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The Official Rulebook For Choice In Video Games: An Examination Of Choice In Modern Narrative Games, Tyler Paulley 2017 Bellarmine University

The Official Rulebook For Choice In Video Games: An Examination Of Choice In Modern Narrative Games, Tyler Paulley

Undergraduate Theses

Film, drama, and novels are each capable of telling stories in a specialized way. This thesis makes the claim that video games are the newest means of storytelling and that they can tell stories in unique and engaging ways by using choice. The first goal of this thesis is to determine how and why choice is being used by game developers by examining several modern narrative games. After this examination, it is determined that the increase of choice-driven and narrative games have had an impact on the expectations of players, the goals of video games, and on game culture itself ...


Exploring Oculus Rift: A Historical Analysis Of The ‘Virtual Reality’ Paradigm, Chastin Gammage 2017 San Jose State University

Exploring Oculus Rift: A Historical Analysis Of The ‘Virtual Reality’ Paradigm, Chastin Gammage

ART 108: Introduction to Games Studies

This paper will first provide background information about Virtual Reality in order to better analyze its development throughout history and into the future. Next, this essay begins an in-depth historical analysis of how virtual reality has developed prior to 1970, a pivotal year in Virtual Reality history, followed by an exploration of how this development paradigm shifted between the 1970's and the turn of the century. The historical analysis of virtual reality is concluded by covering the modern period from 2000-present. Finally, this paper examines the layout of the virtual reality field in respect to he history and innovations ...


A Spatial Collaboration: Building A Multi-Institution Geospatial Data Discovery Portal, Mara Blake, Karen Majewicz, Ryan Mattke, Kathleen W. Weessies 2017 Johns Hopkins University

A Spatial Collaboration: Building A Multi-Institution Geospatial Data Discovery Portal, Mara Blake, Karen Majewicz, Ryan Mattke, Kathleen W. Weessies

Collaborative Librarianship

As academic education and research increasingly take advantage of geospatial data and methodologies, we see a corresponding exponential growth in the number of available geospatial resources in the form of GIS datasets and scanned historical maps. However, users can experience difficulty finding these resources due to the unconnected multitude of platforms and clearinghouses that host them. Additionally, the resources are not always well described with web semantic metadata that facilitates discovery. In response to this challenge, The Big Ten Academic Alliance Geospatial Data Project began in 2015 to provide discoverability, facilitate access, and connect scholars to geospatial resources. Our project ...


Building Capable, Energy-Efficient, Flexible Visualization And Sensing Clusters From Commodity Tablets, Thomas Delgado Dias, Xian Yan, Konstantin Läufer, George K. Thiruvathukal 2017 Loyola University Chicago

Building Capable, Energy-Efficient, Flexible Visualization And Sensing Clusters From Commodity Tablets, Thomas Delgado Dias, Xian Yan, Konstantin Läufer, George K. Thiruvathukal

Konstantin Läufer

We explore the application of clusters of commodity tablet devices to problems spanning a “trilogy” of concerns: visualization, sensing, and computation. We conjecture that such clusters provide a low-cost, energy-efficient, flexible, and ultimately effective platform to tackle a wide range of problems within this trilogy. This is a work in progress, and we now elaborate our position and give a preliminary status report.

A wide range of Android tablet devices are available in terms of price and capabilities. “You get what you pay for” w.r.t. display resolution, sensors, and chipset---corresponding to the trilogy. $200 gets one a 1280x800-pixel ...


Content-Based Top-N Recommendations With Perceived Similarity, Charlie Wang, Arpita Agrawal, Xiaojun Li, Tanima Makkad, Ejaz Veljee, Ole J. Mengshoel, Alvin Jude 2017 Ericsson

Content-Based Top-N Recommendations With Perceived Similarity, Charlie Wang, Arpita Agrawal, Xiaojun Li, Tanima Makkad, Ejaz Veljee, Ole J. Mengshoel, Alvin Jude

Ole J Mengshoel

Similarity-based recommender systems can be used to pre-compute distance between item pairs, and then to quickly recommend similar items to users. The content-based approach to similarity uses the item’s description, which in movies could mean genre, director or cast. These similarity methods are often built with unsupervised learning, which means the notion of similarity is defined by those who write the method. This notion may not match that of the users, resulting in poor user experience. In this paper we used user-contributed labels representing perceived similarity between movies to build a supervised content-based (CB) model for movie recommendations. Our ...


