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Other Engineering Commons

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Education

2015

Civil and Environmental Engineering

Articles 1 - 2 of 2

Full-Text Articles in Other Engineering

Cultural Change Through Bim: Driving Lean Transformation In Education, Avril Behan, Malachy Mathews, Kevin Furlong, Ciara Ahern, Una Beagon, Peter Brennan, Colin Conway, Lee Corcoran, Pierce Fahy, Alan Hore, Barry Mcauley, Trevor Woods Nov 2015

Cultural Change Through Bim: Driving Lean Transformation In Education, Avril Behan, Malachy Mathews, Kevin Furlong, Ciara Ahern, Una Beagon, Peter Brennan, Colin Conway, Lee Corcoran, Pierce Fahy, Alan Hore, Barry Mcauley, Trevor Woods

Conference papers

This paper presents a case study of how the adoption of BIM-based practices in the AECO industry is being reflected by cultural change in higher education in Ireland. The silo-mentality that has dominated the AECO sector for more than a century has, despite numerous reorganisations, been replicated in the structures of educational institutions, including in Dublin Institute of Technology since the inception of its founding colleges in the late 1800s. Most AECO programmes must include content that is external to the programme’s specific discipline. Through the School structures of the Institute, delivery of such content is known as "service teaching" …


Using Simulated Virtual Interactivity In Construction Education, Saeed Rokooei, James Goedert Feb 2015

Using Simulated Virtual Interactivity In Construction Education, Saeed Rokooei, James Goedert

Saeed Rokooei

This paper briefly illustrates the design procedure, implementation and findings of a three year research project. Virtual Interactive Construction Education (VICE) is a project-based pedagogical model that uses a simulated environment to alter traditional subject-based lectures into virtual project-based interactive learning methods in construction education. For this purpose, the context of construction engineering and management curricula were aggregated into six construction project prototypes. VICE-Bridge is the first of these six prototypes that exposes players to experiential problem solving activities toward achieving a goal situation (construct the bridge) from an initial situation (start of construction). It was designed for students with …