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2016

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Articles 1 - 30 of 122

Full-Text Articles in Graphics and Human Computer Interfaces

Handling Relationships In A Wiki System, Yashi Kamboj Dec 2016

Handling Relationships In A Wiki System, Yashi Kamboj

Master's Projects

Wiki software enables users to manage content on the web, and create or edit web pages freely. Most wiki systems support the creation of hyperlinks on pages and have a simple text syntax for page formatting. A common, more advanced feature is to allow pages to be grouped together as categories. Currently, wiki systems support categorization of pages in a very traditional way by specifying whether a wiki page belongs to a category or not. Categorization represents unary relationship and is not sufficient to represent n-ary relationships, those involving links between multiple wiki pages.

In this project, we extend Yioop, …


Web-Based Integrated Development Environment, Hien T. Vu Dec 2016

Web-Based Integrated Development Environment, Hien T. Vu

Master's Projects

As tablets become more powerful and more economical, students are attracted to them and are moving away from desktops and laptops. Their compact size and easy to use Graphical User Interface (GUI) reduce the learning and adoption barriers for new users. This also changes the environment in which undergraduate Computer Science students learn how to program. Popular Integrated Development Environments (IDE) such as Eclipse and NetBeans require disk space for local installations as well as an external compiler. These requirements cannot be met by current tablets and thus drive the need for a web-based IDE. There are also many other …


Can They Use It? Studying The Usability Of The Canvas Learning Management System At Bowling Green State University, James Faisant Dec 2016

Can They Use It? Studying The Usability Of The Canvas Learning Management System At Bowling Green State University, James Faisant

Honors Projects

Students’ use of the Canvas learning management system (LMS) as implemented by Bowling Green State University (BGSU) is a substantial part of their learning experience. A well designed and easy to use LMS not only allows students to be more efficient, it allows students to engage effectively with their coursework. Students’ ability to effectively use the LMS is examined to understand whether the system is usable, and if not, what changes should be made. Research included two distinct elements. First, students were asked to complete nine tasks identified as common tasks within Canvas, while being timed. Additionally, students responded to …


Automatic Assessment Of Environmental Hazards For Fall Prevention Using Smart-Cameras, Jeffrey Kutchka Dec 2016

Automatic Assessment Of Environmental Hazards For Fall Prevention Using Smart-Cameras, Jeffrey Kutchka

Graduate Theses and Dissertations

As technology advances in the field of Computer Vision, new applications will emerge. One device that has emerged is the smart-camera, a camera attached to an embedded system that can perform routines a regular camera could not, such as object or event detection. In this thesis we describe a smart-camera system we designed, implemented, and evaluated for fall prevention monitoring of at-risk people while in bed, whether it be for a hospital patient, nursing home resident, or at home elderly resident. The camera will give a nurse or caregiver environmental awareness of the at-risk person and notify them when that …


Hashtag Recommendation With Topical Attention-Based Lstm, Yang Li, Ting Liu, Jing Jiang, Liang Zhang Dec 2016

Hashtag Recommendation With Topical Attention-Based Lstm, Yang Li, Ting Liu, Jing Jiang, Liang Zhang

Research Collection School Of Computing and Information Systems

Microblogging services allow users to create hashtags to categorize their posts. In recent years,the task of recommending hashtags for microblogs has been given increasing attention. However,most of existing methods depend on hand-crafted features. Motivated by the successful use oflong short-term memory (LSTM) for many natural language processing tasks, in this paper, weadopt LSTM to learn the representation of a microblog post. Observing that hashtags indicatethe primary topics of microblog posts, we propose a novel attention-based LSTM model whichincorporates topic modeling into the LSTM architecture through an attention mechanism. Weevaluate our model using a large real-world dataset. Experimental results show that …


Cast2face: Assigning Character Names Onto Faces In Movie With Actor-Character Correspondence, Guangyu Gao, Mengdi Xu, Jialie Shen, Huangdong Ma, Shuicheng Yan Dec 2016

Cast2face: Assigning Character Names Onto Faces In Movie With Actor-Character Correspondence, Guangyu Gao, Mengdi Xu, Jialie Shen, Huangdong Ma, Shuicheng Yan

