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Full-Text Articles in Library and Information Science

Examining The Notion Of The Boundary Object In Information Systems: The Transdisciplinary Oeuvre Of Cognitive Science, Laura Elien Ridenour Dec 2020

Examining The Notion Of The Boundary Object In Information Systems: The Transdisciplinary Oeuvre Of Cognitive Science, Laura Elien Ridenour

Theses and Dissertations

This study examined the transdisciplinary area of cognitive science, and was framed around the sociological notion of the boundary object. Harmonizing theoretical and technical approaches, methods introduced in this work moved beyond qualitative study practices traditional to boundary object theory work to a mixed-methods data-driven approach. Bibliometric Web of Science data, enriched with National Science Foundation (NSF) journal classifications, formed the foundation from which a seed-and-expand dataset were created from journals containing the string cogni* and their cited articles for the years 2006-2016. This two-tiered dataset allowed for the analysis of boundary-spanning interdisciplinary concepts, as identified by noun phrases, and …


“Noah Fires An Arrow!” The Rise Of Narrative Mechanics In Tabletop Role-Playing Games 1979-1989 And The Importance Of Archiving The Human Element, Cameron Jp Fontaine May 2020

“Noah Fires An Arrow!” The Rise Of Narrative Mechanics In Tabletop Role-Playing Games 1979-1989 And The Importance Of Archiving The Human Element, Cameron Jp Fontaine

Theses and Dissertations

Tabletop role-playing games (TRPG) emerged out of the war gaming and science fiction subcultures in the mid-1970s. During the latter half of the 1970s these games shifted away from their combat focused wargaming roots to forge their own identity separate from miniature wargaming. In the 1980s the industry expanded rapidly and many of the new games focused their efforts on crafting narrative rather than combat based mechanics. It was this focus on narrative mechanics and unique settings which enabled the industry to both directly and indirectly engage with the socio political and cultural movements of the 1980s in Reagan’s America. …


Claim, Consume, Curate: Placing Value On Functional Art, Heather Rose Sheets Hanlon May 2020

Claim, Consume, Curate: Placing Value On Functional Art, Heather Rose Sheets Hanlon

Theses and Dissertations

This paper is the written portion of the thesis requirements for University of Wisconsin-Milwaukee's Art History, Museums and Curatorial program. It corresponds with the other component, a museum-style exhibition in the Emile H. Mathis Art Gallery, as its catalog. The catalog and exhibition together address the factors of change in decorative art reception since the modern era and how museum institutions can continue to broaden the conditioned meanings of such art in a dynamic, responsive way.

These changes and suggestions are illustrated through objects and their display in the exhibition vignettes “The Home,” “The Boutique,” “The Museum,” and “Storing Stuff.” …


Lost And Found In The Map Library: Ena L. Yonge And The History Of Map Librarianship, Georgia Brown May 2020

Lost And Found In The Map Library: Ena L. Yonge And The History Of Map Librarianship, Georgia Brown

Theses and Dissertations

This thesis explores the history of map librarianship and gender through an analysis of the career of Ena L. Yonge, a pioneering map librarian who worked at the American Geographical Society from 1917 to 1962. The thesis examines the decline of the ideal of the “gentleman librarian” in relation to the feminization of the library profession in the late nineteenth and early twentieth century. With a focus on Yonge, the thesis examines changing relationship between the AGS, the U.S. government, and larger world events, including World War I and World War II. Yonge’s career spanned a transformation in the profession …


“Being Cute And Hella Gay:" Pokémon Reborn, Fan Labor, And Queering The Pokémon World, David Peter Kocik May 2020

“Being Cute And Hella Gay:" Pokémon Reborn, Fan Labor, And Queering The Pokémon World, David Peter Kocik

Theses and Dissertations

Created in 2012, Pokémon Reborn is a fan game made by and for queer fans of the Pokémon franchise. Featuring an LGBTQ+ development team and multiple queer characters, from pansexual Rival Cain to gender non-binary Gym Leader Adrienn, Pokémon Reborn articulates queer desires in a franchise and gaming industry notorious for ignoring and dehumanizing queer individuals. While most research on independent queer game development focuses on how creators subvert heteronormative gameplay elements, Pokémon Reborn challenges dominant industry practices through its queer characters and stories. The fan game incorporates LGBTQ+ lived experiences and queer temporalities in its narrative, queering the traditional …