Open Access. Powered by Scholars. Published by Universities.®

Software Engineering Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 16 of 16

Full-Text Articles in Software Engineering

Conceptthread: Visualizing Threaded Concepts In Mooc Videos, Zhiguang Zhou, Li Ye, Lihong Cai, Lei Wang, Yigang Wang, Yongheng Wang, Wei Chen, Yong Wang Jan 2024

Conceptthread: Visualizing Threaded Concepts In Mooc Videos, Zhiguang Zhou, Li Ye, Lihong Cai, Lei Wang, Yigang Wang, Yongheng Wang, Wei Chen, Yong Wang

Research Collection School Of Computing and Information Systems

Massive Open Online Courses (MOOCs) platforms are becoming increasingly popular in recent years. Online learners need to watch the whole course video on MOOC platforms to learn the underlying new knowledge, which is often tedious and time-consuming due to the lack of a quick overview of the covered knowledge and their structures. In this paper, we propose ConceptThread , a visual analytics approach to effectively show the concepts and the relations among them to facilitate effective online learning. Specifically, given that the majority of MOOC videos contain slides, we first leverage video processing and speech analysis techniques, including shot recognition, …


Detection Of Social Identification In Workgroups From A Passively-Sensed Wifi Infrastructure, Camelia Zakaria, Youngki Lee, Rajesh Krishna Balan Apr 2021

Detection Of Social Identification In Workgroups From A Passively-Sensed Wifi Infrastructure, Camelia Zakaria, Youngki Lee, Rajesh Krishna Balan

Research Collection School Of Computing and Information Systems

Social identification: how much individuals psychologically associate themselves with a group has been posited as an essential construct to measure individual and group dynamics. Studies have shown that individuals who identify very differently from their workgroup provides critical cues to the lack of social support or work overloads. However, measuring identification is typically achieved through time-consuming and privacy invasive surveys. We hypothesize that the extremitized in-group norm affects individuals' behaviors, thus more likely to give rise to negative appraisals. As a more convenient and less-invasive technique, we propose a method to predict individuals who are increasingly different in identifying themselves …


Natural User Interface Based American Sign Language Tutoring Program, Bryce J. Allen Jan 2021

Natural User Interface Based American Sign Language Tutoring Program, Bryce J. Allen

Williams Honors College, Honors Research Projects

The COVID-19 pandemic has exposed a substantial shortcoming in the modern American educational system: there is a sufficient need for our educators to be trained in the practices required to provide an educational experience for their students that is as effective as in-person instruction. There exist already systems of online instruction for various academic subjects, such as math and the sciences. In the subject of linguistic studies, educational programs have been developed to evaluate student proficiency in both the written and spoken forms of the language in which they are studying. However, there exist few programs that can effectively provide …


The Open World Microorganism, Stephen Thompson Apr 2018

The Open World Microorganism, Stephen Thompson

Stephen Thompson

Video games have been creating sprawling open world experiences for years, but as of yet none have ventured to create an authentic inner cell experience, using our knowledge of cells to recreate digitally what it would be like to shrink smaller than one and step inside. The benefits this application could yield are manifold, so this paper references the necessary ingredients and draws up the blueprints for the first three-dimensional, fully explorable, customizable, and interactive microorganism: an invention which could usher in a new age of biological literacy using technology already employed by many video games. The first part of …


Using Github In Large Software Engineering Classes: An Exploratory Case Study, Miroslav Tushev Apr 2018

Using Github In Large Software Engineering Classes: An Exploratory Case Study, Miroslav Tushev

LSU Master's Theses

GitHub has been recently used in Software Engineering (SE) classes to facilitate col- laboration in student team projects. The underlying tenet is that the technical and social feature of GitHub can help students to communicate and collaborate more effectively as a team as well as help teachers to evaluate individual student contribution more objectively. To shed more light on this, in this case study, we explore the benefits and drawbacks of using GitHub in SE classes. Our study is conducted in a software engineering class of 91 students divided into 18 teams. Our research method includes an entry and an …


Enhancing The Learning Experience- Use Of Video Game Technology For Teaching Japanese Language, Craig A. Decampli May 2017

Enhancing The Learning Experience- Use Of Video Game Technology For Teaching Japanese Language, Craig A. Decampli

Senior Honors Projects, 2010-2019

The Japanese language is challenging to learn, especially for native speakers of Indo- European languages. The three components of written Japanese -- Hiragana, Katakana, and Kanji – include 2,136 Kanji characters, and 46 each for Katakana and Hiragana. Teaching Japanese – generally through repetition – can lead to student boredom and affect success. Research shows that video games can at least provide a more enjoyable learning experience. Despite this fact, there are a lack of video games for teaching Japanese characters. Using the Unity game engine and the C# programming language, a video game for enhancing the learning of students …


An Affordable Vr Environment, Matthew R. Petty May 2017

An Affordable Vr Environment, Matthew R. Petty

Senior Honors Projects, 2010-2019

Virtual Reality is a powerful technology with the ability to affect our senses in powerful ways. Traditionally used for entertainment, we argue that it can be used for educational purposes as well. In order to get virtual reality into the classroom, we must address its cost and portability, as well as improve the interaction that users experience with the virtual environment. Our solution, a Unity program installed on an iPhone and a Mac, attempts to solve these issues. A technical demo was created that functions and can be interfaced with. While this solution is a proof of concept, its consequences …


Tournament-Based Teaching, Shannon Christopher Boesch, Sandra Boesch Jul 2014

Tournament-Based Teaching, Shannon Christopher Boesch, Sandra Boesch

Chris BOESCH

Over the past two years we have collaborated to develop a process and set of online games to enable additional feedback to both students and instructors in a classroom setting. We have named the resulting process Tournament-based Teaching due to the extensive use of tournament-based feedback for groups and individuals throughout course delivery. Tournament-based Teaching enables individualized and peer-based learning in a classroom setting and provides additional motivation for students to prepare for classroom sessions. It also provides feedback to instructors, which can be leveraged to provide better schedule classroom sessions.


