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The Effects Of Video Games And Religious Reminders On Prosociality, Heather K. Cross
The Effects Of Video Games And Religious Reminders On Prosociality, Heather K. Cross
Honors College
Religious primes have been shown to increase prosocial intentions (Shariff, 2016), whereas prosocial video games tend to increase both prosocial intentions and behaviors (Greitemeyer & Osswald, 2010). The aim of this study was to see whether or not these two predictors could work better in tandem to increase prosociality. It was hypothesized that both types of predictors would increase prosocial intentions on their own, that both types of predictors would work together to further increase prosocial intentions, and that this interaction would be moderated by personal religiosity. Participants were randomly assigned to read religious or nonreligious passages, and then randomly …
Cultural Appropriation In Contemporary Neopaganism And Witchcraft, Kathryn Gottlieb
Cultural Appropriation In Contemporary Neopaganism And Witchcraft, Kathryn Gottlieb
Honors College
This thesis examines the discourse surrounding cultural appropriation in contemporary witchcraft and neopaganism, particularly online. The aim of this thesis is to look at how cultural appropriation became such a central topic in the witch and neopagan community and to see what can be learned about the community as a whole from this discourse. Definitions, neutralization techniques, and the development of alternative practices and terminologies are all discussed, as well as how cultural appropriation relates to the history of witchcraft as a whole. Seven witch/neopagan members of the popular blogging platform tumblr.com were interviewed for this study to examine how …