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Articles 1 - 3 of 3
Full-Text Articles in Library and Information Science
Disability And Accessibility Language In Subject Headings And Social Tags, Mackenzie Johnson, Carlie Forsythe
Disability And Accessibility Language In Subject Headings And Social Tags, Mackenzie Johnson, Carlie Forsythe
FIMS Publications
Mackenzie Johnson and Carlie Forsythe’s article on disability and accessibility language in subject headings and social tagging stresses the importance of involving subject experts in the creation of subject headings, and of getting the headings right to allow effective information retrieval. The authors also assess the ‘third way’, of semi-structured, moderated social tagging systems, that lies between fully controlled vocabularies and free social tagging.
Accessibility And Academic Libraries: A Comparative Case Study, Claire Burrows
Accessibility And Academic Libraries: A Comparative Case Study, Claire Burrows
Electronic Thesis and Dissertation Repository
Although individuals with disabilities represent more than 22% of the Canadian population over the age of 15, they remain underrepresented in higher education, and especially in the university setting. Although some library and information science (LIS) research has focused on creating accessible webpages, resources for individuals with print disabilities, and the physical infrastructure of libraries, few studies have included the perspectives of disabled individuals themselves or attempted to understand how libraries are conceptualizing disability and accessibility. By incorporating a disability-studies lens into this study, we can develop a more comprehensive understanding of the obstacles that arise in the pursuit of …
Roll For Initiative: A Player’S Guide To Tabletop Role-Playing Games In Libraries, Carlie Forsythe
Roll For Initiative: A Player’S Guide To Tabletop Role-Playing Games In Libraries, Carlie Forsythe
FIMS Publications
Independent study exploring the history of tabletop role-playing games, their intrinsic benefits, and how they can be implemented into library collections and programs. I also explore the accessibility of tabletop role-playing games and how they can be made more accessible. To conclude, I present a series of recommendations and valuable resources for librarians and enthusiasts.