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Full-Text Articles in Graphics and Human Computer Interfaces

Factors Influencing The Perceptions Of Human-Computer Interaction Curriculum Developers In Higher Education Institutions During Curriculum Design And Delivery, Cynthia Augustine, Salah Kabanda Apr 2024

Factors Influencing The Perceptions Of Human-Computer Interaction Curriculum Developers In Higher Education Institutions During Curriculum Design And Delivery, Cynthia Augustine, Salah Kabanda

The African Journal of Information Systems

Computer science (CS) and information systems students seeking to work as software developers upon graduating are often required to create software that has a sound user experience (UX) and meets the needs of its users. This includes addressing unique user, context, and infrastructural requirements. This study sought to identify the factors that influence the perceptions of human-computer interaction (HCI) curriculum developers in higher education institutions (HEIs) in developing economies of Africa when it comes to curriculum design and delivery. A qualitative enquiry was conducted and consisted of fourteen interviews with HCI curriculum developers and UX practitioners in four African countries. …


Digitizing Delphi: Educating Audiences Through Virtual Reconstruction, Kate Koury Jan 2024

Digitizing Delphi: Educating Audiences Through Virtual Reconstruction, Kate Koury

The Journal of Purdue Undergraduate Research

Implementing a 3D model into a virtual space allows the general public to engage critically with archaeological processes. There are many unseen decisions that go into reconstructing an ancient temple. Analysis of available materials and techniques, predictions of how objects were used, decisions of what sources to reference, puzzle piecing broken remains together, and even educated guesses used to fill gaps in information often go unobserved by the public. This work will educate users about those choices by allowing the side-by-side comparison of conflicting theories on the reconstruction of the Tholos at Delphi, which is an ideal site because of …


Virtual Reality & Pilot Training: Existing Technologies, Challenges & Opportunities, Tim Marron M.S., Niall Dungan Bsc, Captain, Brian Mac Namee Phd, Anna Donnla O'Hagan Phd Jan 2024

Virtual Reality & Pilot Training: Existing Technologies, Challenges & Opportunities, Tim Marron M.S., Niall Dungan Bsc, Captain, Brian Mac Namee Phd, Anna Donnla O'Hagan Phd

Journal of Aviation/Aerospace Education & Research

The introduction of virtual reality (VR) to flying training has recently gained much attention, with numerous VR companies, such as Loft Dynamics and VRpilot, looking to enhance the training process. Such a considerable change to how pilots are trained is a subject that warrants careful consideration. Examining the effect that VR has on learning in other areas gives us an idea of how VR can be suitably applied to flying training. Some of the benefits offered by VR include increased safety, decreased costs, and increased environmental sustainability. Nevertheless, some challenges ahead for developers to consider are negative transfer of learning, …


Breaking Down Computer Networking Instructional Videos: Automatic Summarization With Video Attributes And Language Models, Totok Sukardiyono, Muhammad Irfan Luthfi, Nisa Dwi Septiyanti Dec 2023

Breaking Down Computer Networking Instructional Videos: Automatic Summarization With Video Attributes And Language Models, Totok Sukardiyono, Muhammad Irfan Luthfi, Nisa Dwi Septiyanti

Elinvo (Electronics, Informatics, and Vocational Education)

Instructional videos have become a popular tool for teaching complex topics in computer networking. However, these videos can often be lengthy and time-consuming, making it difficult for learners to obtain the key information they need. In this study, we propose an approach that leverages automatic summarization and language models to generate concise and informative summaries of instructional videos. To enhance the performance of the summarization algorithm, we also incorporate video attributes that provide contextual information about the video content. Using a dataset of computer networking tutorials, we evaluate the effectiveness of the proposed method and show that it significantly improves …


Usability Of Mobile Application For Implementing Genetic Counselling Intervention Among Thalassemia Patients And Caregivers: A Case Study Of Cyber Gen, Henri Setiawan, Nur Hidayat, Atun Farihatun, Marlina Indriastuti, Rudi Kurniawan, Andan Firmansyah, Esti Andarini, Yudisa Diaz Lutfi Sandi Dec 2023

Usability Of Mobile Application For Implementing Genetic Counselling Intervention Among Thalassemia Patients And Caregivers: A Case Study Of Cyber Gen, Henri Setiawan, Nur Hidayat, Atun Farihatun, Marlina Indriastuti, Rudi Kurniawan, Andan Firmansyah, Esti Andarini, Yudisa Diaz Lutfi Sandi

Elinvo (Electronics, Informatics, and Vocational Education)

