) there would be no significant difference in achievement between males and females in the game-based course or across course formats, and (c) there would be no significant interaction between gender and the selection of course format. The study consisted of a …


Cooperative Vs Competitive Goals In Educational Video Games, Peter Smith Jan 2012

Cooperative Vs Competitive Goals In Educational Video Games, Peter Smith

Electronic Theses and Dissertations

The concept of serious games, or using games and gaming technologies for purposes other than purely entertainment, became popularized with the creation of the Serious Games Initiative in 2002 and has continued to grow. While this trend may appear new, the use of games for learning has a rich history and the idea of using a game as a learning platform is an established concept that had has withstood the test of time. Research in this area must move from if games can teach, to how do we improve games that do. Proponents of serious games suggest that they should …