Open Access. Powered by Scholars. Published by Universities.®

Library and Information Science Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 6 of 6

Full-Text Articles in Library and Information Science

A Bibliometric Study Of The Research On Instructional Uses For Nonfiction Graphic Novels, Tiffany Markulike, Mlis Usm Slis Nov 2022

A Bibliometric Study Of The Research On Instructional Uses For Nonfiction Graphic Novels, Tiffany Markulike, Mlis Usm Slis

SLIS Connecting

The intention of this bibliometric study is to examine the research on the use of graphic novels in classrooms and libraries during the past two decades to highlight how this topic has changed and developed over time. The focus of the research is on the use of nonfiction graphic novels in the English Language Arts, Writing, Social Studies, History, Science, and Math classrooms. This study notes similarities in the research on uses for graphic novels and identifies the prevailing journals which have published articles on this topic. The authors who have written about this topic the most frequently are identified. …


School Libraries Get "Graphic": An Analysis Of Graphic Novels In The School Library Collection, Rebecca Lacoste Dec 2020

School Libraries Get "Graphic": An Analysis Of Graphic Novels In The School Library Collection, Rebecca Lacoste

SLIS Connecting

Graphic novels have been recognized by many professionals, researchers, and educators as a major factor in increasing student engagement. The purpose of this research is to analyze a middle school library's statistical data before and after the addition of graphic novels into the library collection. The study also analyzes the growth of scholarly literature related to graphic novels and school libraries. The compilation of this research should provide insight to school librarians, teachers, administrators, and researchers on the value and successes associated with the inclusion of graphic novels in the school library collection.


A Graphic Novel Tasting: Develop Your Professional Palate For Young Adult Comics, Amanda Melilli Jun 2020

A Graphic Novel Tasting: Develop Your Professional Palate For Young Adult Comics, Amanda Melilli

Library Faculty Presentations

Staying knowledgeable of the newest YA graphic novels can be a daunting task. This session will discuss some of the struggles that educators new to graphic novels face as well as a fun activity that participants can do on their own (or together!) to increase their knowledge of the format.


Graphic Novels, Comics, Manga, & Anime, Stacy Creel Sep 2016

Graphic Novels, Comics, Manga, & Anime, Stacy Creel

SLIS Connecting

Student reviews of graphic novels, comics, manga, or anime were produced in LIS 670, an introduction to history and development of graphic novels, manga, comic books, and anime, and their role in libraries and information settings. Students modeled their reviews after VOYA’s Graphically Speaking by Kat Kan.


Metadata For Graphic Novels And Comic Books: Comic Book Markup Language And Advanced Comic Book Format, Vonda E. Wright Dec 2014

Metadata For Graphic Novels And Comic Books: Comic Book Markup Language And Advanced Comic Book Format, Vonda E. Wright

Library Philosophy and Practice (e-journal)

This paper examines the resources available to institutions and catalogers in creating records for digital comics and graphic novels by examining the widest used formats, Comic Book Markup Language and Advanced Comic Book Format, and a review of the literature. Also included is a crosswalk and sample records.


Developing Comic Book And Graphic Novel Collections In Libraries, Sara Dianne Ray Dec 2010

Developing Comic Book And Graphic Novel Collections In Libraries, Sara Dianne Ray

Masters Theses

This research study has several objectives. The first is to research graphic novels and comic books, their history and the issues this visual and literary medium has had with censorship, with preconceived notions that the medium is only meant for a juvenile audience, and with the development of rating standards. The second objective is to study current literature that has been written by scholars and librarians on this medium. This exploration of graphic novels and comic books and the scholarship and collection development efforts related to them provides a foundation for considering the issues and challenges which current and future …