Utilization of communication and information technology has been widely used in the health sector, especially nursing. As one of the nursing interventions for thalassemia patients and caregivers, genetic counseling is not only done face to face but can use android-based telenursing facilities through the complete features available in the Cyber Gen application. This study aims to measure the usability level of Cyber Gen application as an indirect genetic counseling medium for thalassemia patients. This application was developed with four main services: basic information about diseases, consultation rooms, social support, and direct surveys. This application is built using the Flutter Framework, …


Differences In Software Usability Level Based On User Background, Abdur Rohman Sholeh, Agung Fatwanto Dec 2023

Differences In Software Usability Level Based On User Background, Abdur Rohman Sholeh, Agung Fatwanto

Elinvo (Electronics, Informatics, and Vocational Education)

The development of software must consider usability as one of its key success indicators. Relatively few studies discuss the factors influencing usability, including users' backgrounds. The purpose of this research was to investigate the impact of user background, specifically gender, class (year of college admission), and frequency of use on the rating of usability. This research utilized a descriptive quantitative method with instruments: the usability matrix of the Computer System Usability Questionnaire (CSUQ), the System Usability Scale (SUS), the Usability Metric for User Experience (UMUX), and the Net Promoter Score (NPS). The research object was the Learning Management System (LMS) …


Reducing Food Scarcity: The Benefits Of Urban Farming, S.A. Claudell, Emilio Mejia Dec 2023

Reducing Food Scarcity: The Benefits Of Urban Farming, S.A. Claudell, Emilio Mejia

Journal of Nonprofit Innovation

Urban farming can enhance the lives of communities and help reduce food scarcity. This paper presents a conceptual prototype of an efficient urban farming community that can be scaled for a single apartment building or an entire community across all global geoeconomics regions, including densely populated cities and rural, developing towns and communities. When deployed in coordination with smart crop choices, local farm support, and efficient transportation then the result isn’t just sustainability, but also increasing fresh produce accessibility, optimizing nutritional value, eliminating the use of ‘forever chemicals’, reducing transportation costs, and fostering global environmental benefits.

Imagine Doris, who is …


Deep Learning Image Analysis To Isolate And Characterize Different Stages Of S-Phase In Human Cells, Kevin A. Boyd, Rudranil Mitra, John Santerre, Christopher L. Sansam Dec 2023

Deep Learning Image Analysis To Isolate And Characterize Different Stages Of S-Phase In Human Cells, Kevin A. Boyd, Rudranil Mitra, John Santerre, Christopher L. Sansam

SMU Data Science Review

Abstract. This research used deep learning for image analysis by isolating and characterizing distinct DNA replication patterns in human cells. By leveraging high-resolution microscopy images of multiple cells stained with 5-Ethynyl-2′-deoxyuridine (EdU), a replication marker, this analysis utilized Convolutional Neural Networks (CNNs) to perform image segmentation and to provide robust and reliable classification results. First multiple cells in a field of focus were identified using a pretrained CNN called Cellpose. After identifying the location of each cell in the image a python script was created to crop out each cell into individual .tif files. After careful annotation, a CNN was …


Evocative And Provocative Image-Making In The Age Of Generative Ai, Julian Kilker Oct 2023

Evocative And Provocative Image-Making In The Age Of Generative Ai, Julian Kilker

Tradition Innovations in Arts, Design, and Media Higher Education

Editorial for inaugural AI-focused special issue of Tradition-Innovations in Arts, Design, and Media Higher Education, published under the auspices of the Alliance for the Arts in Research Universities (a2ru). Discusses three articles by five authors in this issue: (1) Choreographing Shadows: Interdisciplinary collaboration to orchestrate ethical image-making by Mark Burchick and Diana Pasulka; (2) Giving Up Control: Hybrid AI-augmented workflows for image-making by Joshua Vermillion; and (3) Hands are Hard: Unlearning how we talk about machine learning in the arts by Adam Hyland and Oscar Keyes.

