Open Access. Powered by Scholars. Published by Universities.®

Digital Commons Network

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 2 of 2

Full-Text Articles in Entire DC Network

Interactive Football Summarization, Brandon B. Moon Dec 2009

Interactive Football Summarization, Brandon B. Moon

Theses and Dissertations

Football fans do not have the time to watch every game in its entirety and need an effective solution that summarizes them the story of the game. Human-generated summaries are often too short, requiring time and resources to create. We utilize the advantages of Interactive TV to create an automatic football summarization service that is cohesive, provides context, covers the necessary plays, and is concise. First, we construct a degree of interest function that ranks each play based on detailed, play-by-play game events as well as viewing statistics collected from an interactive viewing environment. This allows us to select the …


Realnav: Exploring Natural User Interfaces For Locomotion In Video Games, Brian Williamson Jan 2009

Realnav: Exploring Natural User Interfaces For Locomotion In Video Games, Brian Williamson

Electronic Theses and Dissertations

We present an exploration into realistic locomotion interfaces in video games using spatially convenient input hardware. In particular, we use Nintendo Wii Remotes to create natural mappings between user actions and their representation in a video game. Targeting American Football video games, we used the role of the quarterback as an exemplar since the game player needs to maneuver effectively in a small area, run down the field, and perform evasive gestures such as spinning, jumping, or the "juke". In our study, we developed three locomotion techniques. The first technique used a single Wii Remote, placed anywhere on the user's …