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Library and Information Science Commons

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Syracuse University

Cataloging and Metadata

Metadata

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Full-Text Articles in Library and Information Science

Metadata For Diversity: Identification And Implications Of Potential Access Points For Diverse Library Resources, Rachel Ivy Clarke, Sayward Schoonmaker Jan 2019

Metadata For Diversity: Identification And Implications Of Potential Access Points For Diverse Library Resources, Rachel Ivy Clarke, Sayward Schoonmaker

School of Information Studies - Faculty Scholarship

Purpose The purpose of this paper is to investigate what metadata elements for access points currently exist to represent diverse library reading materials, either in libraries or from external sources, as well as what metadata elements for access points are currently not present but are necessary to represent diverse library reading materials.

Design/methodology/approach A field scan of thirteen contemporary metadata schemas identified elements that might serve as potential access points regarding the diversity status of resource creators as well as topical or thematic content. Elements were semantically mapped using a metadata crosswalk to understand the intellectual and conceptual space of …


Empirical Evaluation Of Metadata For Video Games And Interactive Media, Rachel I. Clarke, Jin Ha Lee, Andrew Perti Dec 2015

Empirical Evaluation Of Metadata For Video Games And Interactive Media, Rachel I. Clarke, Jin Ha Lee, Andrew Perti

School of Information Studies - Faculty Scholarship

Despite increasing interest in and acknowledgment of the significance of video games, current descriptive practices are not sufficiently robust to support searching, browsing, and other access behaviors from diverse user groups. To address this issue, the Game Metadata Research Group at the University of Washington Information School, in collaboration with the Seattle Interactive Media Museum, worked to create a standardized metadata schema. This metadata schema was empirically evaluated using multiple approaches—collaborative review, schema testing, semi-structured user interview, and a large-scale survey. Reviewing and testing the schema revealed issues and challenges in sourcing the metadata for particular elements, determining the level …


A Qualitative Investigation Of Users’ Video Game Information Needs And Behaviors, Rachel I. Clarke, Jin Ha Lee, Stephanie Rossi Jan 2015

A Qualitative Investigation Of Users’ Video Game Information Needs And Behaviors, Rachel I. Clarke, Jin Ha Lee, Stephanie Rossi

School of Information Studies - Faculty Scholarship

Video games are popular consumer products as well as research subjects, yet little exists about how players and other stakeholders find video games and what information they need to select, acquire, and play video games. With the aim of better understanding people’s game-related information needs and behaviors, we conducted 56 semi-structured interviews with users who find, play, purchase, collect, and recommend video games. Participants included casual and avid gamers, parents, collectors, industry professionals, librarians, and scholars. From this user data, we derive and discuss key design implications for video game information systems: designing for target user populations, enabling recommendations on …