Editing this special issue explored several key questions: What does “innovation” mean when …


Robust And Parallel Segmentation Model (Rpsm) For Early Detection Of Skin Cancer Disease Using Heterogeneous Distributions, Nancy Zreika, Ali El-Zaart, Abdallah El Chakik Jun 2023

Robust And Parallel Segmentation Model (Rpsm) For Early Detection Of Skin Cancer Disease Using Heterogeneous Distributions, Nancy Zreika, Ali El-Zaart, Abdallah El Chakik

BAU Journal - Science and Technology

Melanoma is the most common dangerous type of skin cancer; however, it is preventable if it is diagnosed early. Diagnosis of Melanoma would be improved if an accurate skin image segmentation model is available. Many computer vision methods have been investigated, yet the problem of finding a consistent and robust model that extracts the best threshold value, persists. This paper suggests a novel image segmentation approach using a multilevel cross entropy thresholding algorithm based on heterogeneous distributions. The proposed strategy searches the problem space by segmenting the image into several levels, and applying for each level one of the three …


Deep-Learning Realtime Upsampling Techniques In Video Games, Biruk Mengistu Jun 2023

Deep-Learning Realtime Upsampling Techniques In Video Games, Biruk Mengistu

Scholarly Horizons: University of Minnesota, Morris Undergraduate Journal

This paper addresses the challenge of keeping up with the ever-increasing graphical complexity of video games and introduces a deep-learning approach to mitigating it. As games get more and more demanding in terms of their graphics, it becomes increasingly difficult to maintain high-quality images while also ensuring good performance. This is where deep learning super sampling (DLSS) comes in. The paper explains how DLSS works, including the use of convolutional autoencoder neural networks and various other techniques and technologies. It also covers how the network is trained and optimized, as well as how it incorporates temporal antialiasing and frame generation …


Exploring Methods Used In Face Swapping, Joshua Eklund Mar 2023

Exploring Methods Used In Face Swapping, Joshua Eklund

Scholarly Horizons: University of Minnesota, Morris Undergraduate Journal

Face swapping involves replacing the face in one image (the target) with a face in a different image (the source) while maintaining the pose and expression of the target face. Previous methods of face swapping required extensive computer power and man hours. As such, new methods are being developed that are quicker, less resource intensive, and more accessible to the non-expert. This paper provides background information on key methods used for face swapping and outlines three recently developed approaches: one based on generative adversarial networks, one based on linear 3D morphable models, and one based on encoder-decoders.


A Roller Coaster For The Mind: Virtual Reality Sickness Modes, Metrics, And Mitigation, Dalton C. Sparks Sep 2022

A Roller Coaster For The Mind: Virtual Reality Sickness Modes, Metrics, And Mitigation, Dalton C. Sparks

The Cardinal Edge

Understanding and preventing virtual reality sickness(VRS), or cybersickness, is vital in removing barriers for the technology's adoption. Thus, this article aims to synthesize a variety of academic sources to demonstrate the modes by which VRS occurs, the metrics by which it is judged, and the methods to mitigate it. The predominant theories on the biological origins of VRS are discussed, as well as the individual factors which increase the likelihood of a user developing VRS. Moreover, subjective and physiological measurements of VRS are discussed in addition to the development of a predictive model and conceptual framework. Finally, several methodologies of …


Analysis Of Digital Image Segmentation Algorithms, Khalilov Sirojiddin Jun 2022

Analysis Of Digital Image Segmentation Algorithms, Khalilov Sirojiddin

Karakalpak Scientific Journal

Ushbu maqolada zamonaviy axborot-kommunikatsiya texnologiyalaridan foydalanishni kengaytirish maqsadida raqamli tasvirni qayta ishlash usullari va algoritmlari tahlil qilinadi. Maqolada, shuningdek, raqamli tasvirni qayta ishlash, tasvirni segmentatsiyalash usullari, WaterShed, MeanShift, FloodFill, GrabCut algoritmlarining afzalliklari va kamchiliklari o'rganiladi.


Protocol For An Ehub As An Systemic Intervention For Homeless Shelter Staff And Resident Psychosocial And Behavioral Needs, Celeste Sangiorgio, Cory Crane, Cassandra Berbery, Caroline Easton Apr 2022

Protocol For An Ehub As An Systemic Intervention For Homeless Shelter Staff And Resident Psychosocial And Behavioral Needs, Celeste Sangiorgio, Cory Crane, Cassandra Berbery, Caroline Easton

Frameless

Homeless shelter performance is presently operationalized as shelter success in linking homeless individuals to housing; however, there is a cluster of individuals with co-occurring serious mental health issues who engage in chronic and episodic re-entry into homeless shelters. Persistent and chronically mentally ill individuals who re-enter shelters increase demands on staff, who are inadequately trained to de- escalate, manage their internal distress, and connect these homeless residents to appropriate services. This protocol outlines an alternative intervention mechanism for shelters that targets a key, untreated pathway where staff and resident symptoms and skills are linked to shelter performance. We propose that …


Real-Time Illumination Capture And Rendering On Mobile Devices, Snehal Padhye, James A. Ferwerda Apr 2022

Real-Time Illumination Capture And Rendering On Mobile Devices, Snehal Padhye, James A. Ferwerda

