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"The Chinese Animation Industry: From The Mao Era To The Digital Age", Stephanie Jones May 2019

"The Chinese Animation Industry: From The Mao Era To The Digital Age", Stephanie Jones

Master's Projects and Capstones

Since the 1950’s the Chinese Animation industry has been trying to create a unique national style for China. The national style of the 1950’s and early 1960’s was one of freedom, fantasy, and creativity. With the success of “Heroic Little Sisters of the Grassland”/草原英雄小姐妹(1965), the government administration, namely Jiang Qing of the “Gang of Four”, demanded that all animation should follow specific guidelines based on Social Realism guidelines. This in turn, ushered in a new national style of animation during the Cultural Revolution(1966-1976). During this ten-year period government policies imposed strict restrictions on animators and cause a drain of creative …


Systems At Play: The Construction Of International Systems In Social Impact Games, Jorge Albor Dec 2011

Systems At Play: The Construction Of International Systems In Social Impact Games, Jorge Albor

Master's Theses

This thesis explores how game makers conceive of and navigate the intersection between digital systems and real world systems by asking, how can social impact game designers shape procedural rhetoric to effectively address complex real world systems with digital systems? By examining three game case studies, I reach four significant findings regarding player agency, subversive play, design approaches to scale, and game difficulty in regards to systems fluency.