Interactive Visual Analytics Application For Spatio-Temporal Movement Data, Yifei GUAN, Tin Seong KAM 2017 Singapore Management University

Interactive Visual Analytics Application For Spatio-Temporal Movement Data, Yifei Guan, Tin Seong Kam

Research Collection School Of Information Systems

The Visual Analytics Science and Technology (VAST) Challenge 2017 Mini-Challenge 1 dataset mirrored the challenging scenarios in analysing large spatiotemporal movement tracking datasets. The datasets provided contains a 13-month movement data generated by five types of sensors, for six types of vehicles passing through the Boonsong Lekagul Nature Preserve. We present an application developed with the market leading visualisation software Tableau to provide an interactive visual analysis of the multi-dimensional spatiotemporal datasets. Our interactive application allows the user to perform an interactive analysis to observe movement patterns, study vehicle trajectories and identify movement anomalies while allowing them to customise the ...


Interactive Visual Analytics Application For Spatiotemporal Movement Data, Yifei GUAN, Tin Seong KAM 2017 Singapore Management University

Interactive Visual Analytics Application For Spatiotemporal Movement Data, Yifei Guan, Tin Seong Kam

Research Collection School Of Information Systems

The Visual Analytics Science and Technology (VAST) Challenge 2017 Mini-Challenge 1 dataset mirrored the challenging scenarios in analysing large spatiotemporal movement tracking datasets. The datasets provided contains a 13-month movement data generated by five types of sensors, for six types of vehicles passing through the Boonsong Lekagul Nature Preserve. We present an application developed with the market leading visualisation software Tableau to provide an interactive visual analysis of the multi-dimensional spatiotemporal datasets. Our interactive application allows the user to perform an interactive analysis to observe movement patterns, study vehicle trajectories and identify movement anomalies while allowing them to customise the ...


Supporting Optimal Aging Through The Innovative Use Of Virtual Reality Technology, Sally Hughes, Kathryn Warren-Norton, Pat Spadafora, Lia Tsotsos 2017 Sheridan College

Supporting Optimal Aging Through The Innovative Use Of Virtual Reality Technology, Sally Hughes, Kathryn Warren-Norton, Pat Spadafora, Lia Tsotsos

Centre Publications and Scholarship

Although virtual reality (VR) technology has been implemented as a tool to address the health issues of older adults, its applicability to social connectedness is underrepresented in the literature, and less is known about its efficacy in this area in contributing to overall wellness and well-being in later life. Expanding the VR possibilities beyond traditional entertainment purposes holds considerable potential for the older adult market. Technological tools have been employed in the elder health care field for many years, and cutting-edge developments such as virtual and augmented reality have begun to be used to facilitate optimal wellness in aging. Such ...


Accessibility And Usability Of Government Websites In Tanzania, Joel S. Mtebe, Aron W. Kondoro 2017 University of Dar Es Salaam

Accessibility And Usability Of Government Websites In Tanzania, Joel S. Mtebe, Aron W. Kondoro

The African Journal of Information Systems

The government of Tanzania has been embracing information systems specifically websites in order to widen access to government services, lower administrative costs, and to increase public participation in decision making. As a result, almost every ministry, department, and agency (MDA) has developed a website of different kind. However, the majority of existing websites were developed without sufficiently considering user needs which indicates that they do have some usability and accessibility problems. This study used SortSite tool to evaluate accessibility and usability of government websites taking a sample of 22 websites. The report from the SortSite tool was then checked against ...


The Utility Of Beautiful Visualizations, Laura Tateosian, Reza Amindarbari, Christopher Healey, Pavel Kosik, James Enns 2017 NC State Center For Geospatial Analytics

The Utility Of Beautiful Visualizations, Laura Tateosian, Reza Amindarbari, Christopher Healey, Pavel Kosik, James Enns

Free and Open Source Software for Geospatial (FOSS4G) Conference Proceedings

Geovisualizations provide a means to inspect large complex multivariate datasets for information that would not otherwise be available with a tabular view or summary statistics alone. Aesthetically appealing visualizations can elicit prolonged exploration and encourage discovery. Creating data geovisualizations that are effective and beautiful is an important yet difficult challenge. Here we present a tool for rendering geovisualizations of continuous spatial data using the painterly techniques of impressionist-era artists. The techniques, which have been tested in controlled studies, vary the visual properties (e.g., hue, size, and tilt) of brush strokes to represent multiple data attributes simultaneously in each location ...