Frameless

We present our efforts to develop methods for rendering 3D objects on mobile devices using real-world dynamic illumination from the user’s environment. To achieve this, we use the front and back cameras on the mobile device to estimate the light distribution in the environment in real time. We then create a dynamic illumination map and render the object at interactive rates in a browser on the device using a web-based graphics API. This project achieves one of the goals of our related work on realistic visualization of virtual objects: to make virtual objects appear to be situated within the scene …


Mixed Reality Prototype Device Showcase: Using Smart Glasses To Enhance Language Access, Aaron Parker, Connor Switenky, Roshan Mathew, Wendy Dannels Apr 2022

Mixed Reality Prototype Device Showcase: Using Smart Glasses To Enhance Language Access, Aaron Parker, Connor Switenky, Roshan Mathew, Wendy Dannels

Frameless

While the use of American Sign Language (ASL) interpreters and real-time captioning significantly increases deaf individuals’ ability to participate in a wide variety of functions, there are some limitations. The major problem is that current ways of providing communication and information access to deaf people require them to split their attention between the visual focus of the specific content and the interpreter/captioning display. At any given point in time, deaf people are forced to decide what explanation to miss with subsequent effects on topic comprehension and perceptions of the interaction and environments.


Vr Sound Mapping: Make Sound Accessible For Dhh People In Virtual Reality Environments, Ziming Li, Roshan Peiris Apr 2022

Vr Sound Mapping: Make Sound Accessible For Dhh People In Virtual Reality Environments, Ziming Li, Roshan Peiris

Frameless

In-game audio plays an important role in enhancing the sense of reality and immersion in the gaming experience. In many games, sounds are also used to provide notifications and clues, which are essential to the gameplay. However, in this case, the deaf and hard of hearing (DHH) players may fail to access the information conveyed by sounds, which degrades their gaming experience (Jain et al. 2021).


Ar Fantasia: An Augmented Reality Musical Experience, Joe Geigel, Yunn-Shan Ma, Juilee Decker Apr 2022

Ar Fantasia: An Augmented Reality Musical Experience, Joe Geigel, Yunn-Shan Ma, Juilee Decker

Frameless

In 1940, Walt Disney Pictures released their third full length animated feature film, the classic film Fantasia. The concept and challenge behind Fantasia was simple: To merge music and visuals, using the media of animation, to provide an integrated backdrop for, and interpretation of, classical music. The complete film consisted of eight such animated sequences, each providing a visual landscape as a setting for a classical musical piece (Granata 2002).


Designing A Digital Interactive Emotion Measure (Diem) For Digital Media: Theoretical Foundations And Validation Protocols, Celeste Sangiorgio, Cassandra Berbary, Cory Crane, Caroline Easton Apr 2022

Designing A Digital Interactive Emotion Measure (Diem) For Digital Media: Theoretical Foundations And Validation Protocols, Celeste Sangiorgio, Cassandra Berbary, Cory Crane, Caroline Easton

Frameless

Awareness of emotions is often a treatment target in psychotherapy, but it is difficult to assess emotions due to ambiguity in measurement or scale design. Lack of clarity in scale design may increase risk that participant interpretations of scale items may not align with emotion constructs those scales were designed to capture. Furthermore, emphasis on verbal or written cues leads to low scientific representation of patients who cannot read emotion scales (e.g., low literacy). Touch-screen applications provide a unique opportunity to create a visual emotion measure which has low barriers but can be used to assess a high level of …


Novel 360-Degree Camera, Ian Gauger, Andrew Kurtz, Zakariya Niazi Apr 2022

Novel 360-Degree Camera, Ian Gauger, Andrew Kurtz, Zakariya Niazi

Frameless

Circle Optics is developing novel technology for low-parallax, real time, panoramic image capture using an integrated array of multiple adjacent polygonal-edged cameras. This technology can be optimized and deployed for a variety of markets, including cinematic VR. Circle Optics’ existing prototype, Hydra Alpha, will be demonstrated.


