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Why Might A Video Game Developer Join A Union?, Johanna Weststar, Marie-Josee Legault
Why Might A Video Game Developer Join A Union?, Johanna Weststar, Marie-Josee Legault
Management and Organizational Studies Publications
This paper contributes to the union renewal literature by examining the union voting propensity of workers in the high-tech tertiary sector of videogame development toward different forms of unionization. We used exclusive data from a survey of videogame developers (VGD) working primarily in Anglo-Saxon countries. When looking at the factors related to voting propensity, our data indicated that the type of unionism matters and that industry/sectoral unionism is an increasingly salient model for project-based knowledge workers. This is an important policy dimension given that the legal structures and norms in Anglo-Saxon countries still tend to support decentralized enterprise-based unionism. It …
Videogame Developers Among 'Extreme Workers': Are Death Marches Over?, Marie-Josee Legault, Johanna Weststar
Videogame Developers Among 'Extreme Workers': Are Death Marches Over?, Marie-Josee Legault, Johanna Weststar
Management and Organizational Studies Publications
Purpose: The videogame industry is a work environment that is emblematic of O’Carroll’s (2015) encompassing model of a 24/7/365 working time model of flexibility. We use O’Carroll’s model to challenge two myths about videogame developers (VGDs): the long hours of work are in fact unpredictable hours, and flextime HR programs do not allow for real control over working hours.
Design/methodology/approach: We use a mixed methods approach (international online survey and 100 Canadian interviews) to analyse the case of VGDs - a different, but similar type of worker to the IT workers analysed by O’Carroll.
Findings: We can generalize O’Carroll’s model …
The Perils Of Project-Based Work: Attempting Resistance To Extreme Work Practices In Video Game Development, Amanda Peticca-Harris, Johanna Weststar, Steve Mckenna
The Perils Of Project-Based Work: Attempting Resistance To Extreme Work Practices In Video Game Development, Amanda Peticca-Harris, Johanna Weststar, Steve Mckenna
Management and Organizational Studies Publications
This article examines two blogs written by the spouses of game developers about extreme and exploitative working conditions in the video game industry and the associated reader comments. The wives of these video game developers and members of the game community decry these working conditions and challenge dominant ideologies about making games. This article contributes to the work intensification literature by challenging the belief that long hours are necessary and inevitable to make successful games, discussing the negative toll of extreme work on workers and their families, and by highlighting that the project-based structure of game development both creates extreme …