The Billion Object Platform (Bop): A System To Lower Barriers To Support Big, Streaming, Spatio-Temporal Data Sources, Devika Kakkar, Ben Lewis, David Smiley, Ariel Nunez 2017 Center for Geographic Analysis, Harvard University

The Billion Object Platform (Bop): A System To Lower Barriers To Support Big, Streaming, Spatio-Temporal Data Sources, Devika Kakkar, Ben Lewis, David Smiley, Ariel Nunez

Free and Open Source Software for Geospatial (FOSS4G) Conference Proceedings

With funding from the Sloan Foundation and Harvard Dataverse, the Harvard Center for Geographic Analysis (CGA) has developed a big spatio-temporal data visualization platform called the Billion Object Platform or "BOP". The goal of the project is to lower barriers for scholars who wish to access large, streaming, spatio-temporal datasets. Since once archived, streaming data gets big fast, and since most GIS systems don't support interactive visualization of millions of objects, a new platform was needed. The BOP is loaded with the latest billion geo-tweets and is fed a real-time stream of about 1 million tweets per day. The ...


Parallel Personalized Pagerank On Dynamic Graphs, Wentian GUO, Yuchen LI, Yuchen LI, Kian-Lee TAN 2017 Singapore Management University

Parallel Personalized Pagerank On Dynamic Graphs, Wentian Guo, Yuchen Li, Yuchen Li, Kian-Lee Tan

Research Collection School Of Information Systems

Personalized PageRank (PPR) is a well-known proximitymeasure in graphs. To meet the need for dynamic PPRmaintenance, recent works have proposed a local updatescheme to support incremental computation. Nevertheless,sequential execution of the scheme is still too slow for highspeedstream processing. Therefore, we are motivated todesign a parallel approach for dynamic PPR computation.First, as updates always come in batches, we devise a batchprocessing method to reduce synchronization cost among everysingle update and enable more parallelism for iterativeparallel execution. Our theoretical analysis shows that theparallel approach has the same asymptotic complexity asthe sequential approach. Second, we devise novel optimizationtechniques to e ...


Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon 2017 RIT (undergraduate student)

Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon

Presentations and other scholarship

In this paper, we describe the design and technological methods of

our dynamic sprite system in Lost & Found, a table-top-to-mobile

card game designed to improve literacy regarding prosocial

aspects of religious legal systems, specifically, collaboration and

cooperation. Harnessing the capabilities of Unreal Engine’s

Paper2D system, we created a dynamic content creation pipeline

that empowered our game designers so that they could rapidly

iterate on the game’s systems and balance externally from the

engine. Utilizing the Unreal Blueprint component system we were

also able to modularize each actor during runtime as data may be

changed. The technological approach behind ...


Segmentation Of Heart Ventricles Using Skeletal Representations, Hasana Chaudry, Toshiro Kubota 2017 Susquehanna University

Segmentation Of Heart Ventricles Using Skeletal Representations, Hasana Chaudry, Toshiro Kubota

Landmark Conference Summer Research Symposium

The objective of the project is to develop practical algorithms to segment the human heart’s left and right ventricles from isotropic Magnetic Resonance Imaging (MRI). An advanced algorithm that allows for efficient analysis of the ventricles in 3D or 4D would help diagnose and treat numerous cardiac diseases and illnesses. The left ventricle is a convex-like structure whereas the right ventricle has a relatively more abstract shape. The constant blood flow in and out of the ventricles causes them to look different at any given time. Therefore, our data set is in 4D where the fourth dimension is time ...


Towards Continuous And Passive Authentication Across Mobile Devices: An Empirical Study, Xiao Wang, Tong Yu, Ole J. Mengshoel, Patrick Tague 2017 Carnegie Mellon University

Towards Continuous And Passive Authentication Across Mobile Devices: An Empirical Study, Xiao Wang, Tong Yu, Ole J. Mengshoel, Patrick Tague

Ole J Mengshoel

Mobile devices, such as smartphones and tablets, have become prevalent given their ample functionality brought by a variety of applications. Unfortunately, these devices face security and privacy threats due to unauthorized access. Ordinary protection mechanisms such as passcode and fingerprint verification are widely employed to mitigate the threats. To achieve strong security without sacrificing usability, extensive research efforts have been devoted to continuous authentication through passive sensing and behavior modeling. Nowadays, more and more users own multiple devices. This trend presents opportunities for further optimization of authentication across devices. In this paper, we conduct an empirical study on how a ...