Use Of Ar To Bring Medical Simulation To Life, Zhenhua Yu, Richard L. Doolittle, Caroline J. Easton Apr 2022

Use Of Ar To Bring Medical Simulation To Life, Zhenhua Yu, Richard L. Doolittle, Caroline J. Easton

Frameless

Use of simulation facilities and equipment in medical training has become the fabric of curricula across nearly all professions, most notably medical school, nursing, and related medical sciences programs. The gold standard for simulators is SimMan3G, Laerdal Inc., which offers a static electronic mannequin that affords the opportunity to create disease states, signs/symptoms, and real physiological/vital sign data complemented by voice interactions between faculty (within the control room) and student. All sessions are videotaped and, through a 15-30 minute debriefing, students exchange thoughts and impressions with faculty and engage in a deep reflective learning experience. The other option for medical …


Warehouse And Logistics: Smart Picking With Vuzix Smart Glasses, Elise Hemink Apr 2022

Warehouse And Logistics: Smart Picking With Vuzix Smart Glasses, Elise Hemink

Frameless

Vuzix is an industry leader in augmented reality (AR) technology. We provide innovative products to an array of industries, a few being defense, security, enterprise, and consumers. Our AR technology provides a perfect balance of engagement in the digital and real worlds thanks to their innovative optics, AI apps and 5G capability.


Been Set Free: A Distributed Virtual Theatre Dance Performance, Joe Geigel Apr 2022

Been Set Free: A Distributed Virtual Theatre Dance Performance, Joe Geigel

Frameless

For Frameless 2021, we present a fully realized example of virtual theatre. We define virtual theatre as a live theatrical performance, experienced on a stage in virtual reality, with participants in different physical locations (Geigel 2018).


Changeling Vr, Elouise Oyzon Apr 2022

Changeling Vr, Elouise Oyzon

Frameless

Changeling VR is an interactive virtual reality narrative game. As we progress through the game, each level is seen through the Point of View of a different character whose emotional core is expressed through different aesthetics, mechanics and interactions.


Jet Of Blood Vr: First Playable Demo, Elizabeth Goins, Andy Head, Mason Hayes Apr 2022

Jet Of Blood Vr: First Playable Demo, Elizabeth Goins, Andy Head, Mason Hayes

Frameless

A VR staging of Anonin Artaud’s 1925 surrealist play, Jet of Blood. The project experiments with virtual reality as a means to reimagine performance and frame the player, the audience, as actor. Ideas from Artaud’s philosophy such as the Theatre of Cruelty are incorporated along with spatial storytelling and game design. The project also seeks to expand accessibility to deaf and hard of hearing audiences through use of particle and text effects to visually express audio and sound.


The Studio X Karp Library Fellows: Peer-To-Peer Xr Learning & Engagement, Ayiana Crabtree, Muhammed El-Sayed, Nefle N. Oruç Apr 2022

The Studio X Karp Library Fellows: Peer-To-Peer Xr Learning & Engagement, Ayiana Crabtree, Muhammed El-Sayed, Nefle N. Oruç

Frameless

No abstract provided.


Creating A Virtual Reality Experience In Service To A Non-Profit Agency, Frank Deese, Susan Lakin, Isabelle Anderson Apr 2022

Creating A Virtual Reality Experience In Service To A Non-Profit Agency, Frank Deese, Susan Lakin, Isabelle Anderson

Frameless

In the summer of 2018, RIT Professors Susan Lakin and Frank Deese discussed with the principal officers of the Society for the Protection and Care of Children (SPCC) in Rochester how the new technology of Virtual Reality might be used to not only impart information to viewers, but generate empathy for those receiving services from the organization as well as those performing those services. Their ultimate goal was to create an experience that could be viewed with VR headsets at fundraising events and on a website using low-cost Google Cardboard.


A Review Of Xr Classrooms In Institutions Of Higher Education, Brandon Patterson, Tallie Casucci Apr 2022

A Review Of Xr Classrooms In Institutions Of Higher Education, Brandon Patterson, Tallie Casucci

Frameless

This talk will review the literature and examine existing physical spaces using virtual reality (VR) and augmented reality (AR), often referred together as extended reality (XR), to teach learners in an academic setting. Attendees will better understand best practices and ways of addressing potential challenges when designing a physical XR classroom space for higher education. A physical XR classroom provides institutions with a dedicated space for educational courses and workshops, which utilize XR for both one- off sessions and an entire semester (Pirker, Holly, and Gütl 2020). The talk will help answer the question, why a dedicated XR classroom?


Developing An Ios Game Application: Magnet Hockey, Trevor D. Wysong Jan 2022

Developing An Ios Game Application: Magnet Hockey, Trevor D. Wysong

The Graduate Review

Mobile application development requires mindful and meticulous planning. Application design should be responsive and intuitive so that navigation feels natural for the user. All targeted devices should be offered a relatively consistent experience. To ensure this, app performance needs to be closely monitored and different screen sizes and aspect ratios need to be considered when scaling. For an app to become attractive to many people, it should either be competitive with similar apps or be unique and interesting enough to entice people to download it. A unique app should couple familiar elements with new components or twists [8]. People are …