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Full-Text Articles in Graphics and Human Computer Interfaces

Object Recognition Based On Shape And Function: Inspired By Children's Word Acquisition, Akihiro Eguchi Jan 2012

Object Recognition Based On Shape And Function: Inspired By Children's Word Acquisition, Akihiro Eguchi

Inquiry: The University of Arkansas Undergraduate Research Journal

This paper explores a new approach to computational object recognition by borrowing an idea from child language acquisition studies in developmental psychology. Whereas previous image recognition research used shape to recognize and label a target object, the model proposed in this study added the function of the object resulting in a more accurate recognition. This study makes use of new gaming technology, Microsoft’s Kinect, in implementing the proposed new object recognition model. A demonstration of the model developed in this project properly infers different names for similarly shaped objects and the same name for differently shaped objects.


Investigating 3 Axis Cnc Processes For Creating 3d Objects, Michael Jake Newsum Jan 2012

Investigating 3 Axis Cnc Processes For Creating 3d Objects, Michael Jake Newsum

Inquiry: The University of Arkansas Undergraduate Research Journal

Using 3 axis CNC (computer numerical code) routing processes of the Visualization Lab, the CNC was tested for 3D object milling. The CNC process was designed for manufacturing 2D cut out objects with or without a 3D surface. The processes of modeling the object, using CAM (Computer Aided Manufacturing) programs, producing the Toolpath, post processing, editing G Code, positioning the stock material, and setting the machine origin were tested for an understanding of what changes had to be made to the process to accurately mill and cut out 3D objects. Solutions were discovered through digital and physical setups that are …


Beyond The Pie: Communicating With Smart Objects Using Menu-Based Natural Language Interfaces, Tanmaya Kumar Jan 2010

Beyond The Pie: Communicating With Smart Objects Using Menu-Based Natural Language Interfaces, Tanmaya Kumar

Inquiry: The University of Arkansas Undergraduate Research Journal

In both real and 3D virtual worlds, people and avatars (representations of people) need to be able to communicate with things around them. Without guidance, however, people cannot use the language that the things can understand. The goal of our research is to extend the 3D virtual world Second Life® to better model pervasive computing and overcome the boundaries of communication. The aim of this paper is to show how to build a dynamic menu-based user interface that enables humans to communicate with model entities. The focus is the applicability of object-specific grammars associated with things (objects in the real …


Research Note: Automated Path Finding Service For Second Life, Daniel Starling Jan 2010

Research Note: Automated Path Finding Service For Second Life, Daniel Starling

Inquiry: The University of Arkansas Undergraduate Research Journal

No abstract provided.


Smart Objects In A Virtual World, Akihiro Eguchi Jan 2010

Smart Objects In A Virtual World, Akihiro Eguchi

Inquiry: The University of Arkansas Undergraduate Research Journal

The coming Internet of Things will usher in a smart semantic world where many more physical objects will be networked so that they can communicate with each other and with humans. This paper identifies protocols that smart objects will need to follow and the ways in which today’s virtual worlds can be used to better design and understand these protocols for tomorrow’s smart world.


Improvement To The Data Logging Capability Of A Cough Monitoring System, Matthew Barlow Jan 2007

Improvement To The Data Logging Capability Of A Cough Monitoring System, Matthew Barlow

Inquiry: The University of Arkansas Undergraduate Research Journal

Data logging capability of a previously developed self contained cough recorder using an accelerometer as the sensing element is improved by using a secure digital memory card for later retrieval on a computer. Firmware is developed to enhance the functionality of the cough recorder. Existing libraries are modified for increased write rates. Increased writing speed allows 8-bit sampling at rates exceeding 8kHz, allowing for detailed time and frequency domain analysis. Additional features have also been developed to enable easy management of recordings, such as a file system compatibility with Microsoft Windows., and unique file names for each recording.


Dynamic Composition Of Agent Grammars, Kyle Neumeier Jan 2006

Dynamic Composition Of Agent Grammars, Kyle Neumeier

Inquiry: The University of Arkansas Undergraduate Research Journal

In the very near future, as pervasive computing takes root, there will be an explosion of everyday objects that are uniquely identifiable and wrapped by a computational layer- effectively bringing the object to life. An important component of this system is the mechanism that will allow humans to interface with the objects. Menu Based Natural Language Interfaces (MBNLI) seem like a good candidate for this job because of the intuitive way in which they allow the user to build commands. However, the MBNLI system will have to scale with the number of objects in the system. This project describes context …


Interfacing Agents With Natural Language, Jared Allen Jan 2005

Interfacing Agents With Natural Language, Jared Allen

Inquiry: The University of Arkansas Undergraduate Research Journal

Technology is leading us to a world where computers are everywhere. A new breed of machines capable of sensing and reacting to stimuli in the real world is under development. Unfortunately, these new, powerful devices can oftentimes be difficult for the average person to understand. It is imperative that an easy to use interface be implemented to usher in this new world. Natural language (speech) would be an ideal solution. However, it has proven implausible on a large scale. A Menu-Based Natural Language Interface (MBNLI) could retain the intuitiveness of speech, while eliminating the obstacles impeding implementation. This research paper …


Design, Implementation, And Evaluation Of Virtual Interface Architecture For Power Pc Machines, Ben Mckenzie Jan 2000

Design, Implementation, And Evaluation Of Virtual Interface Architecture For Power Pc Machines, Ben Mckenzie

Inquiry: The University of Arkansas Undergraduate Research Journal

The Virtual Interface Architecture (VIA) standard is a low-latency protocol that was designed for use in high-performance networks. VIA improves performance by reducing overhead in messaging. This research has two components. The first part of this research project is the development of a new tool for measuring the performance of a VIA implementation and comparing it to the more traditional high-overhead protocols used on the Internet. The development of the tool represents a significant contribution in and of itself, since the tool has been put into the public domain and will likely become useful by Lima users, both for measuring …