Research Collection School Of Computing and Information Systems

Automatically identifying characters in movies has attracted researchers' interest and led to several significant and interesting applications. However, due to the vast variation in character appearance as well as the weakness and ambiguity of available annotation, it is still a challenging problem. In this paper, we investigate this problem with the supervision of actor-character name correspondence provided by the movie cast. Our proposed framework, namely, Cast2Face, is featured by: 1) we restrict the assigned names within the set of character names in the cast; 2) for each character, by using the corresponding actor and movie name as keywords, we retrieve …


Museum 4.0 As The Future Of Steam In Museums, Mark Walhimer Nov 2016

Museum 4.0 As The Future Of Steam In Museums, Mark Walhimer

The STEAM Journal

Informal STEAM (Science, Technology, Engineering, Art and Math) activities (programs) and exhibits are common in science centers, children’s museums and natural history museums. As museums change to Museum 4.0 models (1), the STEAM exhibits and programs in museums also change. Museums 4.0 is the transformation of museums from a monolithic fixed location institution to a nimble community driven event driven organization. The Museum 4.0 becomes personalized to the visitor without fixed outcomes and without the physical restrictions of a single fixed location. As museums evolve to a Museum 4.0 model with visitor lead activities, STEAM activities within museums also change …


A Period Examination Through Contemporary Energy Analysis Of Kevin Roche’S Fine Arts Center At University Of Massachusetts-Amherst, L Carl Fiocchi Jr Nov 2016

A Period Examination Through Contemporary Energy Analysis Of Kevin Roche’S Fine Arts Center At University Of Massachusetts-Amherst, L Carl Fiocchi Jr

Doctoral Dissertations

Studies of buildings belonging to a subset of Modernist architecture, Brutalism, have included discussions pertaining to social and architectural history, critical reception, tectonic form and geometry inspirations, material property selections, period technology limitations, and migration of public perceptions. Evaluations of Brutalist buildings’ energy related performances have been restricted to anecdotal observations with particular focus on the building type’s poor thermal performance, a result of the preferred construction method, i.e. monolithic reinforced concrete used as structure, interior finish and exterior finish. A valid criticism, but one that served to dismiss discussion that the possibility of other positive design strategies limiting energy …


Marim: Mobile Augmented Reality For Interactive Manuals, Tam Nguyen, Dorothy Tan, Bilal Mirza, Jose Sepulveda Nov 2016

Marim: Mobile Augmented Reality For Interactive Manuals, Tam Nguyen, Dorothy Tan, Bilal Mirza, Jose Sepulveda

Tam Nguyen

In this work, we present a practical system which uses mobile devices for interactive manuals. In particular, there are two modes provided in the system, namely, expert/trainer and trainee modes. Given the expert/trainer editor, experts design the step-by-step interactive manuals. For each step, the experts capture the images by using phones/tablets and provide visual instructions such as interest regions, text, and action animations. In the trainee mode, the system utilizes the existing object detection and tracking algorithms to identify the step scene and retrieve the respective instruction to be displayed on the mobile device. The trainee then follows the displayed …


Static Saliency Vs. Dynamic Saliency: A Comparative Study, Tam Nguyen, Mengdi Xu, Guangyu Gao, Mohan Kankanhalli, Qi Tian, Shuicheng Yan Nov 2016

Static Saliency Vs. Dynamic Saliency: A Comparative Study, Tam Nguyen, Mengdi Xu, Guangyu Gao, Mohan Kankanhalli, Qi Tian, Shuicheng Yan

Tam Nguyen

Recently visual saliency has attracted wide attention of researchers in the computer vision and multimedia field. However, most of the visual saliency-related research was conducted on still images for studying static saliency. In this paper, we give a comprehensive comparative study for the first time of dynamic saliency (video shots) and static saliency (key frames of the corresponding video shots), and two key observations are obtained: 1) video saliency is often different from, yet quite related with, image saliency, and 2) camera motions, such as tilting, panning or zooming, affect dynamic saliency significantly.

Motivated by these observations, we propose a …


Seeing Human Weight From A Single Rgb-D Image, Tam Nguyen, Jiashi Feng, Shuicheng Yan Nov 2016

Seeing Human Weight From A Single Rgb-D Image, Tam Nguyen, Jiashi Feng, Shuicheng Yan

Tam Nguyen

Human weight estimation is useful in a variety of potential applications, e.g., targeted advertisement, entertainment scenarios and forensic science. However, estimating weight only from color cues is particularly challenging since these cues are quite sensitive to lighting and imaging conditions. In this article, we propose a novel weight estimator based on a single RGB-D image, which utilizes the visual color cues and depth information. Our main contributions are three-fold.

