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Second Life Virtual Universities: A Visual Analysis, Zeenath Haniff Apr 2011

Second Life Virtual Universities: A Visual Analysis, Zeenath Haniff

Graduate Research Symposium (GCUA) (2010 - 2017)

General academic objectives include producing an educational experience that is engaging, interactive, collaborative, experiential and productive. The goal is to promote learner engagement through the visual power of a newly adopted medium in education – universities in the multi-user virtual environment (MUVE) of Second Life. Attributes of the virtual reality aid visual learning in the online environment: (1) computer-generated content, (2) three-dimensional graphics, and (3) interactivity. Visual renditions of campus buildings and fellow students as avatars emotionally connect students to feel a sense of presence and community within the virtual learning platform. Additionally, the ability to see and hear their …