Adaptive Gameplay For Programming Practice, Chris Boesch, Sandra Boesch Jul 2014

Adaptive Gameplay For Programming Practice, Chris Boesch, Sandra Boesch

Chris BOESCH

Over the past four years, we have collaborated to develop a set of online games to enable users to practice software languages in a self-directed manner and as part of a class. Recently we introduced a new adaptive difficulty feature that enables players to self-regulate the difficulty of the games they are playing to practice. These new features also provide additional information to further adapt the problem content to better meet the needs of the users.


Case Study On Using A Programming Practice Tool For Evaluating University Applicants, Shannon Christopher Boesch, Kevin Steppe Jul 2014

Case Study On Using A Programming Practice Tool For Evaluating University Applicants, Shannon Christopher Boesch, Kevin Steppe

Chris BOESCH

We used a programming practice tool to test basic programming skills of prospective students. A live competition was used to test those skills. Students who did well were asked for further interviews. Most students had no prior background and reported learning the basics of two programming languages within two weeks of self-study.


Prelude - An Augmented Reality Ios Application For Music Education, Kristen Brown Jan 2014

Prelude - An Augmented Reality Ios Application For Music Education, Kristen Brown

Honors Projects

Augmented reality (AR) is a technology which serves to enhance the real world environment through the addition of relevant digital content, and has many potential applications within a variety of different fields, including, but not limited to, fields such as marketing, entertainment, medicine, and education. The purpose of this project is to develop an iOS augmented reality application for music educators that will serve as a tool in teaching students to recognize specific music notes and symbols.


Adaptive Gameplay For Programming Practice, Chris Boesch, Sandra Boesch Oct 2013

Adaptive Gameplay For Programming Practice, Chris Boesch, Sandra Boesch

Research Collection School Of Computing and Information Systems

Over the past four years, we have collaborated to develop a set of online games to enable users to practice software languages in a self-directed manner and as part of a class. Recently we introduced a new adaptive difficulty feature that enables players to self-regulate the difficulty of the games they are playing to practice. These new features also provide additional information to further adapt the problem content to better meet the needs of the users.


Improving Webide Through Delightful Design And Gamification, Michael Hilton Mar 2013

Improving Webide Through Delightful Design And Gamification, Michael Hilton

Master's Theses

WebIDE is a web-based online learning environment. WebIDE has been used

successfully to teach CS0 and CS1 students Java and C concepts and software

engineering best practices, specically Test Driven Development. Previous Web-

IDE development has concentrated on developing functionality. The main goal

of this eort is to improve two non-functional aspects of WebIDE. The rst is to

design a more delightful user interface. The second is to add a scoring mecha-

nism that encourages students to develop best practices. The scoring mechanism

rewards students who answer the question correctly on the rst attempt, dis-

couraging them from spamming the …


Tournament-Based Teaching, Shannon Christopher Boesch, Sandra Boesch Nov 2012

Tournament-Based Teaching, Shannon Christopher Boesch, Sandra Boesch

Research Collection School Of Computing and Information Systems

Over the past two years we have collaborated to develop a process and set of online games to enable additional feedback to both students and instructors in a classroom setting. We have named the resulting process Tournament-based Teaching due to the extensive use of tournament-based feedback for groups and individuals throughout course delivery. Tournament-based Teaching enables individualized and peer-based learning in a classroom setting and provides additional motivation for students to prepare for classroom sessions. It also provides feedback to instructors, which can be leveraged to provide better schedule classroom sessions.


Case Study On Using A Programming Practice Tool For Evaluating University Applicants, Shannon Christopher Boesch, Kevin Steppe Dec 2011

Case Study On Using A Programming Practice Tool For Evaluating University Applicants, Shannon Christopher Boesch, Kevin Steppe

Research Collection School Of Computing and Information Systems

We used a programming practice tool to test basic programming skills of prospective students. A live competition was used to test those skills. Students who did well were asked for further interviews. Most students had no prior background and reported learning the basics of two programming languages within two weeks of self-study.


Move To Component Based Architectures: Introducing Microsoft's .Net Platform Into The College Classroom, Meg C. Murray Jan 2004

Move To Component Based Architectures: Introducing Microsoft's .Net Platform Into The College Classroom, Meg C. Murray

Faculty and Research Publications

A transformation has been occurring in the architectural model for computer-based application intense software systems. This new model, software-as-a-service, will have a profound impact on the design and development of software for many years to come and as such college level computing curriculums will need to incorporate the concepts and methodologies associated with this new architecture. The platform is built upon a view of interrelated, distributed peer-level software modules and components that work in tandem to achieve specified functional goals. From Microsoft's viewpoint, migration to the new platform requires a radical shift in the software development lifecycle. It is becoming …