First, we construct the W8-RGBD dataset including RGB-D images of different people with ground truth weight.

Second, the novel sideview shape feature and the feature fusion model are proposed to facilitate …


Salient Object Detection Via Objectness Proposals, Tam Nguyen Nov 2016

Salient Object Detection Via Objectness Proposals, Tam Nguyen

Tam Nguyen

Salient object detection has gradually become a popular topic in robotics and computer vision research. This paper presents a real-time system that detects salient objects by integrating objectness, foreground, and compactness measures. Our algorithm consists of four basic steps. First, our method generates the objectness map via object proposals. Based on the objectness map, we estimate the background margin and compute the corresponding foreground map which prefers the foreground objects. From the objectness map and the foreground map, the compactness map is formed to favor the compact objects. We then integrate those cues to form a pixel-accurate saliency map which …


Salient Object Detection Via Augmented Hypotheses, Tam Nguyen, Jose Sepulveda Nov 2016

Salient Object Detection Via Augmented Hypotheses, Tam Nguyen, Jose Sepulveda

Tam Nguyen

In this paper, we propose using augmented hypotheses which consider objectness, foreground, and compactness for salient object detection. Our algorithm consists of four basic steps. First, our method generates the objectness map via objectness hypotheses. Based on the objectness map, we estimate the foreground margin and compute the corresponding foreground map which prefers the foreground objects. From the objectness map and the foreground map, the compactness map is formed to favor the compact objects. We then derive a saliency measure that produces a pixel-accurate saliency map which uniformly covers the objects of interest and consistently separates foreground and background.

We …


Towards Decrypting Attractiveness Via Multi-Modality Cue, Tam Nguyen, Si Liu, Bingbing Ni, Jun Tan, Yong Rui, Shuicheng Yan Nov 2016

Towards Decrypting Attractiveness Via Multi-Modality Cue, Tam Nguyen, Si Liu, Bingbing Ni, Jun Tan, Yong Rui, Shuicheng Yan

Tam Nguyen

Decrypting the secret of beauty or attractiveness has been the pursuit of artists and philosophers for centuries. To date, the computational model for attractiveness estimation has been actively explored in the computer vision and multimedia community, yet with the focus mainly on facial features. In this article, we conduct a comprehensive study on female attractiveness conveyed by single/multiple modalities of cues, that is, face, dressing and/or voice; the aim is to discover how different modalities individually and collectively affect the human sense of beauty. To extensively investigate the problem, we collect the Multi-Modality Beauty (M2B) dataset, which is annotated with …


Adaptive Nonparametric Image Parsing, Tam Nguyen, Canyi Lu, Jose Sepulveda, Shuicheng Yan Nov 2016

Adaptive Nonparametric Image Parsing, Tam Nguyen, Canyi Lu, Jose Sepulveda, Shuicheng Yan

Tam Nguyen

In this paper, we present an adaptive nonparametric solution to the image parsing task, namely, annotating each image pixel with its corresponding category label. For a given test image, first, a locality-aware retrieval set is extracted from the training data based on superpixel matching similarities, which are augmented with feature extraction for better differentiation of local superpixels. Then, the category of each superpixel is initialized by the majority vote of the k -nearest-neighbor superpixels in the retrieval set. Instead of fixing k as in traditional nonparametric approaches, here, we propose a novel adaptive nonparametric approach that determines the sample-specific k …


Gecka3d: A 3d Game Engine For Commonsense Knowledge Acquisition, Erik Cambria, Tam Nguyen, Brian Cheng, Kenneth Kwok, Jose Sepulveda Nov 2016

Gecka3d: A 3d Game Engine For Commonsense Knowledge Acquisition, Erik Cambria, Tam Nguyen, Brian Cheng, Kenneth Kwok, Jose Sepulveda

