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The Development Of Android-Based Learning Media Using Kodular In Making Suit Patterns Subject, Fitri Nurjanah, Sri Emy Yuli Suprihatin Dec 2023

The Development Of Android-Based Learning Media Using Kodular In Making Suit Patterns Subject, Fitri Nurjanah, Sri Emy Yuli Suprihatin

Jurnal Pendidikan Vokasi

This research aims to produce Android-based interactive learning media by utilizing the Kodular application for learning materials for making suit patterns for XII grade students of Fashion Management Vocational Schools. This research uses the research and development model of the Puslitjaknov Team, which consists of five development stages, namely: (1) Analysis of the product produced; (2) Making the initial product; (3) Expert validation and revision; (4) Small-scale trial; and (5) Large-scale trial. This study collected data through observation, questionnaires, and documentation. The test subjects in this development research were students of class XII of Fashion Management of SMK Negeri 2 …


Develeopment E-Modules Based Android In Newton's Law Topic For Senior High School, Ira Lelita Eriyanti, Jumadi Jumadi, Yanarti Yanarti, Wiwin Rosiningtias Oct 2023

Develeopment E-Modules Based Android In Newton's Law Topic For Senior High School, Ira Lelita Eriyanti, Jumadi Jumadi, Yanarti Yanarti, Wiwin Rosiningtias

Jurnal Inovasi Pendidikan IPA

Developing android-based teaching materials is an initial step to follow the presence of the society 5.0 era in the learning system. This study aimed to know the feasibility and practicality of an Android-based e-module developed on Newton's law material. This study is research and development using the 4D model from Thiagarajan with four stages of development: define, design, develop, and dissemination. The research instrument used is an expert validation sheet, students' reliability questionnaire, interview guide sheet, and e-module prototype with research subjects consisting of 50 students. The research instruments used are expert validation sheets, student reliability questionnaires, interview guide sheets, …


How Far Does It Go? Understanding Efficacy Of Off-Campus Remote Access Services: Use Case Of Knimbus And Myloft, Ritu Sharma, Amanpreet Kaur, Sarita Gulati, Atasi Sinhababu Assistant Librarian, Rupak Chakravarty Dec 2021

How Far Does It Go? Understanding Efficacy Of Off-Campus Remote Access Services: Use Case Of Knimbus And Myloft, Ritu Sharma, Amanpreet Kaur, Sarita Gulati, Atasi Sinhababu Assistant Librarian, Rupak Chakravarty

Library Philosophy and Practice (e-journal)

E-resources are the backbone of the learner community in this information superfluous era. Digital technology has made remote access to the E-resources more easy, speedy, and comfortable. The advent of technology has made the libraries add new resources to their existing collection. For the academic community, remote access to the e-resources has become a very important part of their education and research, especially in this pandemic period. Library users are keen on searching and retrieving information stored/viewed from a distance or stored in remote locations. Remote login access to online library e-resources is the best practice that helps the users …


Law Library Blog (December 2021): Legal Beagle's Blog Archive, Roger Williams University School Of Law Dec 2021

Law Library Blog (December 2021): Legal Beagle's Blog Archive, Roger Williams University School Of Law

Law Library Newsletters/Blog

No abstract provided.


Pengembangan Media Pembelajaran Stem Dengan Augmented Reality Untuk Meningkatkan Kemampuan Spasial Matematis Siswa, Alif Maulana Arifin, Heni Pujiastuti, Ria Sudiana Dec 2020

Pengembangan Media Pembelajaran Stem Dengan Augmented Reality Untuk Meningkatkan Kemampuan Spasial Matematis Siswa, Alif Maulana Arifin, Heni Pujiastuti, Ria Sudiana

Jurnal Riset Pendidikan Matematika

Penelitian ini bertujuan untuk menghasilkan produk berupa media pembelajaran berbasis STEM dengan augmented reality yang valid, praktis, dan efektif dalam meningkatkan kemampuan spasial matematis siswa. Jenis penelitian ini adalah penelitian pengembangan dengan model ADDIE yang diadaptasi dari Lee & Owens yang meliputi yaitu analyze, design, development, implementation, and evaluation. Implementasi media yang dikembangkan dilakukan di SMK Negeri 1 Pandeglang dengan melibatkan 25 orang siswa kelas XII RPL 2 dan 2 orang guru matematika. Hasil dari penelitian ini adalah sebuah media pembelajaran yang diberi nama "Artic" yang valid, praktis, dan efektif. Media pembelajaran dinyatakan valid berdasarkan penilaian dari tiga orang …


Automated Exercise Generation In Mobile Language Learning, Rayo Verweij Jan 2020

Automated Exercise Generation In Mobile Language Learning, Rayo Verweij

Senior Projects Spring 2020

The Language Lion is an Android application that teaches basic Dutch to English speakers. While mobile language learning has increased exponentially in popularity, course creation is still labor-intensive. By contrast, the Language Lion uses a map of Dutch to English lexemes, a context-free grammar, and a modified version of the SimpleNLG sentence realizer to automatically generate semi-random translation exercises for the student. Each component is evaluated individually to find and analyze the particular roadblocks in automated exercise generation for mobile language learning.


