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Say That Again: The Role Of Multimodal Redundancy In Communication And Context, Brandon Javier Dormes Jun 2023

Say That Again: The Role Of Multimodal Redundancy In Communication And Context, Brandon Javier Dormes

Cognitive Science Senior Theses

With several modes of expression, such as facial expressions, body language, and speech working together to convey meaning, social communication is rich in redundancy. While typically relegated to signal preservation, this study investigates the role of cross-modal redundancies in establishing performance context, focusing on unaided, solo performances. Drawing on information theory, I operationalize redundancy as predictability and use an array of machine learning models to featurize speakers' facial expressions, body poses, movement speeds, acoustic features, and spoken language from 24 TEDTalks and 16 episodes of Comedy Central Stand-Up Presents. This analysis demonstrates that it is possible to distinguish between these …


Expressiveness Of Real-Time Motion Captured Avatars Influences Perceived Animation Realism And Perceived Quality Of Social Interaction In Virtual Reality, Alan D. Fraser, Isabella Branson, Ross C. Hollett, Craig P. Speelman, Shane L. Rogers Dec 2022

Expressiveness Of Real-Time Motion Captured Avatars Influences Perceived Animation Realism And Perceived Quality Of Social Interaction In Virtual Reality, Alan D. Fraser, Isabella Branson, Ross C. Hollett, Craig P. Speelman, Shane L. Rogers

Research outputs 2022 to 2026

Using motion capture to enhance the realism of social interaction in virtual reality (VR) is growing in popularity. However, the impact of different levels of avatar expressiveness on the user experience is not well understood. In the present study we manipulated levels of face and body expressiveness of avatars while investigating participant perceptions of animation realism and interaction quality when disclosing positive and negative experiences in VR. Moderate positive associations were observed between perceptions of animation realism and interaction quality. Post-experiment questions revealed that many of our participants (approximately 40 %) indicated the avatar with the highest face and body …


Social Access And Representation For Autistic Adult Livestreamers, Terrance Mok, Anthony Tang, Adam Mccrimmon, Lora Oehlberg Oct 2022

Social Access And Representation For Autistic Adult Livestreamers, Terrance Mok, Anthony Tang, Adam Mccrimmon, Lora Oehlberg

Research Collection School Of Computing and Information Systems

We interviewed 10 autistic livestreamers to understand their motivations for livestreaming on Twitch. Our participants explained that streaming helped them fulfill social desires by: supporting them in making meaningful social connections with others; giving them a safe space to practice social skills like “small talk”; and empowering them to be autistic role models and to share their true selves. This work offers an early report on how autistic individuals leverage livestreaming as a beneficial social platform while struggling with audience expectations.


Realistic Motion Avatars Are The Future For Social Interaction In Virtual Reality, Shane L. Rogers, Rebecca Broadbent, Jemma Brown, Allan Fraser, Craig P. Speelman Jan 2022

Realistic Motion Avatars Are The Future For Social Interaction In Virtual Reality, Shane L. Rogers, Rebecca Broadbent, Jemma Brown, Allan Fraser, Craig P. Speelman

Research outputs 2022 to 2026

This study evaluated participant self-reported appraisal of social interactions with another person in virtual reality (VR) where their conversational partner was represented by a realistic motion avatar. We use the term realistic motion avatar because: 1. The avatar was modelled to look like the conversational partner it represented, and 2. Full face and body motion capture was utilised so that the avatar mimicked the facial and body language of the conversational partner in real-time. We compared social interaction in VR with face-to-face interaction across two communicative contexts: 1. Getting acquainted conversation, and 2. A structured interview where the participant engaged …


Role Of Gender Differences On Individuals' Responses To Electronic Word-Of-Mouth In Social Interactions, Jonghak Sun, Seokwoo Song, Deanna House, Mintaek Kwon Mar 2019

Role Of Gender Differences On Individuals' Responses To Electronic Word-Of-Mouth In Social Interactions, Jonghak Sun, Seokwoo Song, Deanna House, Mintaek Kwon

Information Systems and Quantitative Analysis Faculty Publications

Considering the significant effects of electronic Word-of-Mouth (eWOM), this research explores how individuals respond to eWOM and whether gender differences exist in their perceptions. To do so, by employing the perspective of social interactions, we examine the proposed relationships are different between genders. We collected data using a survey and tested the hypotheses via path analysis. The results indicate that, gender differences were found specific to search effort, product involvement, and information credibility. Women with strong online ties had a tendency to be more involved in the product information and to find the information more credible. In addition, when women …


