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Full-Text Articles in Graphics and Human Computer Interfaces

Three Views On Motivation And Programming, Amber Settle, Arto Vihavainen, Juha Sorva Jun 2014

Three Views On Motivation And Programming, Amber Settle, Arto Vihavainen, Juha Sorva

Amber Settle

Teaching programming is one of the most widely studied areas in computing education. Part of the reason for this may be the difficulty students experience when learning programming which makes it a challenging endeavor for instructors. There is a relationship between student motivation and success in learning to program [1], and motivation is also important in the bigger picture for computing educators, having inspired two ITiCSE working groups [2]. What is perhaps surprising is that motivation does not play an equal role in the various subfields of programming education. 

In this panel we discuss three areas of programming education, emphasizing …


Beyond Computer Science: Computational Thinking Across Disciplines, Amber Settle, Debra S. Goldberg, Valerie Barr Jun 2013

Beyond Computer Science: Computational Thinking Across Disciplines, Amber Settle, Debra S. Goldberg, Valerie Barr

Amber Settle

In her influential CACM article, Jeannette Wing argues that computational thinking is an emerging basic skill that should become an integral part of every child’s education [14]. The potential impact of any approach for incorporating computational thinking into the curriculum is limited by the low enrollment in computing classes and the homogeneous population choosing these classes. While there are continuing efforts to draw students into computing courses, a complementary approach is to bring computational thinking into courses already taken by a diverse set of students. Because computing is transforming society and impacting many areas of study, providing students with meaningful …


Interactive Learning Online: Challenges And Opportunities, Mihaela Sabin, Amber Settle, Becky Rutherfoord Oct 2012

Interactive Learning Online: Challenges And Opportunities, Mihaela Sabin, Amber Settle, Becky Rutherfoord

Amber Settle

Since the early 1990s online education and online learning systems have held the promise of increasing instructional productivity and reducing costs without sacrificing educational quality. There is no evidence to date that such promise has materialized. The impetus of the newest developments with free online courses to hundreds of thousands of students might drastically transform how we teach more and better with less. The innovation that prompted this panel is called Interactive Learning Online (ILO), and has the distinctive feature of highly interactive, machine-guided instruction that can be scaled to accommodate a large number of students who benefit from targeted …


Engaging Game Design Students Using Peer Evaluation, Amber Settle, Charles Wilcox, Chad Settle Oct 2011

Engaging Game Design Students Using Peer Evaluation, Amber Settle, Charles Wilcox, Chad Settle

Amber Settle

Many information technology educators have worked in recent years to develop courses to attract students to the field. As faculty achieve success with technical courses designed to be appeal to a broad audience, it can be hard to maintain the initial excitement particularly as multiple sections of the courses are taught on a continuing basis. In this article we describe a project that added peer evaluation to an assessment in a game design course with a large non-major audience. While controversial, peer evaluation has shown some promise in motivating students to work harder and in improving certain key skills. Consistent …


Does Lecture Capture Make A Difference For Students In Traditional Classrooms, Amber Settle, Lucia Dettori, Mary Jo Davidson Jun 2011

Does Lecture Capture Make A Difference For Students In Traditional Classrooms, Amber Settle, Lucia Dettori, Mary Jo Davidson

Amber Settle

The College of Computing and Digital Media (CDM) at DePaul University has recorded thousands of courses using an in-house system called Course Online (COL) since 2001. These recordings are available not only to students enrolled in online CDM courses, but also to students in traditional classrooms at CDM. In this study we analyzed survey responses and grade data to determine whether traditional students found COL recordings to be a valuable substitutional tool and whether the recordings had any impact on student performance. We found that a large majority of traditional CDM students find the recordings useful and believe that they …


A Hybrid Approach To Projects In Gaming Courses, Amber Settle, Joe Linhoff, André Berthiaume Feb 2008

A Hybrid Approach To Projects In Gaming Courses, Amber Settle, Joe Linhoff, André Berthiaume

Amber Settle

We describe an approach to projects used in game development courses that supports learning individual skills while also developing team skills. Early assignments focus on developing individual skills in coding and content creation, and when those skills are honed, students form teams to work on a larger and more complex game. Classes that use a hybrid approach, that is individual projects that build toward a large group project, allow students to solidly learn game development skills required of gaming graduates and yet stimulate creativity and challenge students to move beyond their comfort zone. 


Game Design As A Writing Course In The Liberal Arts., Amber Settle, Robin Burke, Lucia Dettori Dec 2006

Game Design As A Writing Course In The Liberal Arts., Amber Settle, Robin Burke, Lucia Dettori

Amber Settle

The School of Computer Science, Telecommunications, and Information Systems (CTI) is a technologically-focused college within DePaul University. While DePaul CTI has a large number of technical degree programs, DePaul University is a liberal arts institution and one that is increasingly focused on improving the writing skills of its students. It can be difficult to create courses that cover necessary technical material while requiring writing as a major part of the assessments. In this paper we discuss GAM 224: Introduction to Game Design, a required course in one of the specialized degree programs at DePaul CTI that involves writing in a …


Online Teaching Practices (Both Best And Worst), Michael Nelson, Bhagyavati, Gail Miles, Amber Settle, Dale Shaffer, Jake Watts, Robert P. Webber Nov 2005

Online Teaching Practices (Both Best And Worst), Michael Nelson, Bhagyavati, Gail Miles, Amber Settle, Dale Shaffer, Jake Watts, Robert P. Webber

Amber Settle

Online teaching is a whole new world for many instructors. The level of support provided varies greatly from one institution to the next. Various online platforms are available, or things can be as simple as e-mailed assignments and exams. This panel will share their online teaching experiences, discussing both what has and has not worked for them. While they do not claim to have all the answers, they are working from a good deal of experience.


Graduate Student Satisfaction With An Online Discrete Mathematics Course, Amber Settle, Chad Settle Sep 2005

Graduate Student Satisfaction With An Online Discrete Mathematics Course, Amber Settle, Chad Settle

Amber Settle

Student satisfaction with distance learning is impacted by a variety of factors, including interaction with the instructor and the structure of the course. We describe our experiences teaching discrete mathematics to graduate students using both a traditional classroom setting and two different types of distance learning formats. We then compare student evaluations between the traditional and distance-learning courses to determine if student satisfaction was affected by the course format.