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Full-Text Articles in Science and Technology Studies

Emotional Intelligence: The Effect On Social Media Use, Interpersonal Violence, And Gender, Gail Grabczynski Apr 2018

Emotional Intelligence: The Effect On Social Media Use, Interpersonal Violence, And Gender, Gail Grabczynski

Scholar Week 2016 - present

This study investigated the relationship between Emotional Intelligence (EI), social media use, interpersonal violence and gender. EI is a relatively new topic of research that has been of interest to many organizations due to the proposition that EI assists in the development of individuals. With the proliferation of social media, interpersonal violence and women in the workforce, a determination of a relationship between EI and those variables was warranted. The study was conducted at a small private Christian university. An online survey was administered to 123 sophomores. This study was a cross-sectional quantitative design, that utilized three established instruments to ...


Using Computer Games To Motivate At-Risk Students To Studious Learners, Dawn M. White Mar 2016

Using Computer Games To Motivate At-Risk Students To Studious Learners, Dawn M. White

National Youth-At-Risk Conference Savannah

Motivation is the key factor in the academic success of students. Tapping into students’ interests keeps them engaged in learning. One major interest in all students is computer games. Learn about the numerous and free education games available on the Internet and how to use them to transform at–risk students into studious learners. Target Audience: elementary, middle and high school teachers, school counselors, & parents


Peering Into The Discourse Of Industrial Design Training Through A Sustainability Lens, Norman M. Su, Haodan Tan, Eli Blevis Jan 2014

Peering Into The Discourse Of Industrial Design Training Through A Sustainability Lens, Norman M. Su, Haodan Tan, Eli Blevis

Design Thinking Research Symposium

Now well established in HCI, the lens of sustainability may be applied to educational practices in industrial design and interaction design. By sustainability, we mean to include notions of mitigation of the environmental effects of climate change. In this paper, we present an analysis of student projects in a junior and senior industrial design class dataset. Drawing from discourse analysis, we examine how the industrial design classroom serves as a space to socially construct the philosophies and goals inherent in “good” design. We then examine how the lens of sustainability is implicated into the industrial design “way” as espoused by ...


Exploring The Effectiveness Of Online Instructional Technology In Higher Education: Professors’ Perspective, George Shaw Jr. Nov 2012

Exploring The Effectiveness Of Online Instructional Technology In Higher Education: Professors’ Perspective, George Shaw Jr.

Annual Research Symposium of the College of Communication and Information

Technology has drastically changed the landscape of how, when, and where we can access information. As a result of technological advancements, delivery methods for classroom lectures has also change. In higher education, 21st century technology allows professors to deliver lectures face-to-face or online and synchronous or asynchronous within the online education environment. This pilot study interviewed four faculty members and one instructor at a major university in South Carolina in a one-on-one interview session to explore the effectiveness of online instructional technology. Understanding how open source software help professors make online instructional technology more conducive to the learning and knowledge ...


What Is Translational Research?, Catarina I. Kiefe May 2011

What Is Translational Research?, Catarina I. Kiefe

UMass Center for Clinical and Translational Science Research Retreat

Plenary Presentation: Overview of translational science, the application of discoveries generated by laboratory research and preclinical studies to the development of clinical trials and studies in humans.


Second Life Virtual Universities: A Visual Analysis, Zeenath Haniff Apr 2011

Second Life Virtual Universities: A Visual Analysis, Zeenath Haniff

Graduate Research Symposium (GCUA) (2010 - 2017)

General academic objectives include producing an educational experience that is engaging, interactive, collaborative, experiential and productive. The goal is to promote learner engagement through the visual power of a newly adopted medium in education – universities in the multi-user virtual environment (MUVE) of Second Life. Attributes of the virtual reality aid visual learning in the online environment: (1) computer-generated content, (2) three-dimensional graphics, and (3) interactivity. Visual renditions of campus buildings and fellow students as avatars emotionally connect students to feel a sense of presence and community within the virtual learning platform. Additionally, the ability to see and hear their classmates ...