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Prototyping Video Games With Animation, Richard Christopher Davis
Prototyping Video Games With Animation, Richard Christopher Davis
Research Collection School of Computing and Information Systems
This paper outlines a proposed design for PlaySketch, a new video game storyboarding system. PlaySketch borrows ideas from the K-Sketch animation sketching system, which allows short animations to be created in minutes or seconds. We build on K-Sketch in four ways. key frame animation capabilities, a branching timeline view, microphone and web-cam support, and hooks to connect to online game design documents.
Informal Animation Sketching With K-Sketch, Richard Christopher Davis
Informal Animation Sketching With K-Sketch, Richard Christopher Davis
Research Collection School of Computing and Information Systems
Animation is a powerful medium that is accessible to few, because current animation tools are extremely complex. This complexity arises partially from current tools’ focus on precise, often unnecessary details and partially from the difficulty of finding a small but sufficiently powerful set of tool features. We are designing K-Sketch, an informal 2D animation tool that uses sketching and demonstration to radically reduce the time needed to create an animation. Our field studies investigating the needs of current anima-tion tool users and would-be users are helping us to mini-mize complexity by showing us how to prioritize the many possible tool …