Tam Nguyen

Commonsense knowledge representation and reasoning is key for tasks such as artificial intelligence and natural language understanding. Since commonsense consists of information that humans take for granted, gathering it is an extremely difficult task. In this paper, we introduce a novel 3D game engine for commonsense knowledge acquisition (GECKA3D) which aims to collect commonsense from game designers through the development of serious games. GECKA3D integrates the potential of serious games and games with a purpose. This provides a platform for the acquisition of reusable and multi-purpose knowledge and also enables the development of games that can provide entertainment value and …


Hi, Magic Closet, Tell Me What To Wear!, Si Liu, Tam Nguyen, Jiashi Feng, Meng Wang, Shuicheng Yan Nov 2016

Hi, Magic Closet, Tell Me What To Wear!, Si Liu, Tam Nguyen, Jiashi Feng, Meng Wang, Shuicheng Yan

Tam Nguyen

In this demo, we present a practical system, "magic closet," for automatic occasion-oriented clothing pairing. Given a user-input occasion, e.g., wedding or shopping, the magic closet intelligently and automatically pairs the user-specified reference clothing (upper body or lower body) with the most suitable one from online shops. Two key criteria are explicitly considered for the magic closet system. One criterion is to dress properly, e.g., compared to suit pants, it is more decent to wear a cocktail dress for a banquet occasion. The other criterion is to dress aesthetically, e.g., a red T-shirt matches better with white pants than with …


Executive Summary: Western Libraries Beta Website Usability, Rebecca M. Marrall, Nora K. Burmeister, Jon Dillon Nov 2016

Executive Summary: Western Libraries Beta Website Usability, Rebecca M. Marrall, Nora K. Burmeister, Jon Dillon

Usability & Design Working Group Documents

This brief report provides an overview of the Fall Quarter 2016 usability sessions on the Western Libraries beta website. The purpose of this report is to inform Libraries and Learning Commons personnel of our next steps with the beta website. There were 36 participants over the course of five two hour sessions.


Vireo@Trecvid 2016: Multimedia Event Detection, Ad-Hoc Video Search, Video To Text Description, Hao Zhang, Lei Pang, Yi-Jie Lu, Chong-Wah Ngo Nov 2016

Vireo@Trecvid 2016: Multimedia Event Detection, Ad-Hoc Video Search, Video To Text Description, Hao Zhang, Lei Pang, Yi-Jie Lu, Chong-Wah Ngo

Research Collection School Of Computing and Information Systems

The vireo group participates in 3 tasks: multimedia event detection, ad-hoc video search, video-to-text description. In this paper, we will separately present frameworks for these tasks and discuss experimental results.


Hierarchical Visualization Of Video Search Results For Topic-Based Browsing, Yu-Gang Jiang, Jiajun Wang, Qiang Wang, Wei Liu, Chong-Wah Ngo Nov 2016

Hierarchical Visualization Of Video Search Results For Topic-Based Browsing, Yu-Gang Jiang, Jiajun Wang, Qiang Wang, Wei Liu, Chong-Wah Ngo

Research Collection School Of Computing and Information Systems

Existing video search engines return a ranked list of videos for each user query, which is not convenient for browsing the results of query topics that have multiple facets, such as the "early life," "personal life," and "presidency" of a query "Barack Obama." Organizing video search results into semantically structured hierarchies with nodes covering different topic facets can significantly improve the browsing efficiency for such queries. In this paper, we introduce a hierarchical visualization approach for video search result browsing, which can help users quickly understand the multiple facets of a query topic in a very well-organized manner. Given a …


Reducing Adaptation Latency For Multi-Concept Visual Perception In Outdoor Environments, Maggie Wigness, John G. Rogers, Luis Ernesto Navarro-Serment, Arne Suppe, Bruce A. Draper Nov 2016

Reducing Adaptation Latency For Multi-Concept Visual Perception In Outdoor Environments, Maggie Wigness, John G. Rogers, Luis Ernesto Navarro-Serment, Arne Suppe, Bruce A. Draper

Research Collection School Of Computing and Information Systems

Multi-concept visual classification is emerging as a common environment perception technique, with applications in autonomous mobile robot navigation. Supervised visual classifiers are typically trained with large sets of images, hand annotated by humans with region boundary outlines followed by label assignment. This annotation is time consuming, and unfortunately, a change in environment requires new or additional labeling to adapt visual perception. The time is takes for a human to label new data is what we call adaptation latency. High adaptation latency is not simply undesirable but may be infeasible for scenarios with limited labeling time and resources. In this paper, …


