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Full-Text Articles in Social and Behavioral Sciences

Fiscal Impact Of American Indian Gaming On Non-Indian Local Governments, Courtney A. Andrews Dec 2007

Fiscal Impact Of American Indian Gaming On Non-Indian Local Governments, Courtney A. Andrews

Dissertations

Intense growth in American Indian gaming over the past two and a half decades has resulted in suggestions of impact on non-Indian communities with a resulting growth in tribal-local government interaction. Although there is mounting evidence of both positive and negative socio-economic impacts on non-Indian communities as a result of Indian gaming operations, to date, there has been very little exploration of the actual fiscal impact on non-Indian governments as a result of these operations. This thesis serves to examine this impact. This study uses a combination of an extensive literature review, tribal-local government survey, GIS techniques and a quantitative ...


Return Of The Buffalo: Tourism Enterprise Development In Native American Indian Gaming, Nerilee Hing Jan 2007

Return Of The Buffalo: Tourism Enterprise Development In Native American Indian Gaming, Nerilee Hing

School of Tourism and Hospitality Management

Since European colonisation, Native American Indian tribes have been economically, socially and culturally decimated by centuries of war, removal, relocation, reservation policies, land theft and destruction of native species. While the United States Government has pursued a policy of self-determination for Indigenous peoples since the 1960s, there were few success stories of Indigenous enterprise development until the passage of the Indian Gaming Regulatory Act in 1988. The purpose of this Act is to promote tribal government initiatives, tribal welfare and tribal economic development, and to increase funding to charities and local governments by allowing Indian tribes to operate various types ...


Securitycom: A Multi-Player Game For Researching And Teaching Information Security Teams, Douglas P. Twitchell Jan 2007

Securitycom: A Multi-Player Game For Researching And Teaching Information Security Teams, Douglas P. Twitchell

Journal of Digital Forensics, Security and Law

A major portion of government and business organizations’ attempts to counteract information security threats is teams of security personnel. These teams often consist of personnel of diverse backgrounds in specific specialties such as network administration, application development, and business administration, resulting in possible conflicts between security, functionality, and availability. This paper discusses the use of games to teach and research information security teams and outlines research to design and build a simple, team-oriented, configurable, information security game. It will be used to study how information security teams work together to defend against attacks using a multi-player game, and to study ...