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Social and Behavioral Sciences Commons

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Full-Text Articles in Social and Behavioral Sciences

Supply Vs. Demand: Re-Entering America's Prison Population Into The Workforce, Marissa Leigh Enfield May 2012

Supply Vs. Demand: Re-Entering America's Prison Population Into The Workforce, Marissa Leigh Enfield

Scripps Senior Theses

Because rejoining the workforce may prevent against ex-offender recidivism, securing gainful employment is one of the best indicators of successful societal reintegration for released prisoners. However, the stigma attached to a criminal history, combined with ex-prisoners’ lack of human capital, may threaten their ability to obtain a job. The present study examines hiring managers’ attitudes towards previously imprisoned offenders applying for positions in their workplace. Using a combination of brief, fictional applicant biographies and surveys, this mixed-groups factorial study explores how hiring managers (N= 28) consider gender, type of offense, and race when an ex-offender is assessed during the application …


Romance And Religion In College: The Predictors Of Quality In College Romantic Relationships, Emma J. Jaffe Apr 2012

Romance And Religion In College: The Predictors Of Quality In College Romantic Relationships, Emma J. Jaffe

Scripps Senior Theses

The primary goal of the current study was to investigate the influence of religion, conflict, sex, and duration on the quality of romantic relationships in college. The transition period of college lends itself to new opportunities and experiences in which young adults learn to express themselves within different types of romantic relationships. One aspect of college that influences these relationships is the emerging “hookup” culture, leading to relationships being less of a norm in college settings. Another influence of college is the diversity of students within the college setting, yielding higher rates of intercultural (or in the case of this …


Virtual Into Verisimilitude: Videogames' Ability To Induce Empathy, Blake T. Bennett Jan 2012

Virtual Into Verisimilitude: Videogames' Ability To Induce Empathy, Blake T. Bennett

CMC Senior Theses

The current study seeks to link traditional forms of empathy induction with new research that suggests videogames can be used as an experiential method of induction. One hundred-nine college students, sixty-four females and forty-six males, were used in a 2x2x2 design, the independent variables being prosocial/neutral videogame, empathic/neutral instructions, and gender. Dependent variables were both questionnaire responses to a fictional story and an opportunity to be realistically altruistic. Participants played either a prosocial or neutral videogame, received either empathic or neutral reading instructions, and then read a vignette depicting a difficult situation faced by the writer. They then rated their …