Pengaruh Penggunaan Media Pembelajaran Berbasis Android Terhadap Kemampuan Pemecahan Masalah Kimia, Arina Diana Fatma, Crys Fajar Partana Oct 2019

Pengaruh Penggunaan Media Pembelajaran Berbasis Android Terhadap Kemampuan Pemecahan Masalah Kimia, Arina Diana Fatma, Crys Fajar Partana

Jurnal Inovasi Pendidikan IPA

Penelitian ini bertujuan untuk menghasilkan media pembelajaran berbasis android dan mengidentifikasi peningkatan kemampuan pemecahan masalah kimia siswa. Prosedur penelitian pengembangan diadaptasi dari pengembangan ADDIE, terdiri dari lima tahap: analisis, desain, pengembangan, penerapan, dan evaluasi. Validasi produk dilakukan oleh ahli media dan ahli materi. Penilaian produk dilakukan oleh 5 guru kimia, 20 siswa untuk uji coba kelompok kecil, dan 56 siswa untuk uji coba lapangan. Evaluasi uji lapangan dilakukan untuk menentukan pengaruh media pembelajaran berbasis android terhadap kemampuan pemecahan masalah kimia. Instrumen yang digunakan dalam penelitian ini meliputi kuisioner penilaian media dan soal tes. Kuisioner penilaian diberikan kepada ahli media, ahli …


Teaching Android Security Through Examples: A Publicly Available Database Of Vulnerable Apps, Daniel E. Krutz, Samuel A. Malachowsky Dec 2016

Teaching Android Security Through Examples: A Publicly Available Database Of Vulnerable Apps, Daniel E. Krutz, Samuel A. Malachowsky

Articles

Security is hard, and teaching security can be even harder. Here we describe a public educational activity to assist in the instruction of both students and developers in creating secure Android apps. Our set of activities includes example vulnerable applications, information about each vulnerability, steps on how to repair the vulnerabilities, and information about how to confirm that the vulnerability has been properly repaired. Our primary goal is to make these activities available to other instructors for use in their classrooms ranging from the K-12 to university settings. A secondary goal of this project is to foster interest in security …


Mental Health Awareness Building Via Android Application, James Faraday, Joshua Martin Aug 2014

Mental Health Awareness Building Via Android Application, James Faraday, Joshua Martin

Journal of Undergraduate Research at Minnesota State University, Mankato

The goal of this project was to create a tool that provides students at Minnesota State University, Mankato with mental health information through a freely available smartphone application (App). Our approach used a software engineering design process that focused on who our customers are, what resources are available, and how we can best connect the two to improve student lives. We identified the stakeholders involved and worked with campus mental health professionals to help shape our App. While there is a broad range of mental health topics, we have focused on materials related to depression. The first process of the …


Work In Progress - Synthesizing Design, Engineering, And Entrepreneurship Through A Mobile Application Development Course, Mark L. Chang Jul 2012

Work In Progress - Synthesizing Design, Engineering, And Entrepreneurship Through A Mobile Application Development Course, Mark L. Chang

Mark L. Chang

In this paper, we describe our experiences in designing and delivering a course that blends together design, engineering, and entrepreneurship through the use of mobile devices. The significance of this work is in advocating for and demonstrating the motivational and educational benefits of using a mobile platform, and describing how to utilize the mobile marketplace to provide an authentic, real-world experience across these three domains.


Data Security On Mobile Devices- A Higher Education Perspective, David Reis Jul 2011

Data Security On Mobile Devices- A Higher Education Perspective, David Reis

Academic Commons and Scott Memorial Library Staff Papers and Presentations

Mobile devices, both personal and Jefferson-owned, are being used everywhere on campus. Everyone knows that patient health information should not be stored on mobile devices, but did you know there are similar restrictions for student information?

If you access your Jefferson email from your mobile device and it contains student email on it, or in your address book, you need to know the requirements to protect that data.

Is your device secure?

AISR and JeffIT are hosting a presentation that will address important data security steps you should take to protect the information on your mobile device.