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Full-Text Articles in Science and Technology Studies

Theorizing Constructive Learning Environments For Secondary Girls' Stem Learning, Safiyya Bintali Dec 2022

Theorizing Constructive Learning Environments For Secondary Girls' Stem Learning, Safiyya Bintali

Undergraduate Research Symposium Performances & Exhibitions

Background: Multiple studies analyze STEM learning environments, but in these studies, secondary-age (middle/high school) female students are not the focus. There is a lack of research on creating effective STEM learning environments for motivating girls to be introduced to/motivated to pursue STEM fields.

Purpose of Study: Our study in the Engaging Girls in Ubiquitous Intelligence and Computing (GUIC) summer camp, funded by the National Science Foundation (NSF)'s ITEST program, aims to close that gap by investigating elements that made up a constructivist STEM learning environment, and how these elements ensured an effective and supportive STEM learning environment for secondary-age female …


Game Change: What Have We Learned? Pt. 2, Robert E. Lang, Sonya D. Horsford, Marya L. Shegog, Ramona Denby-Brinson, Fatma Nasoz May 2013

Game Change: What Have We Learned? Pt. 2, Robert E. Lang, Sonya D. Horsford, Marya L. Shegog, Ramona Denby-Brinson, Fatma Nasoz

Brookings Scholar Lecture Series

Share Knowledge. Change Lives. Transform our Community.

Our Mission: The Lincy Institute at UNLV conducts and supports research that focuses on improving Nevada's health, education, and social services.

Our Research Areas: Education, Health, Social Services, Information Technology


Best Instructional Practices For Distance Education: A Meta-Analysis, Robin Michael Roberts Aug 2011

Best Instructional Practices For Distance Education: A Meta-Analysis, Robin Michael Roberts

UNLV Theses, Dissertations, Professional Papers, and Capstones

Recent meta-analyses on the efficacy of distance education have concluded that no significant difference exists between face-to-face and distance education. At the same time, these meta-analyses noted that considerable heterogeneity existed between the individual studies used in the meta-analyses. Investigation of moderators responsible for that heterogeneity suggested that four things other than media delivery were primarily responsible for the majority of variation between study outcomes: methodological quality, instructor involvement, type of interaction, instructional methods and time-on-task. A comparative meta-analysis was performed to further investigate these moderators. Methodological quality, maturational differences in students and any undetermined media effects were controlled for …


Cyberbullying In Schools: A Research Study On School Policies And Procedures, Brian Wiseman May 2011

Cyberbullying In Schools: A Research Study On School Policies And Procedures, Brian Wiseman

UNLV Theses, Dissertations, Professional Papers, and Capstones

A mixed-methods research design first using quantitative then qualitative data was used in order to explore what cyberbullying policies are being employed by principals in the state of Nevada. Electronic surveys were given to all 118 middle school principals in Nevada. Middle school was chosen because it is the age where cyberbullying behaviors are most prevalent. Out of the 118 surveys that were deployed, 66 principals responded. A series of independent t-tests and a chi-squared analysis was conducted using the survey data. The survey concluded by asking principals if they were willing to participate in a one-on-one interview regarding the …


Second Life Virtual Universities: A Visual Analysis, Zeenath Haniff Apr 2011

Second Life Virtual Universities: A Visual Analysis, Zeenath Haniff

Graduate Research Symposium (GCUA) (2010 - 2017)

General academic objectives include producing an educational experience that is engaging, interactive, collaborative, experiential and productive. The goal is to promote learner engagement through the visual power of a newly adopted medium in education – universities in the multi-user virtual environment (MUVE) of Second Life. Attributes of the virtual reality aid visual learning in the online environment: (1) computer-generated content, (2) three-dimensional graphics, and (3) interactivity. Visual renditions of campus buildings and fellow students as avatars emotionally connect students to feel a sense of presence and community within the virtual learning platform. Additionally, the ability to see and hear their …