Cell-Devs Social Interaction Modeling And Simulation For Emergency Evacuation Systems, Yanhong Wang, Wang Xia, Shaowei Wang Jan 2019

Cell-Devs Social Interaction Modeling And Simulation For Emergency Evacuation Systems, Yanhong Wang, Wang Xia, Shaowei Wang

Journal of System Simulation

Abstract: This paper aims to present a Cell-DEVS model for emergency evacuation systems, which behave uncertainty and are intricately driven by the social factors. The model introduces social interaction factors such as familiarity degrees, individual vision, communication and conduction, and velocity zones as the state variables, describing the relationship between the evacuees and environment, as well as the interactions with each other. The algorithm optimization enhances reality of simulation. The RESTful CD++ is applied as middleware to execute remote simulation. The results confirm the existence of social interaction. This work benefits to the architecture design, evacuation planning and …


Differences In Perceived Constraints Of Telework Utilization Among Teleworkers And Office Workers, Yolanda West Jan 2017

Differences In Perceived Constraints Of Telework Utilization Among Teleworkers And Office Workers, Yolanda West

Walden Dissertations and Doctoral Studies

Approximately 37% of the U.S. labor force currently works from a remote location. Costs and competition are driving organizations to increase the use of telework among remote workplaces. Increasing organizational knowledge of the perceptions of current teleworkers could increase its adoption by employees and improve its implementation by managers. The purpose of this research was to test hypotheses regarding the perceived levels of telework efficiency, social interaction, and technical support to determine in those perceptions differed between teleworkers and office workers. Goldratt's Theory of Constraints framed the quantitative research design. A purposive sample of 54 teleworkers and office workers in …


High5: Promoting Interpersonal Hand-To-Hand Touch For Vibrant Workplace With Electrodermal Sensor Watches, Yuhwan Kim, Seungchul Lee, Inseok Hwang, Hyunho Ro, Youngki Lee, Miri Moon, Junehwa Song Sep 2014

High5: Promoting Interpersonal Hand-To-Hand Touch For Vibrant Workplace With Electrodermal Sensor Watches, Yuhwan Kim, Seungchul Lee, Inseok Hwang, Hyunho Ro, Youngki Lee, Miri Moon, Junehwa Song

Research Collection School Of Computing and Information Systems

Interpersonal touch is our most primitive social language strongly governing our emotional well-being. Despite the positive implications of touch in many facets of our daily social interactions, we find wide-spread caution and taboo limiting touch-based interactions in workplace relationships that constitute a significant part of our daily social life. In this paper, we explore new opportunities for ubicomp technology to promote a new meme of casual and cheerful interpersonal touch such as high-fives towards facilitating vibrant workplace culture. Specifically, we propose High5, a mobile service with a smartwatch-style system to promote high-fives in everyday workplace interactions. We first present initial …


Speech & Multimodal Resources: The Herme Database Of Spontaneous Multimodal Human-Robot Dialogues, Jing Guang Hang, Emer Gilmartin, Celine De Looze, Brian Vaughan, Nick Campbell May 2012

Speech & Multimodal Resources: The Herme Database Of Spontaneous Multimodal Human-Robot Dialogues, Jing Guang Hang, Emer Gilmartin, Celine De Looze, Brian Vaughan, Nick Campbell

Conference papers

This paper presents methodologies and tools for language resource (LR) construction. It describes a database of interactive speech collected over a three-month period at the Science Gallery in Dublin, where visitors could take part in a conversation with a robot. The system collected samples of informal, chatty dialogue – normally difficult to capture under laboratory conditions for human-human dialogue, and particularly so for human-machine interaction. The conversations were based on a script followed by the robot consisting largely of social chat with some task-based elements. The interactions were audio-visually recorded using several cameras together with microphones. As part of the …


An Examination Into How Group Performance Is Influenced By Various Communication Channels, Jason C. Norgaard Mar 2008

An Examination Into How Group Performance Is Influenced By Various Communication Channels, Jason C. Norgaard

Theses and Dissertations

This purpose of this research was to look at the how group performance is influenced by various communication channels. Specifically, this research sought to determine what communication factors are affected when groups are forced to use different communications channels. The three communications channels tested were face-to-face communications, audio conferencing, and computer-mediated communications through an Internet chat program. Each channel was measured on accuracy, efficiency, and total number of ideas generated. The research found that the groups using computer-mediated communications had a difficult time completing the exercises in the allotted time. Additionally, the computer-mediated produced significantly fewer total words and total …