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Induction And Transferral Of Flow In The Game Tetris, Kevin John O'Neill
Induction And Transferral Of Flow In The Game Tetris, Kevin John O'Neill
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We looked at the facilitation and transfer of a flow state in a cognitive context. Subjects played a manipulated version of the game Tetris, and we gathered data on their gameplay performance on pre- and post-tasks, as well as a set of questionnaires which measure flow and perceived task effort. The altered version of Tetris includes an artificial intelligence agent that continually assesses the participant’s skill and adapts the challenge level of the game to match the participant’s skill. An adaptive condition characterized by challenge-skill balance was hypothesized to induce flow, reduce perception of effort, and improve performance. We found …
The Effect Of Action Video Game Play On The Distribution And Resolution Of Visuospatial Attention, Andrew Thomas Fent
The Effect Of Action Video Game Play On The Distribution And Resolution Of Visuospatial Attention, Andrew Thomas Fent
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Previous research has found that Video Game Players, or VGPs, perform better on a variety of attention tasks (i.e. attentional blink, useful field of view, flanker compatibility, etc.) as compared to Non-Video Game Players, or NVGPs. We examined the extent of this previously observed VGP attentional advantage on a target identification task. Most VGP studies have examined the VGP advantage on tasks that primarily require detection but not identification. Identification is an important process beyond detection for encoding and later retrieving information. VGPs and NVGPs were tested on briefly flashed strings of digits subtending less than 10 degrees of visual …
A Computational Model Of The Temporal Processing Characteristics Of Visual Priming In Search, Jordan M. Haggit
A Computational Model Of The Temporal Processing Characteristics Of Visual Priming In Search, Jordan M. Haggit
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When people look through the environment their eyes are guided in part by what they have recently seen. This phenomenon, referred to as visual priming, is studied in the laboratory through manipulations of stimulus repetition. Typically, in search tasks, response times are speeded when the same target is repeated relative to when it is changed (e.g., Maljkovic & Nakayama, 1994). Although priming is thought to be based on a memory mechanism in the visual system, there is a debate in the literature as to whether such a mechanism is driven by relatively early (e.g., feature-based accounts) or later (e.g., episodic …