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An Evaluation Of Omg Sysml 1.0a Standard Conformance Between Modelling Tools, Andrew James Campbell Jan 2007

An Evaluation Of Omg Sysml 1.0a Standard Conformance Between Modelling Tools, Andrew James Campbell

Theses : Honours

The SysML is a recent introduction to modelling languages for the systems engineering domain. Modelling tools are offering support for its notation. Studies related to the UML have indicated that modelling tools lack compliance to the UML language. This issue may apply equally to the SysML and the aim of this research is to investigate that language compliance issue. The first phase of this research is concerned with the compliance of current modelling tools to the SysML l.0a Final Adopted Specification (PAS). It consists of a comparative evaluation of candidate tools based on an ideal framework derived from the language …


A Comparison Of Edge Detection Methods For Segmentation Of Skin Lesions In Mobile-Phone-Quality Images, Khanh Linh Hua Jan 2007

A Comparison Of Edge Detection Methods For Segmentation Of Skin Lesions In Mobile-Phone-Quality Images, Khanh Linh Hua

Theses : Honours

The world is faced with a rapidly increasing number of skin cancers every year. Melanoma is the most deadly type of skin cancer though it can be treated if it has been detected at an early stage. However, there is a shortage of dermatologists in rural areas. The increasing number of camera phones, together with improved coverage in rural areas gives some potential for tele-dermatology, whereby people with no local access to a dermatologist can send images of suspicious skin lesions to an expert for assessment. Merely relaying images to a human expert solves only part of the problem, there …


Sub Space: Enhancing The Spatial Awareness Of Trainee Submariners Using 3d Simulation Environments, Michael Garrett Jan 2007

Sub Space: Enhancing The Spatial Awareness Of Trainee Submariners Using 3d Simulation Environments, Michael Garrett

Theses : Honours

Rapid advancements in computer technology have facilitated the development of practical and economically feasible three dimensional (3D) computer-generated simulation environments that have been utilized for training in a number of different fields. In particular, this development has been heavily influenced by innovations within the gaming industry, where First Person Shooter (FPS) games are often considered to be on the cutting edge of gaming technology in terms of visual fidelity and performance. 3D simulation environments built upon FPS gaming technologies can be used to realistically represent real world places, while also providing a dynamic and responsive experiential based learning environment for …