A Language-Based Model For Specifying And Staging Mixed-Initiative Dialogs, Saverio Perugini, Joshua W. Buck Oct 2016

A Language-Based Model For Specifying And Staging Mixed-Initiative Dialogs, Saverio Perugini, Joshua W. Buck

Saverio Perugini

Specifying and implementing flexible human-computer dialogs, such as those used in kiosks, is complex because of the numerous and varied directions in which each user might steer a dialog. The objective of this research is to improve dialog specification and implementation. To do so we developed a model for specifying and staging mixed-initiative dialogs. The model involves a dialog authoring notation, based on concepts from programming languages, for specifying a variety of unsolicited reporting, mixed-initiative dialogs in a concise representation that serves as a design for dialog implementation. Guided by this foundation, we built a dialog staging engine which operationalizes …


The Changing Values Of Digital Legacies: E-Books And The Challenges Of Data Mobility And The Perceived Value Of Books, Derani Nathasha Dissanayake, David M. Cook Oct 2016

The Changing Values Of Digital Legacies: E-Books And The Challenges Of Data Mobility And The Perceived Value Of Books, Derani Nathasha Dissanayake, David M. Cook

Dr. David M Cook

Digital Legacies in the form of e-Books represent a challenge for those who make direct comparisons to in-print paper books.  Digital legacies come in a variety of segments that are characterised in terms of their perceived value. Digital objects retain higher values when they are easily transferred from one person to another. The value of e-books is dependent upon the ability to access and re-read each e-book, and to make a comparison between an e-book and a paper copy of the same book. A qualitative study of 32 adults over the age of 65 in Australia revealed the difficulty in …


Person Identification From Streaming Surveillance Video Using Mid-Level Features From Joint Action-Pose Distribution, Binu M. Nair, Vijayan K. Asari Oct 2016

Person Identification From Streaming Surveillance Video Using Mid-Level Features From Joint Action-Pose Distribution, Binu M. Nair, Vijayan K. Asari

Vijayan K. Asari

We propose a real time person identification algorithm for surveillance based scenarios from low-resolution streaming video, based on mid-level features extracted from the joint distribution of various types of human actions and human poses. The proposed algorithm uses the combination of an auto-encoder based action association framework which produces per-frame probability estimates of the action being performed, and a pose recognition framework which gives per-frame body part locations. The main focus in this manuscript is to effectively combine these per-frame action probability estimates and pose trajectories from a short temporal window to obtain mid-level features. We demonstrate that these mid-level …


State Preserving Extreme Learning Machine For Face Recognition, Md. Zahangir Alom, Paheding Sidike, Vijayan K. Asari, Tarek M. Taha Oct 2016

State Preserving Extreme Learning Machine For Face Recognition, Md. Zahangir Alom, Paheding Sidike, Vijayan K. Asari, Tarek M. Taha

Vijayan K. Asari

Extreme Learning Machine (ELM) has been introduced as a new algorithm for training single hidden layer feed-forward neural networks (SLFNs) instead of the classical gradient-based algorithms. Based on the consistency property of data, which enforce similar samples to share similar properties, ELM is a biologically inspired learning algorithm with SLFNs that learns much faster with good generalization and performs well in classification applications. However, the random generation of the weight matrix in current ELM based techniques leads to the possibility of unstable outputs in the learning and testing phases. Therefore, we present a novel approach for computing the weight matrix …


Video-To-Video Pose And Expression Invariant Face Recognition Using Volumetric Directional Pattern, Vijayan K. Asari, Almabrok Essa Oct 2016

Video-To-Video Pose And Expression Invariant Face Recognition Using Volumetric Directional Pattern, Vijayan K. Asari, Almabrok Essa

Vijayan K. Asari

Face recognition in video has attracted attention as a cryptic method of human identification in surveillance systems. In this paper, we propose an end-to-end video face recognition system, addressing a difficult problem of identifying human faces in video due to the presence of large variations in facial pose and expression, and poor video resolution. The proposed descriptor, named Volumetric Directional Pattern (VDP), is an oriented and multi-scale volumetric descriptor that is able to extract and fuse the information of multi frames, temporal (dynamic) information, and multiple poses and expressions of faces in input video to produce feature vectors, which are …