Touchscreen Smartphone User Interfaces For Older Adults, Ai Sano 2017 University of Minnesota, Morris

Touchscreen Smartphone User Interfaces For Older Adults, Ai Sano

Scholarly Horizons: University of Minnesota, Morris Undergraduate Journal

Today the world is experiencing the rapid growth of the older population. The number of older adults who own digital devices such as smartphones is increasing as well. The current smartphone user interfaces, however, appear not optimized for older adults. When designing smartphone user interfaces for older adults, we must consider their age-related physical and cognitive changes, which most likely affect their user experience. The present paper explores smartphone user interface guidelines for older adults and heuristics for evaluating the usability of Android launchers for older adults as well as a research study that developed an Android launcher for older ...


An Overview Of Modern Global Illumination, Skye A. Antinozzi 2017 University of Minnesota, Morris

An Overview Of Modern Global Illumination, Skye A. Antinozzi

Scholarly Horizons: University of Minnesota, Morris Undergraduate Journal

Advancements in graphical hardware call for innovative solutions, which can improve the realism of computer generated lighting. These innovative solutions aim to generate state of the art computer generated lighting through a combination of intelligent global illumination models and the use of modern hardware. The solution described in this paper achieves global illumination by ray tracing over geometry within a 3D scene from distributed light field probes and proceeds to shade the scene with a deferred renderer. Such a solution provides the flexibility and robustness that many other global illumination models have previously lacked while still achieving realistic lighting that ...


Fitbit Garden: A Mobile Game Designed To Increase Physical Activity In Children, Ashish Amresh, Annmarie Lyles, Leigh Small, Kevin Gary 2017 Arizona State University

Fitbit Garden: A Mobile Game Designed To Increase Physical Activity In Children, Ashish Amresh, Annmarie Lyles, Leigh Small, Kevin Gary

Publications

In this paper, we present the design and deployment of a mobile game titled "FitBit Garden" that encourages children to be physically active by representing the activity levels tracked via a FitBit pedometer in a garden ecosystem. The garden flourishes and grows as children and their parents take positive actions in the real world to improve the child's physical activity. These actions are then manifested into the virtual world via the mobile app. The paper presents the design of the intervention, the methods developed to collect and analyze data and the results of the usability study to determine form ...


Mhealth Games As Rewards: Incentive Or Distraction?, Kevin Gary, Ryan Stoll, Pooja Rallabhandi, Mandar Patwardhan, Derek Hamel, Ashish Amresh, Armando Pina, Kevin Cleary, Zenaide Quezado 2017 Arizona State University

Mhealth Games As Rewards: Incentive Or Distraction?, Kevin Gary, Ryan Stoll, Pooja Rallabhandi, Mandar Patwardhan, Derek Hamel, Ashish Amresh, Armando Pina, Kevin Cleary, Zenaide Quezado

Publications

Games may be employed for delivery of a clinical protocol, or as an incentive for protocol tasks. We focus on serious games in mHealth apps for pediatric patients with a chronic disease as an incentive for behavior modification. A patient is rewarded with enhanced gameplay in proportion to her/his compliance with a clinical protocol. The game-as-reward prevents fatigue and sustains patient engagement as the mHealth apps are used on a frequent basis when the affliction is a chronic disease. However, our experience shows a fine line between games that encourage engagement and ones that distract patients from protocol tasks.


Virtual Training Simulator For Atomic Force Microscopy, Matthew J. Heying, James H. Oliver, Sriram Sundararajan, Pranav Shrotriya, Qingze Zou 2017 Iowa State University

Virtual Training Simulator For Atomic Force Microscopy, Matthew J. Heying, James H. Oliver, Sriram Sundararajan, Pranav Shrotriya, Qingze Zou

Sriram Sundararajan

Training novice users how to operate an Atomic Force Microscope (AFM) is expensive due to the cost of equipment and the time required to train users in a hands-on learning environment. Training large groups of users simultaneously presents a problem because usually only one AFM is available for use. To alleviate this problem, a virtual training simulator for AFM training has been developed. The training simulator is a Windows-based software program designed to allow users to simulate basic AFM operation on a PC. Instructors can use this tool to demonstrate the exact same instruction that a user would receive in ...


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