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Science and Technology Studies Commons

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Full-Text Articles in Science and Technology Studies

Incorporating Diegetic Elements To Increase Engagement In Games For Engineering Education, Katherine Smith, Yuzhong Shen, Anthony W. Dean Jun 2018

Incorporating Diegetic Elements To Increase Engagement In Games For Engineering Education, Katherine Smith, Yuzhong Shen, Anthony W. Dean

VMASC Publications

One of the difficulties in developing educational games is maintaining player engagement. This engagement is critical for games to provide effective learning experiences. One way to increase engagement in games is to limit interruptions during game play. In educational games, this can be accomplished by incorporating learning or problem-solving elements diegetically. Diegetic elements are those that are part of the game scene. With this in mind, a series of games for Science, Technology, Engineering, and Mathematics (STEM) education has been developed focusing on content in courses that are prerequisites to the engineering curriculum. These games cover topics in pre-calculus, calculus, …


Toward A Formalism Of Modeling And Simulation Using Model Theory, Saikou Y. Diallo, Jose Padilla, Ross Gore, Heber Herencia-Zapana, Andreas Tolk Jan 2014

Toward A Formalism Of Modeling And Simulation Using Model Theory, Saikou Y. Diallo, Jose Padilla, Ross Gore, Heber Herencia-Zapana, Andreas Tolk

VMASC Publications

This article proposes a Modeling and Simulation (M&S) formalism using Model Theory. The article departs from the premise that M&S is the science that studies the nature of truth using models and simulations. Truth in models and simulations is relative as they seek to answer specific modeling questions. Consequently, truth in M&S is relative because every model is a purposeful abstraction of reality. We use Model Theory to express the proposed formalism because it is built from the premise that truth is relative. The proposed formalism allows us to: (1) deduce formal definitions and explanations of areas of study in …