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University of Central Florida

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The Effect Of Videogame Play On Robotic Surgery Skill Acquisition, Alyssa Tanaka Jan 2015

The Effect Of Videogame Play On Robotic Surgery Skill Acquisition, Alyssa Tanaka

Electronic Theses and Dissertations

Robotic surgery uses innovative technology to transcend a surgeon's skills when performing complex procedures. Currently, the only FDA approved robotic system is Intuitive's da Vinci Surgical System. While this system offers many advantages over other minimally invasive techniques, it also introduces a need for specialized training. Virtual reality simulators have emerged as valuable tools for standardized and objective robotic surgery skill training and assessments. In recent years, the idea of using video game technology in surgical education for laparoscopy has also been explored; however few have attempted to make a connection between video game experience and robotic surgical skills. Thus, …


Exploration Of The Impact Of Affective Variables On Human Performance In A Live Simulation, Ken Westerlund Jan 2013

Exploration Of The Impact Of Affective Variables On Human Performance In A Live Simulation, Ken Westerlund

Electronic Theses and Dissertations

Live simulations play an important role in allowing users to practice and develop skills they learn in training. Although live simulations are playing an increasingly important role in training, ways to improve them are not well understood or documented. In order to improve the efficacy of live simulation and maximize results from funds spent on training; this research examines the relationship between the affective variables of the participants and their performance in the live simulation. Prior to participating in the instructor development live simulation used in this study two training preference scales were administered to a group of trainees. These …


Substituting Live Training With Virtual Training By Means Of A Commercial Off The Shelf, First Person Shooter Computer Game And The Effect On Performance, George Kneuper Ii Jan 2006

Substituting Live Training With Virtual Training By Means Of A Commercial Off The Shelf, First Person Shooter Computer Game And The Effect On Performance, George Kneuper Ii

Electronic Theses and Dissertations

This research measures the change in Army ROTC cadets' tactical performance when up to 75% of their tactical live training is replaced with training done on a computer. An ROTC instructor from any of the 270 programs across the nation can take this research and implement a training plan utilizing a relatively cheap off the shelf computer game and save their program: cadet and cadre time, training dollars, and transportation/equipment/training area resources, while seeing no degradation in their cadets' performance. Little research has been done on the effect of replacing live simulation with virtual simulation. With this in mind, six …