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Full-Text Articles in Library and Information Science

Being A Scholar In The Digital Era: Transforming Scholarly Practice For The Public Good, Polly Thistlethwaite, Jessie Daniels Dec 2016

Being A Scholar In The Digital Era: Transforming Scholarly Practice For The Public Good, Polly Thistlethwaite, Jessie Daniels

Publications and Research

What opportunities do digital technologies present scholars? How do developments in digital media support scholarship and teaching, and how can academics apply them to further social justice activism? The authors, a sociologist and a librarian, examine scholarly practice in the digital era to explore how academics, journalists, and activists can combine efforts to support social justice issues. With scholarly communication undergoing rapid change, and with digital innovation applied in higher education for many reasons, authors outline what scholars can do to channel their work to benefit the public good.


Proceedings Of The 3rd Annual Cuny Games Festival, Robert O. Duncan, Joe Bisz, Julie Cassidy, Carlos Hernandez, Kathleen Offenholley, Maura A. Smale, Deborah Sturm, Cuny Games Network Jan 2016

Proceedings Of The 3rd Annual Cuny Games Festival, Robert O. Duncan, Joe Bisz, Julie Cassidy, Carlos Hernandez, Kathleen Offenholley, Maura A. Smale, Deborah Sturm, Cuny Games Network

Publications and Research

Proceedings of the CUNY Games Conference, held from January 22-23, 2016, at the CUNY Graduate Center and Borough of Manhattan Community College.

Literacy and Story - Anything Can be Attempted: In-Person Simulations and Role-Plays in Educations - Game Design - STEM - Design Research - Literature and Story - Awareness: Gender and Sex - Transformative Games Initiative: Game Design as a Classroom Laboratory for Any Discipline - Narrative and Rhetoric - Design Challenges - Information Literacy and Language - Game Design for All: What’s Your Game Plan? Turn Any Idea into a Game! - Ghosts in the Machine - Game …