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Full-Text Articles in Science and Technology Studies

Transhumanism (Dot) Mil: A Bibliometric Analysis Of Technoprogressive Terms In Military Publications, K. Durwood Evans Sep 2019

Transhumanism (Dot) Mil: A Bibliometric Analysis Of Technoprogressive Terms In Military Publications, K. Durwood Evans

Library Philosophy and Practice (e-journal)

Has transhumanism influenced military thinking? Previous work found that transhumanist terms did not appear widely in military publications. The present work analyzes and improves on previous content analysis of transhumanist terms in military literature using the tools of library and information studies.


Blue The Bee Learns To Be Happy, Connie Reimers-Hild, Deborah J. Weitzenkamp, Connie Reimers-Hild, Kim Wellsandt Feb 2017

Blue The Bee Learns To Be Happy, Connie Reimers-Hild, Deborah J. Weitzenkamp, Connie Reimers-Hild, Kim Wellsandt

Kimmel Education and Research Center: Faculty and Staff Publications

Do you sometimes feel sad or blue and don't know what to do? If so, this book was written just for you!

Join Blue the Bee as she travels through Happy Orchard meeting her friends (Flutter, Buzz, Bonita and Ernie) to learn the 7 Happiness Habits. When happiness is a habit, it comes without thinking. You can choose how to spend your day and use your time. You choose how to live your life and what is on your mind.

Each page was designed to enjoy at any age. People can become pollinators of happiness in any life stage!

This …


The Role Of Design Thinking In Scientific Research & Communication, Colleen Syron Sep 2016

The Role Of Design Thinking In Scientific Research & Communication, Colleen Syron

SciComm 2016 - Lincoln, Nebraska, September 23-24, 2016

Design thnking: Research: • Interviews with designers • Observations and case studies • Experimental studies • Simulation • Reflection and theorizing

Designing is not a search for the optimum solution to the given problem, but that it is an exploratory process. The creative designer interprets the design brief not as a specification for a solution, but as a starting point for a journey of exploration,…

“Deduction proves that something must be; Induction shows that something actually is operative; Abduction suggests that something may be.” Charles Pierce

The main point of difference is that of timing. Both artists and scientists operate …


Mammalogy At Texas Tech University: A Historical Perspective, Lisa C. Bradley, John R. Suchecki, Brian R. Amman, Joel G. Brant, Hugh H. Genoways, L. Rex Mcaliley, Robert J. Baker, Francisca Mendez-Harclerode, Robert D. Bradley Sep 2005

Mammalogy At Texas Tech University: A Historical Perspective, Lisa C. Bradley, John R. Suchecki, Brian R. Amman, Joel G. Brant, Hugh H. Genoways, L. Rex Mcaliley, Robert J. Baker, Francisca Mendez-Harclerode, Robert D. Bradley

University of Nebraska State Museum: Mammalogy Papers

The mammalogy program at Texas Tech University officially was established in 1962, when Robert L. Packard joined the faculty of the Department of Biological Sciences. As the institution's first mammalogist, Packard took the initiative to develop a strong program of mammalian research and education. Influenced by the successful program built by his mentor, E. Raymond Hall, at the University of Kansas, Packard modeled similar goals for Texas Tech University. Those goals included a strong emphasis on both undergraduate and graduate education and research, with several mammalogy faculty members, and the establishment and growth of a large and active mammal collection.


Collaborative Multimedia, Judy Diamond, Alan B. Bond, Beth Schenker, Debra Meier, Dana Twersky Jan 1995

Collaborative Multimedia, Judy Diamond, Alan B. Bond, Beth Schenker, Debra Meier, Dana Twersky

Alan Bond Publications

Six natural history institutions contributed video and other images to produce a single multimedia exhibit about famous paleontology sites throughout the United States. In Mesozoic Monsters. Mammals and Magnolias users can view videos of the original excavation of each of the sites and also play computer games relating to each location. This project provides a model for how collaboration among museums can reduce the cost of multimedia exhibits while improving quality and making them available to wider audiences.