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Full-Text Articles in Mass Communication
A Commentary On Narrative Platforms, Cinematic Universes, And Consumers Formerly Known As The Audience, Andreas Treske, Aras Ozgun
A Commentary On Narrative Platforms, Cinematic Universes, And Consumers Formerly Known As The Audience, Andreas Treske, Aras Ozgun
Markets, Globalization & Development Review
No abstract provided.
The Unfree Space Of Play: Emergence And Control In The Videogame And The Platform, Logan Brown
The Unfree Space Of Play: Emergence And Control In The Videogame And The Platform, Logan Brown
Markets, Globalization & Development Review
This article attempts to understand the economic and informatic ramifications of the convergence between increasingly connective games and massive online platforms by considering recent trends in both that center around designing for emergence. Scholarship on emergence as a property of games overwhelmingly treats emergent design as a liberating force that privileges player agency in a virtual space. Yet, as games fuse with surrounding platform ecosystems like Steam, Facebook, and Google, those emergent behaviors are subject to vast systems of inscription that analyze user behavior in order to reshape the free space of emergence and extract greater social and financial capital. …