Open Access. Powered by Scholars. Published by Universities.®
Articles 1 - 2 of 2
Full-Text Articles in Entire DC Network
Wonder Woman: A Case Study For Critical Media Literacy, Adriana N. Fehrs
Wonder Woman: A Case Study For Critical Media Literacy, Adriana N. Fehrs
Graduate Student Theses, Dissertations, & Professional Papers
To better grasp the messages Wonder Woman is sending to its audience, a Critical Media Literacy (CML), ideological, and feminist framework is used to examine whether, and if so how, Wonder Woman succumbs to stereotypes that are often portrayed in the media. These theories will be used in the ensuing project to build a curriculum aimed at high school students.The curriculum positions students to examine the hegemonic ideologies that are represented in pop culture, specifically Wonder Woman.
The Power In Dice And Foam Swords: Gendered Resistance In Dungeons And Dragons And Live-Action Roleplay, Rachel M. Just
The Power In Dice And Foam Swords: Gendered Resistance In Dungeons And Dragons And Live-Action Roleplay, Rachel M. Just
Graduate Student Theses, Dissertations, & Professional Papers
Much of the existing research on gaming suggests that women are often excluded from or discriminated against in gaming communities. However, few scholars focus on women’s positive experiences within those communities, and even fewer examine tabletop and live-action roleplaying games. In this thesis, I utilized Jurgen Habermas’ theory of communicative action, Judith Butler’s theory of gender performativity, and James C. Scott’s theory of hidden transcripts to analyze how in-game and out-of-game comradery among players created a space in which passive resistance against normative gender expectations was possible. Specifically, the question I wanted to answer was how do women communicatively enact …