Brain Machine Interface Using Emotiv Epoc To Control Robai Cyton Robotic Arm, Daniel P. Prince, Mark J. Edmonds, Andrew J. Sutter, Matthew Thomas Cusumano, Wenjie Lu, Vijayan K. Asari Oct 2016

Brain Machine Interface Using Emotiv Epoc To Control Robai Cyton Robotic Arm, Daniel P. Prince, Mark J. Edmonds, Andrew J. Sutter, Matthew Thomas Cusumano, Wenjie Lu, Vijayan K. Asari

Vijayan K. Asari

The initial framework for an electroencephalography (EEG) thought recognition software suite is developed, built, and tested. This suite is designed to recognize human thoughts and pair them to actions for controlling a robotic arm. Raw EEG brain activity data is collected using an Emotiv EPOC headset. The EEG data is processed through linear discriminant analysis (LDA), where an intended action is identified. The EEG classification suite is being developed to increase the number of distinct actions that can be identified compared to the Emotiv recognition software. The EEG classifier was able to correctly distinguish between two separate physical movements. Future …


A Pilot Study Of Comparison Gesture Analysis In Motion Driven Video Games, Fabrizio Valerio Covone, Brian Vaughan, Charlie Cullen Oct 2016

A Pilot Study Of Comparison Gesture Analysis In Motion Driven Video Games, Fabrizio Valerio Covone, Brian Vaughan, Charlie Cullen

Conference Papers

This study investigates whether there are significant differences in the gestures made by gamers and non-gamers whilst playing commercial games that employ gesture inputs. Specifically, the study focuses on testing a prototype of multimodal capture tool that we used to obtain real-time audio, video and skeletal gesture data. Additionally, we developed an experimental design framework for the acquisition of spatio-temporal gesture data and analysed the vector magnitude of a gesture to compare the relative displacement of each participant whilst playing a game.


User-Centered Design Of Multi-Gene Sequencing Panel Reports For Clinicians., Elizabeth Cutting, Meghan Banchero, Amber L Beitelshees, James J Cimino, Guilherme Del Fiol, Ayse P Gurses, Mark A Hoffman, Linda Jo Bone Jeng, Kensaku Kawamoto, Mark Kelemen, Harold Alan Pincus, Alan R Shuldiner, Marc S Williams, Toni I Pollin, Casey Lynnette Overby Oct 2016

User-Centered Design Of Multi-Gene Sequencing Panel Reports For Clinicians., Elizabeth Cutting, Meghan Banchero, Amber L Beitelshees, James J Cimino, Guilherme Del Fiol, Ayse P Gurses, Mark A Hoffman, Linda Jo Bone Jeng, Kensaku Kawamoto, Mark Kelemen, Harold Alan Pincus, Alan R Shuldiner, Marc S Williams, Toni I Pollin, Casey Lynnette Overby

Manuscripts, Articles, Book Chapters and Other Papers

The objective of this study was to develop a high-fidelity prototype for delivering multi-gene sequencing panel (GS) reports to clinicians that simulates the user experience of a final application. The delivery and use of GS reports can occur within complex and high-paced healthcare environments. We employ a user-centered software design approach in a focus group setting in order to facilitate gathering rich contextual information from a diverse group of stakeholders potentially impacted by the delivery of GS reports relevant to two precision medicine programs at the University of Maryland Medical Center. Responses from focus group sessions were transcribed, coded and …


Marim: Mobile Augmented Reality For Interactive Manuals, Tam Nguyen, Dorothy Tan, Bilal Mirza, Jose Sepulveda Oct 2016

Marim: Mobile Augmented Reality For Interactive Manuals, Tam Nguyen, Dorothy Tan, Bilal Mirza, Jose Sepulveda

Computer Science Faculty Publications

In this work, we present a practical system which uses mobile devices for interactive manuals. In particular, there are two modes provided in the system, namely, expert/trainer and trainee modes. Given the expert/trainer editor, experts design the step-by-step interactive manuals. For each step, the experts capture the images by using phones/tablets and provide visual instructions such as interest regions, text, and action animations. In the trainee mode, the system utilizes the existing object detection and tracking algorithms to identify the step scene and retrieve the respective instruction to be displayed on the mobile device. The trainee then follows the displayed …