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Social and Behavioral Sciences Commons

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Full-Text Articles in Social and Behavioral Sciences

The Semiotic Ecology And Linguistic Complexity Of An Online Game World, Steven L. Thorne, Ingrid Fischer, Xiaofei Lu Sep 2012

The Semiotic Ecology And Linguistic Complexity Of An Online Game World, Steven L. Thorne, Ingrid Fischer, Xiaofei Lu

World Languages and Literatures Faculty Publications and Presentations

Multiplayer online games form complex semiotic ecologies that include game-generated texts, player-to-player communication and collaboration, and associated websites that support in-game play. This article describes an exploratory study of the massively multiplayer online game (MMO) World of Warcraft (WoW), with specific attention to its qualities as a setting for second language (L2) use and development. This empirical study seeks to answer the following question: What is the nature of the linguistic ecology that WoW players are exposed to? Many studies have described the developmental opportunities presented by commercially available gaming environments (e.g., Gee, 2003, 2007), their value as sites of …


Digital Games For Language Learning: From Hype To Insight?, Frederik Cornillie, Steven L. Thorne, Piet Desmet Sep 2012

Digital Games For Language Learning: From Hype To Insight?, Frederik Cornillie, Steven L. Thorne, Piet Desmet

World Languages and Literatures Faculty Publications and Presentations

Special issue of ReCall topics the concept of ludic engagement as a form of developmentally productive activity specifically digital game-based second or foreign language learning (DGBLL).


Online Gaming As Sociable Media, Steven L. Thorne Mar 2012

Online Gaming As Sociable Media, Steven L. Thorne

World Languages and Literatures Faculty Publications and Presentations

Over much of the world, contemporary communicative practices are mediated by a wide range of digital technologies that support speech, image, video, and of course textual literacies. In dialectic tension with the rapid growth in digital information and communication media, Internet information and communication technologies have amplified conventional communicative practices in terms of breadth, impact and speed and have also enabled the emergence of new communicative, cultural and cognitive practices. These practices form dynamic cultures-of-use - that is, communication tools and the human activities they mediate co-evolve (Thorne, 2003). This article begins with a review of contradictory appraisals of digital …